Runes by Codex category
The Codex in your Cord screen sorts each rune family into categories by what the rune is for. This page uses the same sorting, so you can find, say, every World effect or every Condition link in one place. Each name links to the rune’s full entry.
756 runes in all.
Shapes
| Category | Runes |
|---|---|
| Personal | 2 |
| Direct | 11 |
| Projectile | 11 |
| Area | 7 |
| Lingering | 10 |
| Field | 29 |
| Kin | 12 |
Personal shapes
On you or around you.
Direct shapes
Straight from you to what you aim at, with no flight time.
- Ray (Tier I)
- Touch (Tier I)
- Barrage (Tier II)
- Beam (Tier II)
- Blitz (Tier II)
- Lance (Tier II)
- Latch (Tier II)
- Prism (Tier II)
- Stream (Tier II)
- Sweep (Tier II)
- Relay (Tier IV)
Projectile shapes
Something that flies and can miss.
- Arc (Tier I)
- Bolt (Tier I)
- Spark (Tier I)
- Cluster (Tier II)
- Comet (Tier II)
- Crescent (Tier II)
- Glaive (Tier II)
- Ricochet (Tier II)
- Wave (Tier II)
- Wisp (Tier II)
- Orb (Tier III)
Area shapes
Everything in a space at once.
- Nova (Tier I)
- Burst (Tier II)
- Cone (Tier II)
- Pillar (Tier II)
- Ring (Tier II)
- Constellation (Tier III)
- Rain (Tier III)
Lingering shapes
Waits on the ground or in the air and works over time.
- Imprint (Tier I)
- Mine (Tier II)
- Snare (Tier II)
- Trail (Tier II)
- Totem (Tier III)
- Vortex (Tier III)
- Wall (Tier III)
- Zone (Tier III)
- Domain (Tier IV)
- Reweave (Tier IV)
Field shapes
- Bobber (Tier I)
- Fan (Tier I)
- Footing (Tier I)
- Furrow (Tier I)
- Hedgerow (Tier I)
- Lamplit (Tier I)
- Pit (Tier I)
- Plot (Tier I)
- Seam (Tier I)
- Stepstones (Tier I)
- Canopy (Tier II)
- Causeway (Tier II)
- Corridor (Tier II)
- Crossway (Tier II)
- Facade (Tier II)
- Fissure (Tier II)
- Lattice (Tier II)
- Lodeseek (Tier II)
- Perimeter (Tier II)
- Rosette (Tier II)
- Seedbed (Tier II)
- Shaft (Tier II)
- Shoreline (Tier II)
- Spire (Tier II)
- Stairwell (Tier II)
- Collapse (Tier III)
- Dome (Tier III)
- Spiral (Tier III)
- Vault (Tier III)
Kin shapes
- Aureole (Tier I)
- Herd (Tier I)
- Nursery (Tier I)
- Packbond (Tier I)
- Saddle (Tier I)
- Fellowship (Tier II)
- Flock (Tier II)
- Grudge (Tier II)
- Rearguard (Tier II)
- Shoal (Tier II)
- Tether (Tier II)
- Sentinel (Tier III)
Effects
| Category | Runes |
|---|---|
| Damage | 121 |
| Control | 59 |
| Support | 146 |
| Movement | 27 |
| Time | 7 |
| World | 195 |
| Summon | 3 |
| Innate | 10 |
Damage effects
- Countdown (Tier I, Time)
- Ember (Tier I, Fire)
- Harm (Tier I, Arcane)
- Icicle (Tier I, Frost)
- Leech (Tier I, Blood)
- Pelt (Tier I, Earth)
- Shock (Tier I, Storm)
- Umbra (Tier I, Void)
- Windcut (Tier I, Wind)
