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Spell Cut

What it is

Spell Cut is a learned sword lesson: you swing at a hostile spell bolt just as it reaches you, and your blade cuts it out of the air. The spell fizzles before it can hit you.

It is a field form that needs no slot. Once learned it is always ready, whatever Master form you have equipped (or none). It does not share the Master-form rest.

Do not mix it up with Spellcut, the Master’s Art on the U key (14 Aura, 3 s rest) that severs up to 3 incoming bolts in front of you and slashes nearby foes. That one is an Aura art; see Aura. Spell Cut is the timed swing described here.

How to get it

  1. Reach the Form Aura stage (Stage IV). See Aura.
  2. Clear an Ember Master trial. Older clears count, and any breathing method works. See Ember Master.
  3. Learn Ember Riposte first. An Ember teacher teaches in order: Cinder Lunge (skipped while you are below Sovereign), then Ember Riposte, then Spell Cut.
  4. Find a wandering Ember teacher. When you are ready they say they can teach you to cut a spell from the air. Sneak and use them with an empty main hand while they can see you, within 6 blocks.
  5. Read the lesson, Cutting the Thread by Hessa Vane, kiln guard, and accept it.

The lesson then stays in the Cord screen (K) under Aura > Master form > Field forms, and in your Grimoire.

How it works

Hold an Aura weapon and attack (your normal attack button) as a hostile spell bolt flies at you. There is no extra key.

If no hostile bolt is near, your swing is just a normal swing and costs nothing. When a bolt is within reach, the game judges your timing:

Result When Cost Recovery
Cut The bolt is within 4 blocks, you are facing it, and it is flying toward you 14 Aura 0.3 s
Miss The bolt is still farther off (up to 9 blocks), off to the side, or not coming at you squarely 6 Aura 1 s

A cut bolt fizzles out. Your HUD shows Spell cut or Missed the spell. The first time you cut one, you get the message “Spell Cut: a spell cut from the air.”

If a block gets between your eyes and the bolt at the last moment, the swing counts as a miss: you still pay the 14 Aura and take the 1-second recovery.

What you can cut

  • Hostile spell bolts only: spells cast by someone who is allowed to hurt you (a mob, an enemy, or a player outside your party where harm is allowed).
  • The spell must carry something harmful or something that moves you, including in its follow-up effects. Helpful spells such as heals are never cut.
  • One bolt per swing.

You cannot cut arrows, blasts or melee blows with it.

Limits

  • You need a held Aura weapon.
  • It does not work during another form or art, while you are still recovering, or in spectator mode.
  • There is no rest timer. The only wait is the recovery after each swing, so a missed swing leaves you open for a full second.

Tips

  • Wait for it. Swinging early is the most common mistake. A miss still costs Aura and leaves you off balance for a second, so let the bolt come close.
  • Face it squarely. Bolts coming from the side are a miss. Turn toward the caster first.
  • Keep at least 14 Aura spare when you fight casters.
  • Pair it with Ember Riposte. Riposte answers a caught blade; Spell Cut answers a spell.
  • See Master Forms for the other field forms, and Sword Masters for the trials.

Type to find a guide, rune or recipe.