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The Grimoire and feats

The Grimoire page of the Cord screen: your heart, six of the eleven reactions found, and ten secret spells still unknown A young Grimoire: six reactions found, every secret still a mystery.

  1. What it is
  2. How to use it
  3. How to get it: discoveries
  4. Every feat
    1. Casting
    2. Shields and imbuing
    3. Your heart
    4. The world
    5. Companions and the Fusion Altar
    6. With other casters
  5. A full Grimoire
  6. Tips and counterplay

What it is

Your Grimoire records everything you’ve discovered: reactions, secret spells, fusions, runes of the land, creatures, affinities, your world’s harmonies and quirks, and feats. Every first discovery pops up as a toast and condenses mana toward your next Heart Circle. It belongs to you, not your Cord.

The Grimoire is not your Lore Journal (H). The journal keeps the story of your travels with the sword: leads, places, people and what they said.

How to use it

Open the Cord screen and pick the Grimoire tab (after Spells and Passives). Scroll to see it all and hover a line for details. From top to bottom:

Section What it shows
Master studies The Master lessons you can read or study: Relay Circle, Reweave, Excise and the lesson pack (Tollgate, Lifeline, Conduit). See Heart Circles.
Reading Life magic Notes on how to read Life spells, for the Life runes you know. See Life Outcomes.
Your heart Your innate rune and your leaning (your deepest affinity).
Affinities Each element’s level and progress. See Your Affinities.
Reactions (of 11) Found reactions by name, the rest as ???. See Element Reactions.
Secret spells (of 10) Found secrets, riddles you’ve read, and ???. See Secret Spells.
Sword arts The breathing-method arts you’ve played. See Sword Arts.
Master forms The Master form books you’ve learned. See Master Forms.
Harmonies and quirks Your world’s harmonies and the small ways it bends runes. See Harmonies.
Runes you’re still reading Learned runes you don’t fully understand yet.
Duels Duels won and lost. See Duels.
Fusions and Signature fusions Fusions you’ve made, with hints for the rest. See Combining.
Woven pairs Exact woven pairs you’ve learned. Fuse any two exact effects with an Amethyst Block and 3 levels; they share one socket.
Attunements Runes of the land you’ve attuned. See Runes of the World.
Runes of the world Each place with its own runes, and which you know.
Where you stand and Bestiary The elemental climate where you are, and the weaknesses and resistances you’ve found.
Creatures Wildlife, monsters and wanderers you’ve met.
Feats Every feat, checked once earned. Hover one for how to earn it.

How to get it: discoveries

First discovery Condenses
A creature’s weakness 25
A creature met 40
A sword art played 60
An affinity’s first level 100
A quirk of your world 100
A reaction, fusion or signature fusion 150
An Aura milestone (method learned, breakthrough, first perfect guard…) 150
A feat, or a rune of the land attuned 250
A secret spell or a harmony 400
Tempered, Starbreaker, Low Tide, Heartwood or Grounded 1,500
The Last Page 2,000
A riddle from a Torn Page nothing

Each discovery counts once. Many also give an advancement.

Every feat

There are 40 feats. Each condenses 250 mana the first time, unless noted.

Casting

Feat How to earn it
Full Charge Fully charge a spell, then release it. See Casting.
Long Incantation Kill a monster with a spell of six runes or more (it dies within 5 seconds). A Knot counts as one rune.
In Rhythm Chain three casts on the beat, each as the last comes off cooldown.
Overcast Crack a Heart Circle to pay for a spell. See Overcasting.
Wild Magic Overcast a spell and have it surge.
Spell Collision Shoot an enemy’s bolt out of the air with your own.
Leaning Grow one affinity to level I and at least a quarter more points than any other.
Scribe Inscribe a spell onto a scroll from the Cord screen.

Shields and imbuing

Feat How to earn it
Spellguard Stop a spell with your Shield. See Shields and Parrying.
Shieldbreaker Shatter someone’s Shield with a stronger spell.
Parry Raise a Shield at the last moment and turn a spell back.
Imbuer Imbue a spell into an item or block. See Imbuing and Glyphs.

Your heart

Feat How to earn it
Awakening Wake your innate rune at the 1st Circle.
Mirrorfrost Turn an enemy’s spell back on them. Only the innate rune Mirrorfrost can do it.

The world

Feat How to earn it
Ley Walker Stand on a ley line wearing a Cord. See Ley Lines.
Wellkeeper Wake a Wellstone on a ley line (nearest player within 10 blocks).
Crossroads Stand where two ley lines cross. See Places of Power.
Lasting Mark Harvest a residue. See Residues.
Conductor Shock five creatures at once through water. See Magic in the World.
Icebridge Walk across water you froze with a spell.
Runebreaker Slay a Runebound. See Runebound.
Sealbreaker Be within 24 blocks when a Rune Seal door opens. See The Archive.
The Last Page Be within 64 blocks when the Archivist falls. 2,000 mana.
Tempered Defeat the Cinder Warden in the Ember Sanctum. 1,500 mana.
Starbreaker Defeat the Star-Eater in the Astral Observatory. 1,500 mana.
Low Tide Defeat the Tide Scribe in the Drowned Scriptorium. 1,500 mana.
Heartwood Prune the Root Guardian’s bindings and defeat it in the Rootbound Maze. See Root Guardian and Storm Conductor. 1,500 mana.
Grounded Ground the Storm Conductor and defeat it in the Storm Spire. 1,500 mana.
Stormcaller Cast 20 spells under one mana storm. See World Events.
Stargazer Loot a Fallen Star.
Reeled In Fish a rune out of open water. See Fishing.
Riftwarden Help close a rift (within 64 blocks when it closes).

Companions and the Fusion Altar

Feat How to earn it
Kindred Bond with a wisp. See Familiars.
Menagerie Bond with a wisp of every element.
Honed Rank up a rune. See Ranks.
Fusion Fuse two effects into a new one.
Knotted Tie a whole spell into one rune. See Knots.

With other casters

Feat How to earn it
Unison Strike a foe with a different element within a second of another player. See Playing Together.
Domain Clash Shatter another caster’s Domain with your own.
Chorus Cast the same spell with other casters at once. See Chorus.

A full Grimoire

The Every Page Filled challenge wants all 11 reactions, all 10 secret spells and 36 of the 40 feats. You’re let off Mirrorfrost (only its innate rune earns it) and Unison, Domain Clash and Chorus (they need other casters). The reward is 500 experience, 3 Mana Crystals and 8 Blank Runes.

Tips and counterplay

  • Check the Grimoire when you’re stuck on a circle: every ??? is mana waiting.
  • Meet creatures and test elements on them. Each new creature and weakness adds a little.
  • The boss feats are the biggest single lumps, and several Master lessons need them.

Type to find a guide, rune or recipe.