- Aftershock (Tier II, Earth)
- Blazecall (Tier II, Fire)
- Bleed (Tier II, Blood)
- Blood Moss (Tier II, Blood)
- Cinderbrand (Tier II, Fire)
- Coldsnap (Tier II, Frost)
- Dismantle (Tier II, Blood)
- Fangs (Tier II, Arcane)
- Fire (Tier II, Fire)
- Flashfire (Tier II, Fire)
- Frost (Tier II, Frost)
- Infest (Tier II, Earth)
- Manaburn (Tier II, Arcane)
- Moonpetal (Tier II, Life)
- Repel (Tier II, Wind)
- Ripple (Tier II, Storm)
- Spellbrand (Tier II, Arcane)
- Stalactite (Tier II, Earth)
- Thunderclap (Tier II, Storm)
- Tidal Lift (Tier II, Frost)
- Tollgate (Tier II, Earth)
- Venom (Tier II, Life)
- Vinelash (Tier II, Life)
- Ashen Mercy (Tier III, Life)
- Avalanche (Tier III, Frost)
- Basalt Surge (Tier III, Earth)
- Blackflame (Tier III, Void)
- Blackspark (Tier III, Void)
- Blood Escrow (Tier III, Blood)
- Bloodboil (Tier III, Blood)
- Boiling Surge (Tier III, Fire)
- Bonespur (Tier III, Earth)
- Cinder Sieve (Tier III, Fire)
- Cleave (Tier III, Blood)
- Clockroot (Tier III, Earth)
- Conduit (Tier III, Storm)
- Conflagration (Tier III, Fire)
- Crimson Mist (Tier III, Blood)
- Devour (Tier III, Void)
- Downdraft (Tier III, Wind)
- Drowning Word (Tier III, Frost)
- Eclipse (Tier III, Void)
- Entropy (Tier III, Void)
- Everburn (Tier III, Fire)
- Explode (Tier III, Fire)
- Firestorm (Tier III, Fire)
- Frost Molt (Tier III, Frost)
- Frostbite (Tier III, Frost)
- Frostwire (Tier III, Storm)
- Hail (Tier III, Frost)
- Hellmouth (Tier III, Fire)
- Hemomancy (Tier III, Blood)
- Hoarfrost (Tier III, Frost)
- Inferno (Tier III, Fire)
- Last Lantern (Tier III, Arcane)
- Lifeline (Tier III, Arcane)
- Lifesteal (Tier III, Blood)
- Lightning (Tier III, Storm)
- Magma (Tier III, Earth)
- Meteor (Tier III, Fire)
- Monolith (Tier III, Earth)
- Night Seam (Tier III, Void)
- Nullcatch (Tier III, Void)
- Parasite (Tier III, Blood)
- Plasma (Tier III, Storm)
- Pocket Current (Tier III, Frost)
- Primer (Tier III, Fire)
- Prismatic Burst (Tier III, Arcane)
- Pulse Ferry (Tier III, Life)
- Quietus (Tier III, Arcane)
- Razorgale (Tier III, Wind)
- Reckoning (Tier III, Time)
- Red Ledger (Tier III, Blood)
- Resonance (Tier III, Arcane)
- Resonant Shriek (Tier III, Void)
- Riftbolt (Tier III, Storm)
- Riftcall (Tier III, Void)
- Sandstorm (Tier III, Earth)
- Sanguine Rite (Tier III, Blood)
- Second Bell (Tier III, Time)
- Shard Compass (Tier III, Arcane)
- Singularity (Tier III, Void)
- Skyburst (Tier III, Fire)
- Skylatch (Tier III, Wind)
- Smite (Tier III, Arcane)
- Soulfire (Tier III, Fire)
- Springbed (Tier III, Frost)
- Starfire (Tier III, Fire)
- Starshard (Tier III, Arcane)
- Steam (Tier III, Fire)
