Familiar Jobs and Event Echoes
Familiar jobs
What it is
A job changes what your familiar does to help. A job replaces its little elemental spell; it never adds a second one.
How to use it
Type /runelab familiar <job>:
| Job | What your familiar does |
|---|---|
companion |
The default. It casts its element’s little spell. |
scout |
Makes the nearest monster within 16 blocks glow for 5 seconds and points a ray at it. |
guardian |
When a creature has hurt you in the last 5 seconds, gives you Absorption for 5 seconds. It won’t stack on Absorption you already have. |
gardener |
Marks a fully grown crop near you with green sparkles. It never harvests or changes your farm. |
Your choice is kept through logging out and death. Jobs are for wisp familiars only, not Cinnamon.
Event echoes
What it is
Some world events leave an echo behind for ten minutes: a looted fallen star, a rift you won or sealed, or a mana storm that ended. You see it as a small cloud of particles over the spot.
How to use it
Crouch within four blocks of an echo to claim its boon. Each player can claim each echo once.
| Echo | Boon |
|---|---|
| Fallen star | Night Vision (60 seconds) and Slow Falling (10 seconds) |
| Rift | Resistance (20 seconds) |
| Mana storm | Regeneration (10 seconds) |
Tips
- You don’t have to be there when the event ends. Come back within ten minutes and the echo is still waiting.
- Echoes give no items and don’t change the land.
- See World events for the events themselves.