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Cinder Bailiffs and Ferns

What it is

A Cinder Bailiff is a broad, four-footed woodland animal with a fired-clay breastplate, a brush tail and three back vents. It feeds on Cinder Ferns and guards them. Come too close and it warns you, then blows a short fan of ash.

A Cinder Bailiff browsing beside a cooled fern

How to get it

Finding ferns. Cinder Fern patches grow on dry ground in newly generated forests, wooded badlands and the Emberwood Reach.

Making a fern. Craft fern + clay ball + charcoal (shapeless) for a Cinder Fern root. Plant it on grass, dirt, coarse dirt, rooted dirt or podzol, out of water.

Attracting a Bailiff. Bailiffs spawn naturally only near a mature, cooled fern, and no more than two in one area. Planting a fern doesn’t guarantee one will come. They don’t spawn on Peaceful. A Bailiff drops nothing special when killed.

How to use it

Growing ferns

The six fern stages, young to mature, cooled and hot

A fern grows young, then prepared, then mature. A cooled fern grows slowly on its own in good light. Hot fronds don’t grow until rain or a spell cools them.

Spells that hit the fern (for example with Touch):

Spell effect What happens
Grow A cooled fern grows one stage
Fire Heats the fronds and grows one stage
Tidebreath, Frost or Freeze Cools the fronds

One cast changes one fern.

Harvesting: use a mature, cooled fern with your hand to take one root. The plant stays and goes back to young. Breaking it just gives you the root back.

Feeding

A Bailiff browses a mature, cooled fern for 2 seconds, then rests beside it for up to 8 seconds. The fern drops back a stage. It waits a minute before eating again. Once it has fed, it guards that fern.

Its ash fan

A Cinder Bailiff warning, its three vents raised

Phase What you see What to do
Warning (1.2 seconds) It braces, vents rise, clay fragments mark three lanes Step out of the lanes, back off, or answer it
Fan (0.9 seconds) Three vents fire one after another Its aim is locked; move out of the lanes
Recovery (2 seconds) Vents settle, ash falls Reposition

The three lanes point left, straight ahead and right, reaching 4 blocks. You can only be hit once per fan, for 4 damage. It doesn’t set anything on fire.

Tips and counterplay

  • Answer the warning: a melee hit, or a Frost or Freeze spell that chills it, interrupts the warning. It doesn’t stop a fan that has already started.
  • Sidestep: once it warns, it won’t turn to follow you.
  • Tidebreath won’t calm a wild Bailiff, but it does cool a fern.
  • Back off or put a wall between you and it, and it goes back to feeding.
  • Server owners can switch natural Bailiff spawns off. Existing ferns stay.

Type to find a guide, rune or recipe.