- Stormclock (Tier III, Storm)
- Stormweave (Tier III, Storm)
- Summit Wind (Tier III, Wind)
- Sunscorch (Tier III, Fire)
- Tempest (Tier III, Storm)
- Thresherwind (Tier III, Wind)
- Thunder Tide (Tier III, Storm)
- Thunderhead (Tier III, Storm)
- Thunderquake (Tier III, Earth)
- Tidecall (Tier III, Frost)
- Tremor (Tier III, Earth)
- Wayline (Tier III, Arcane)
- Cometfall (Tier IV, Arcane)
- Doomclock (Tier IV, Time)
- Dragon Breath (Tier IV, Void)
- Excise (Tier IV, Life)
- Hollow (Tier IV, Void)
- Sonic Boom (Tier IV, Void)
- Starfall (Tier IV, Arcane)
- Starmaw (Tier IV, Void)
- Tidewrit (Tier IV, Frost)
- Wither (Tier IV, Void)
Control effects
- Blind (Tier I, Void)
- Chill (Tier I, Frost)
- Hex (Tier I, Void)
- Hobble (Tier I, Void)
- Nudge (Tier I, Wind)
- Push (Tier I, Wind)
- Rend (Tier I, Blood)
- Reveal (Tier I, Arcane)
- Taunt (Tier I, Blood)
- Banish (Tier II, Void)
- Bubble (Tier II, Frost)
- Cyclone (Tier II, Wind)
- Decree (Tier II, Arcane)
- Disarm (Tier II, Wind)
- Echolocate (Tier II, Void)
- Flash Freeze (Tier II, Frost)
- Gash (Tier II, Blood)
- Hush (Tier II, Void)
- Jolt (Tier II, Storm)
- Launch (Tier II, Wind)
- Levitate (Tier II, Wind)
- Lure (Tier II, Void)
- Mire (Tier II, Earth)
- Pacify (Tier II, Arcane)
- Portalfall (Tier II, Void)
- Pull (Tier II, Void)
- Root (Tier II, Earth)
- Rootsnare (Tier II, Life)
- Shackle (Tier II, Earth)
- Silence (Tier II, Arcane)
- Soothe (Tier II, Arcane)
- Spook (Tier II, Void)
- Sporebloom (Tier II, Life)
- Stillbind (Tier II, Void)
- Tidehook (Tier II, Frost)
- Undertow (Tier II, Frost)
- Weigh (Tier II, Earth)
- Absolute Zero (Tier III, Frost)
- Black Ice (Tier III, Frost)
- Blizzard (Tier III, Frost)
- Corral (Tier III, Wind)
- Drowse (Tier III, Life)
- Fossilize (Tier III, Earth)
- Freeze (Tier III, Frost)
- Glacier (Tier III, Frost)
- Gravity Well (Tier III, Void)
- Heartstopper (Tier III, Blood)
- Magnetize (Tier III, Storm)
- Malison (Tier III, Void)
- Nullify (Tier III, Arcane)
- Recoil (Tier III, Wind)
- Rime Seal (Tier III, Frost)
- Seethe (Tier III, Fire)
- Sinkhole (Tier III, Earth)
- Starlight Tether (Tier III, Arcane)
- Timesteal (Tier III, Time)
- Truce (Tier III, Arcane)
- Updraft (Tier III, Wind)
- Dust Devil (Tier IV, Wind)
Support effects
- Air Pocket (Tier I, Frost)
- Anchor (Tier I, Void)
- Bait Blessing (Tier I, Arcane)
- Barrier (Tier I, Arcane)
- Beastguard (Tier I, Arcane)
- Brace (Tier I, Earth)
- Bramble (Tier I, Life)
- Clot (Tier I, Blood)
- Cushion (Tier I, Wind)
- Deepwarn (Tier I, Earth)
- Dew Drink (Tier I, Life)
- Diver’s Hands (Tier I, Frost)
- Emberguard (Tier I, Fire)
- Feather Fall (Tier I, Wind)
- Frostward (Tier I, Frost)
