The Grimoire and feats
A young Grimoire: six reactions found, every secret still a mystery.
- What it is
- How to use it
- How to get it: discoveries
- Every feat
- Casting
- Shields and imbuing
- Your heart
- The world
- Companions and the Fusion Altar
- With other casters
- A full Grimoire
- Tips and counterplay
What it is
Your Grimoire records everything you’ve discovered: reactions, secret spells, fusions, runes of the
land, creatures, affinities, your world’s harmonies and quirks, and feats. Every first discovery pops
up as a toast and condenses mana toward your next Heart Circle.
It belongs to you, not your Cord.
The Grimoire is not your Lore Journal (H). The
journal keeps the story of your travels with the sword: leads, places, people and what they said.
How to use it
Open the Cord screen and pick the Grimoire tab (after Spells and Passives). Scroll to see it all and
hover a line for details. From top to bottom:
| Section |
What it shows |
| Master studies |
The Master lessons you can read or study: Relay Circle, Reweave, Excise and the lesson pack (Tollgate, Lifeline, Conduit). See Heart Circles. |
| Reading Life magic |
Notes on how to read Life spells, for the Life runes you know. See Life Outcomes. |
| Your heart |
Your innate rune and your leaning (your deepest affinity). |
| Affinities |
Each element’s level and progress. See Your Affinities. |
| Reactions (of 11) |
Found reactions by name, the rest as ???. See Element Reactions. |
| Secret spells (of 10) |
Found secrets, riddles you’ve read, and ???. See Secret Spells. |
| Sword arts |
The breathing-method arts you’ve played. See Sword Arts. |
| Master forms |
The Master form books you’ve learned. See Master Forms. |
| Harmonies and quirks |
Your world’s harmonies and the small ways it bends runes. See Harmonies. |
| Runes you’re still reading |
Learned runes you don’t fully understand yet. |
| Duels |
Duels won and lost. See Duels. |
| Fusions and Signature fusions |
Fusions you’ve made, with hints for the rest. See Combining. |
| Woven pairs |
Exact woven pairs you’ve learned. Fuse any two exact effects with an Amethyst Block and 3 levels; they share one socket. |
| Attunements |
Runes of the land you’ve attuned. See Runes of the World. |
| Runes of the world |
Each place with its own runes, and which you know. |
| Where you stand and Bestiary |
The elemental climate where you are, and the weaknesses and resistances you’ve found. |
| Creatures |
Wildlife, monsters and wanderers you’ve met. |
| Feats |
Every feat, checked once earned. Hover one for how to earn it. |
How to get it: discoveries
| First discovery |
Condenses |
| A creature’s weakness |
25 |
| A creature met |
40 |
| A sword art played |
60 |
| An affinity’s first level |
100 |
| A quirk of your world |
100 |
| A reaction, fusion or signature fusion |
150 |
| An Aura milestone (method learned, breakthrough, first perfect guard…) |
150 |
| A feat, or a rune of the land attuned |
250 |
| A secret spell or a harmony |
400 |
| Tempered, Starbreaker, Low Tide, Heartwood or Grounded |
1,500 |
| The Last Page |
2,000 |
| A riddle from a Torn Page |
nothing |
Each discovery counts once. Many also give an advancement.
Every feat
There are 40 feats. Each condenses 250 mana the first time, unless noted.
Casting
| Feat |
How to earn it |
| Full Charge |
Fully charge a spell, then release it. See Casting. |
| Long Incantation |
Kill a monster with a spell of six runes or more (it dies within 5 seconds). A Knot counts as one rune. |
| In Rhythm |
Chain three casts on the beat, each as the last comes off cooldown. |
| Overcast |
Crack a Heart Circle to pay for a spell. See Overcasting. |
| Wild Magic |
Overcast a spell and have it surge. |
| Spell Collision |
Shoot an enemy’s bolt out of the air with your own. |
| Leaning |
Grow one affinity to level I and at least a quarter more points than any other. |
| Scribe |
Inscribe a spell onto a scroll from the Cord screen. |
Shields and imbuing
| Feat |
How to earn it |
| Spellguard |
Stop a spell with your Shield. See Shields and Parrying. |
| Shieldbreaker |
Shatter someone’s Shield with a stronger spell. |
| Parry |
Raise a Shield at the last moment and turn a spell back. |
| Imbuer |
Imbue a spell into an item or block. See Imbuing and Glyphs. |
Your heart
| Feat |
How to earn it |
| Awakening |
Wake your innate rune at the 1st Circle. |
| Mirrorfrost |
Turn an enemy’s spell back on them. Only the innate rune Mirrorfrost can do it. |
The world
| Feat |
How to earn it |
| Ley Walker |
Stand on a ley line wearing a Cord. See Ley Lines. |
| Wellkeeper |
Wake a Wellstone on a ley line (nearest player within 10 blocks). |
| Crossroads |
Stand where two ley lines cross. See Places of Power. |
| Lasting Mark |
Harvest a residue. See Residues. |
| Conductor |
Shock five creatures at once through water. See Magic in the World. |
| Icebridge |
Walk across water you froze with a spell. |
| Runebreaker |
Slay a Runebound. See Runebound. |
| Sealbreaker |
Be within 24 blocks when a Rune Seal door opens. See The Archive. |
| The Last Page |
Be within 64 blocks when the Archivist falls. 2,000 mana. |
| Tempered |
Defeat the Cinder Warden in the Ember Sanctum. 1,500 mana. |
| Starbreaker |
Defeat the Star-Eater in the Astral Observatory. 1,500 mana. |
| Low Tide |
Defeat the Tide Scribe in the Drowned Scriptorium. 1,500 mana. |
| Heartwood |
Prune the Root Guardian’s bindings and defeat it in the Rootbound Maze. See Root Guardian and Storm Conductor. 1,500 mana. |
| Grounded |
Ground the Storm Conductor and defeat it in the Storm Spire. 1,500 mana. |
| Stormcaller |
Cast 20 spells under one mana storm. See World Events. |
| Stargazer |
Loot a Fallen Star. |
| Reeled In |
Fish a rune out of open water. See Fishing. |
| Riftwarden |
Help close a rift (within 64 blocks when it closes). |
Companions and the Fusion Altar
| Feat |
How to earn it |
| Kindred |
Bond with a wisp. See Familiars. |
| Menagerie |
Bond with a wisp of every element. |
| Honed |
Rank up a rune. See Ranks. |
| Fusion |
Fuse two effects into a new one. |
| Knotted |
Tie a whole spell into one rune. See Knots. |
With other casters
| Feat |
How to earn it |
| Unison |
Strike a foe with a different element within a second of another player. See Playing Together. |
| Domain Clash |
Shatter another caster’s Domain with your own. |
| Chorus |
Cast the same spell with other casters at once. See Chorus. |
A full Grimoire
The Every Page Filled challenge wants all 11 reactions, all 10 secret spells and 36 of the
40 feats. You’re let off Mirrorfrost (only its innate rune earns it) and Unison, Domain Clash
and Chorus (they need other casters). The reward is 500 experience, 3 Mana Crystals and 8 Blank Runes.
Tips and counterplay
- Check the Grimoire when you’re stuck on a circle: every ??? is mana waiting.
- Meet creatures and test elements on them. Each new creature and weakness adds a little.
- The boss feats are the biggest single lumps, and several Master lessons need them.