Builds to Try
What it is
Ready-made spells to copy and learn from. Each one is a rune sequence you thread on your Cord, left to right.
| Goal | Spell | What it does |
|---|---|---|
| First knockback | Bolt · Push |
The spell you get with your first Cord. |
| Cheap fire | Bolt · Ember |
A small fire bolt that sets targets alight. |
| Heal yourself | Self · Heal |
Restores your own health. |
| Fast frost | Bolt · Gyre Circle · Frost |
A faster frost bolt with a little less power. |
| Group healing | Burst · Bloom Circle · Heal |
Heals a wider area, but less per ally. |
| Longer mining | Self · Anchor Circle · Haste |
Haste lasts longer, for more mana. |
| Mixed beam | Beam · Confluence Circle · Fire · Shock |
Two elements in one beam for extra power. |
| Two-stage attack | Bolt · Needle Circle · Fire · On Hit · Burst · Bloom Circle · Frost |
A tight fire shot, then a wide frost burst where it lands. |
| Cover | Self · Strata Rise |
Raises a stone wall to hide behind. |
| Climbing | Self · Wind Steps |
Builds platforms ahead of you. |
How to get it
You need to know every rune in the spell, and wear a Cord with enough sockets and a high enough tier. See Cords. A spell with a fused rune needs that fusion too.
The quickest way to load one is to paste its spell code with the Cord screen’s Paste spell code button. See The Cord Screen.
How to use it
Read a spell in groups. In the two-stage attack, Bolt starts the first group and Needle Circle changes
it. On Hit waits for the bolt to land, then Burst starts a second group with its own Bloom Circle.
The Cord screen’s readout shows the real price with your gear and ranks. If it shows a warning, fix that first. Learn the rules on How a Spell Is Read.
Tips and counterplay
- Change one rune at a time and test on a dummy. See Practice and Trials. A dummy doesn’t wear armour, so players will take less.
- Save what works. Keep whole setups in Loadouts, or up to 24 named spells in the Research Notebook. Saving a spell doesn’t teach its runes.
- Bring more than an attack. Carry a shield, heal or escape spell too.