- Gravefinder (Tier I, Arcane)
- Haste (Tier I, Arcane)
- Heal (Tier I, Life)
- Hearthpath (Tier I, Arcane)
- Honeydew (Tier I, Wind)
- Lantern Soul (Tier I, Arcane)
- Leap (Tier I, Wind)
- Lostfind (Tier I, Arcane)
- Luckcharm (Tier I, Life)
- Night Eye (Tier I, Arcane)
- Nourish (Tier I, Life)
- Orbcall (Tier I, Arcane)
- Picnic (Tier I, Earth)
- Quench (Tier I, Frost)
- Salve (Tier I, Frost)
- Savor (Tier I, Time)
- Sentry (Tier I, Arcane)
- Shrug Off (Tier I, Wind)
- Skater’s Edge (Tier I, Frost)
- Skyread (Tier I, Storm)
- Slowburn (Tier I, Life)
- Softsole (Tier I, Wind)
- Springseek (Tier I, Frost)
- Starchart (Tier I, Arcane)
- Staunch (Tier I, Frost)
- Steedmend (Tier I, Life)
- Stoutheart (Tier I, Earth)
- Sunbask (Tier I, Fire)
- Surefoot (Tier I, Earth)
- Swift (Tier I, Wind)
- Tackle Mend (Tier I, Arcane)
- Tend (Tier I, Earth)
- Tidebreath (Tier I, Frost)
- Trailblaze (Tier I, Life)
- Treasure Sense (Tier I, Arcane)
- Warm Cloak (Tier I, Fire)
- Whistle (Tier I, Wind)
- Worst First (Tier I, Arcane)
- Aftercare (Tier II, Earth)
- Barkhide (Tier II, Earth)
- Cleanse (Tier II, Life)
- Currentkin (Tier II, Frost)
- Deflect (Tier II, Wind)
- Drown Ward (Tier II, Frost)
- Dynamo Stride (Tier II, Storm)
- Empower (Tier II, Arcane)
- Enderhush (Tier II, Void)
- Evade (Tier II, Wind)
- Fireward (Tier II, Fire)
- Gold Parley (Tier II, Fire)
- Haven (Tier II, Life)
- Headlamp (Tier II, Arcane)
- Hearthglow (Tier II, Fire)
- Hearthguard (Tier II, Earth)
- Hearthsong (Tier II, Fire)
- Heartsense (Tier II, Blood)
- Heel (Tier II, Wind)
- Hollow Pocket (Tier II, Void)
- Inkveil (Tier II, Frost)
- Keenkeep (Tier II, Earth)
- Lapis Thrift (Tier II, Arcane)
- Leafshade (Tier II, Earth)
- Lodepull (Tier II, Void)
- Long Arm (Tier II, Earth)
- Lullaby (Tier II, Life)
- Manabraid (Tier II, Arcane)
- Managift (Tier II, Arcane)
- Mending Mist (Tier II, Frost)
- Morale (Tier II, Fire)
- Nightwatch (Tier II, Arcane)
- Overdrive (Tier II, Blood)
- Pearl Sight (Tier II, Arcane)
- Petward (Tier II, Life)
- Potion Steep (Tier II, Life)
- Quickbrew (Tier II, Fire)
- Rally (Tier II, Wind)
- Regrowth (Tier II, Life)
- Remedy (Tier II, Life)
- Sapflow (Tier II, Earth)
- Sea Breeze (Tier II, Wind)
- Searing Edge (Tier II, Fire)
- Shellback (Tier II, Earth)
- Shield (Tier II, Earth)
- Shieldwall (Tier II, Earth)
- Skimstep (Tier II, Frost)
- Softfoot (Tier II, Void)
- Steedsong (Tier II, Wind)
- Stillwell (Tier II, Arcane)
- Stoneskin (Tier II, Earth)
- Tinker’s Hum (Tier II, Earth)
- Tool Mend (Tier II, Arcane)
- Veil (Tier II, Void)
- Warcry (Tier II, Blood)
- Ashen Veil (Tier III, Fire)
- Beacon Swell (Tier III, Arcane)
- Bloom (Tier III, Life)
- Caveward (Tier III, Earth)
- Cryostasis (Tier III, Frost)
- Faithful (Tier III, Arcane)
- Foresight (Tier III, Time)
- Frostbloom (Tier III, Frost)
- Geode (Tier III, Earth)
- Guardlink (Tier III, Earth)
- Haggle (Tier III, Arcane)
- Halo (Tier III, Arcane)
- Hearthbond (Tier III, Life)
- Hexguard (Tier III, Void)
- Ironhold (Tier III, Earth)
- Lifebloom (Tier III, Life)
- Manatide (Tier III, Arcane)
- Manawell (Tier III, Arcane)
- Phoenix Pyre (Tier III, Fire)
- Reflect (Tier III, Arcane)
- Restore (Tier III, Life)
- Riposte (Tier III, Time)
- Second Wind (Tier III, Life)
- Shulkershell (Tier III, Void)
- Soulbond (Tier III, Life)
- Stitchtime (Tier III, Life)
- Surge (Tier III, Storm)
- Transfusion (Tier III, Blood)
- Wayfarer’s Hymn (Tier III, Wind)
- Withdraw (Tier III, Wind)
- Zephyr (Tier III, Wind)
- Aegis (Tier IV, Arcane)
- Cinderheart (Tier IV, Fire)
- Feast Day (Tier IV, Fire)
- Grace (Tier IV, Arcane)
- Infinity (Tier IV, Void)
- Ocean’s Favor (Tier IV, Frost)
- Reversal (Tier IV, Life)
Movement effects
- Fieldstride (Tier I, Wind)
- Hayloft (Tier I, Wind)
- Sounding (Tier I, Frost)
- Upwell (Tier I, Frost)
- Beeline (Tier II, Wind)
- Current (Tier II, Frost)
- Dash (Tier II, Wind)
- Fair Wind (Tier II, Wind)
- Grapple (Tier II, Void)
- Porpoise Leap (Tier II, Frost)
- Swap (Tier II, Arcane)
- Trot (Tier II, Wind)
- Tusk Charge (Tier II, Earth)
- Warp Step (Tier II, Void)
- Wind Steps (Tier II, Wind)
- Zipper (Tier II, Void)
- Blink (Tier III, Void)
- Bloomstep (Tier III, Life)
- Glidewind (Tier III, Wind)
- Rime Causeway (Tier III, Frost)
- Shadowstep (Tier III, Void)
- Skyglyph (Tier III, Wind)
- Soar (Tier III, Wind)
- Thunder Walk (Tier III, Storm)
- Thunderstep (Tier III, Storm)
- Warp (Tier III, Void)
- Homeward (Tier IV, Void)
Time effects
- Tarry (Tier II, Time)
- Accelerate (Tier III, Time)
- Chronoshift (Tier III, Time)
- Prolong (Tier III, Time)
- Time Skip (Tier III, Time)
- Rewind (Tier IV, Time)
- Stasis (Tier IV, Time)
World effects
- Ancient Seed (Tier I, Life)
- Angler’s Lure (Tier I, Frost)
- Appraise (Tier I, Arcane)
- Bakehouse (Tier I, Fire)
- Barkstrip (Tier I, Earth)
- Barnwarmth (Tier I, Fire)
- Basinfill (Tier I, Frost)
- Berrybless (Tier I, Earth)
- Block Pack (Tier I, Earth)
- Bobber Bell (Tier I, Arcane)
- Brimming (Tier I, Frost)
- Button Push (Tier I, Storm)
- Calm Smoke (Tier I, Fire)
- Chalk Line (Tier I, Arcane)
- Chisel (Tier I, Earth)
- Collect (Tier I, Void)
- Compost (Tier I, Earth)
- Concrete Set (Tier I, Earth)
- Deepsound (Tier I, Earth)
- Depth Sounding (Tier I, Earth)
- Dewcatch (Tier I, Frost)
- Dewfall (Tier I, Storm)
- Doorcall (Tier I, Storm)
- Douse (Tier I, Wind)
- Dust Line (Tier I, Arcane)
- Dye Wash (Tier I, Life)
- Fallow (Tier I, Earth)
- Fathom (Tier I, Arcane)
- Field Sense (Tier I, Arcane)
- Firebreak (Tier I, Frost)
- Fleece (Tier I, Wind)
- Fodder (Tier I, Earth)
- Folk Call (Tier I, Wind)
- Folk Census (Tier I, Arcane)
- Galvanize (Tier I, Storm)
- Gentle Hand (Tier I, Wind)
- Glimmer (Tier I, Life)
- Gloomsight (Tier I, Arcane)
- Glowvine (Tier I, Life)
- Glyph Carve (Tier I, Earth)
- Grow (Tier I, Life)
- Harvest (Tier I, Life)
- Herdcall (Tier I, Wind)
- Herdsense (Tier I, Arcane)
- Holefill (Tier I, Earth)
- Hollow Sense (Tier I, Wind)
- Home Bearing (Tier I, Wind)
- Ice Auger (Tier I, Frost)
- Icepath (Tier I, Frost)
- Kelpsong (Tier I, Frost)
- Lamplighter (Tier I, Fire)
- Land Reading (Tier I, Earth)
- Landread (Tier I, Earth)
- Lava Sense (Tier I, Fire)
- Leaffall (Tier I, Wind)
- Lever Flip (Tier I, Storm)
- Light (Tier I, Arcane)
- Lily Path (Tier I, Frost)
- Lore Reading (Tier I, Arcane)
- Lux Reading (Tier I, Arcane)
- Milkmaid (Tier I, Frost)
- Millstone (Tier I, Earth)
- Moon Reading (Tier I, Time)
- Nest Tend (Tier I, Earth)
- Pack Tidy (Tier I, Void)
- Plankway (Tier I, Earth)
- Plumb Line (Tier I, Earth)
- Polish (Tier I, Earth)
- Portal Reckoning (Tier I, Void)
- Prospect (Tier I, Earth)
- Prune (Tier I, Wind)
- Reed Cut (Tier I, Earth)
- Reeling Tide (Tier I, Frost)
- Refloat (Tier I, Frost)
- Relic Sense (Tier I, Earth)
- Sapling Sow (Tier I, Earth)
- Shelf Count (Tier I, Arcane)
- Shoal Herd (Tier I, Frost)
- Shore Sense (Tier I, Arcane)
- Shore Up (Tier I, Earth)
- Siftfall (Tier I, Earth)
- Sign Glow (Tier I, Life)
- Sky Reading (Tier I, Storm)
- Slime Sense (Tier I, Life)
- Sluice (Tier I, Frost)
- Smoke Signal (Tier I, Fire)
- Snuff Out (Tier I, Frost)
- Soak Through (Tier I, Frost)
- Sow (Tier I, Earth)
- Spawn Bearing (Tier I, Wind)
- Spring Draw (Tier I, Frost)
- Stand Pose (Tier I, Arcane)
- Stewpot (Tier I, Fire)
- Stilt (Tier I, Earth)
- Stocktake (Tier I, Arcane)
- Storm Glass (Tier I, Storm)
- Sun Reading (Tier I, Time)
- Thawfield (Tier I, Fire)
- Tide Lantern (Tier I, Arcane)
- Tide Marker (Tier I, Arcane)
- Tillage (Tier I, Earth)
- Tilth (Tier I, Earth)
- Trail Blaze (Tier I, Fire)
- Unpack (Tier I, Earth)
- Water Reading (Tier I, Arcane)
- Waymark (Tier I, Arcane)
- Wildflower (Tier I, Earth)
- Agestone (Tier II, Earth)
- Arrowveil (Tier II, Wind)
- Axolotl Kinship (Tier II, Frost)
- Blastward (Tier II, Earth)
- Break (Tier II, Earth)
- Brickwork (Tier II, Earth)
- Camp Ward (Tier II, Arcane)
- Checker Dye (Tier II, Life)
- Chest Sort (Tier II, Void)
- Coral Mend (Tier II, Frost)
- Dewkeep (Tier II, Storm)
- Ditchwater (Tier II, Storm)
- Dolphin Call (Tier II, Frost)
- Drift Net (Tier II, Frost)
- Ember Rest (Tier II, Fire)
- Excavate (Tier II, Earth)
- Fell (Tier II, Earth)
- Floorlay (Tier II, Earth)
- Frame Veil (Tier II, Void)
- Gourdcall (Tier II, Earth)
- Grave Bearing (Tier II, Void)
- Henhouse (Tier II, Time)
- Keepsafe (Tier II, Earth)
- Kiln Bake (Tier II, Fire)
- Lava Crust (Tier II, Frost)
- Lava Seal (Tier II, Fire)
- Levelground (Tier II, Earth)
- Lodestar (Tier II, Arcane)
- Lumen Path (Tier II, Arcane)
- Mooring Call (Tier II, Frost)
- Ore Tally (Tier II, Earth)
- Pit Floor (Tier II, Earth)
- Plowline (Tier II, Earth)
- Pollinate (Tier II, Wind)
- Portal Sense (Tier II, Fire)
- Raincloud (Tier II, Storm)
- Rampart (Tier II, Earth)
- Restock (Tier II, Void)
- Ripen (Tier II, Time)
- Riser (Tier II, Earth)
- Root Carry (Tier II, Life)
- Ruin Sense (Tier II, Earth)
- Sandbar (Tier II, Earth)
- School Sight (Tier II, Arcane)
- Shipwreck Sense (Tier II, Frost)
- Silklift (Tier II, Arcane)
- Smelt (Tier II, Fire)
- Span (Tier II, Arcane)
- Spawner Sense (Tier II, Void)
- Stair Delve (Tier II, Earth)
- Stalkrise (Tier II, Earth)
- Steady Brush (Tier II, Earth)
- Stow (Tier II, Void)
- Strata Rise (Tier II, Earth)
- Torchfall (Tier II, Fire)
- Tunnel (Tier II, Earth)
- Unburden (Tier II, Void)
- Vein (Tier II, Earth)
- Village Sense (Tier II, Wind)
- Void Step (Tier II, Void)
- Watchweft (Tier II, Arcane)
- Wreck Sense (Tier II, Arcane)
- Wring (Tier II, Frost)
- Bellward (Tier III, Arcane)
- Cinder Bulwark (Tier III, Fire)
- Coppice (Tier III, Earth)
- Courtship (Tier III, Arcane)
- Deepway (Tier III, Earth)
- Diving Bell (Tier III, Frost)
- Fortress Sense (Tier III, Fire)
- Gangue (Tier III, Earth)
- Hearthcook (Tier III, Fire)
- Hive Hum (Tier III, Time)
- Luckstrike (Tier III, Earth)
- Ore Pluck (Tier III, Earth)
- Rally Light (Tier III, Arcane)
- Root Bulwark (Tier III, Life)
- Sanctuary (Tier III, Arcane)
- Sapling Rise (Tier III, Earth)
- Scarecrow (Tier III, Wind)
- Spire Sense (Tier III, Void)
- Stronghold Compass (Tier III, Void)
- Trade Renew (Tier III, Time)
- Accord (Tier IV, Arcane)
- Citadel (Tier IV, Earth)
- Cloche (Tier IV, Time)
- Delvemark (Tier IV, Void)
- Motherlode (Tier IV, Earth)
Summon effects
- Shades (Tier III, Void)
- Thunderbird (Tier III, Storm)
- Summon (Tier IV, Arcane)
Innate effects
- Blood Thread (Tier I, Blood)
- Borrowed Time (Tier I, Time)
- Fortune (Tier I, Life)
- Gale Mantle (Tier I, Wind)
- Kindling (Tier I, Fire)
- Mirrorfrost (Tier I, Frost)
- Phantom (Tier I, Void)
- Stoneform (Tier I, Earth)
- Stormheart (Tier I, Storm)
- Twin Star (Tier I, Arcane)
Modifiers
| Category | Runes |
|---|---|
| Power | 19 |
| Area | 9 |
| Timing | 4 |
| Projectile | 6 |
| Circle disciplines | 12 |
| Gathering | 13 |
| Tending | 9 |
Power modifiers
- Amplify (Tier I)
- Frugal (Tier I)
- Soothing (Tier I)
- Steady (Tier I)
- Bountiful (Tier II)
- Culling (Tier II)
- Execute (Tier II)
- Hallowed (Tier II)
- Pooled (Tier II)
- Sunlit (Tier II)
- Tapering (Tier II)
- Thirst (Tier II)
- Trial Key (Tier II)
- Blood Price (Tier III)
- Headhunting (Tier III)
- Kindled (Tier III)
- Overcharge (Tier III)
- Unstable (Tier III)
- Vow (Tier III)
Area modifiers
- Gentle (Tier I)
- Sparing (Tier I)
- Focus (Tier II)
- Inward (Tier II)
- Kindred (Tier II)
- Selfless (Tier II)
- Triage (Tier II)
- Widen (Tier II)
- Split (Tier III)
Timing modifiers
Projectile modifiers
- Bounce (Tier II)
- Pierce (Tier II)
- Quicken (Tier II)
- Volley (Tier II)
- Chain (Tier III)
- Homing (Tier III)
Circle disciplines modifiers
- Reservoir Circle (Tier I)
- Anchor Circle (Tier II)
- Bloom Circle (Tier II)
- Crucible Circle (Tier II)
- Gyre Circle (Tier II)
- Mercy Circle (Tier II)
- Needle Circle (Tier II)
- Pilgrim Circle (Tier II)
- Vigil Circle (Tier II)
- Confluence Circle (Tier III)
- Eclipse Circle (Tier III)
- Tempest Circle (Tier III)
Gathering modifiers
- Fetching (Tier I)
- Fleecing (Tier I)
- Level Ground (Tier I)
- Magnetic (Tier I)
- Replanting (Tier I)
- Tidy (Tier I)
- Torchset (Tier I)
- Kilned (Tier II)
- Ore Sensing (Tier II)
- Silken (Tier II)
- Timbering (Tier II)
- Veinfollow (Tier II)
- Windfall (Tier III)
Tending modifiers
- Cushioned (Tier I)
- Damp (Tier I)
- Furrowing (Tier I)
- Matchmaking (Tier I)
- Nourishing (Tier I)
- Sowing (Tier I)
- Fertile (Tier II)
- Mending (Tier II)
- Purifying (Tier II)
Links
| Category | Runes |
|---|---|
| Timing | 3 |
| Trigger | 13 |
| Reactive | 2 |
| Condition | 16 |
Timing links
Trigger links
- On Harvest (Tier I)
- On Mine (Tier I)
- Imbue (Tier II)
- On Catch (Tier II)
- On Hit (Tier II)
- On Land (Tier II)
- On Mount (Tier II)
- On Splash (Tier II)
- On Sprint (Tier II)
- On Wake (Tier II)
- On Weakness (Tier II)
- On Kill (Tier III)
- On Reaction (Tier III)
Reactive links
- On Hurt (Tier II)
- On Low Health (Tier III)
Condition links
- If Day (Tier I)
- If Holding Tool (Tier I)
- If In Fields (Tier I)
- If Night (Tier I)
- If Raining (Tier I)
- If Underground (Tier I)
- If Airborne (Tier II)
- If Alone (Tier II)
- If Brimming (Tier II)
- If Near Ally (Tier II)
- If Sneaking (Tier II)
- If Unhurt (Tier II)
- If Wet (Tier II)
- If Wounded (Tier II)
- Combo (Tier III)
- If Outnumbered (Tier III)