Wildercord Player Guide GitHub Download

Magic Circles

What it is

Every spell draws its own magic circle, built from its runes. Learn to read it and you know what a spell does before it lands: yours, another player’s, or the one a Runebound is about to throw at you.

You’ll see the same circle under a caster’s feet, behind their shoulders while they charge, in a monster’s hand, on the floor of a Domain, in a Shield, on a glyph, and beside the Cord screen and Grimoire. A longer spell never makes a bigger circle, just more points on its star.

How to get it

Every spell has one. To learn the runes’ looks, watch the circle beside the Cord screen: it redraws each time you change your spell.

How to use it

The parts, from outside in

A charging magic circle: a heavy frame with rays, a band of script, a patterned band, a seven-pointed star with a coloured roundel on each point, inner rings and a seal in the middle

  1. Frame: a heavy ring with a ray on each star point.
  2. Script band: the spell’s rune emblems, in order, written round and round.
  3. Pattern band: the ring pattern of the spell’s first effect, showing its element from far off.
  4. Star: one point per rune. One to three runes get a six-pointed star, four runes an eight-pointed one.
  5. Roundels: a small circle for each rune, in casting order clockwise from the top.
  6. Seal: the emblem of the spell’s first rune, usually its shape.

The circle takes the colour of the spell’s first effect, or teal if it has none.

Family and element

Eight runes' rings with their emblems: one of each family on top, a Frost ring and three fused runes' braided rings below

Family Colour Ring line Emblem frame
Shape Teal Double line Square
Effect Its element’s colour Solid line Circle
Modifier Gold Dashed line Diamond
Link Violet Chain of ovals Octagon
Element Colour Ring motifs Emblem glyph
Fire Orange Flame teeth, embers A flame peak
Frost Pale blue Crystals, snowflakes A snowflake
Storm Yellow Lightning, forks A lightning bolt
Wind Pale green Waves, swirls Two wavy lines
Earth Brown Blocks, pillars A downward wedge
Life Green Buds, leaves A flower
Void Violet Crescents, eyes A crescent
Arcane Pink Stars, crosses A four-pointed star
Time Pale gold Hourglasses, dials An hourglass
Blood Crimson Drops, fangs A drop
  • Fused runes have a braided ring in both elements’ colours and an emblem split down the middle. See Fused Runes.
  • Knots show a plain link ring, hiding what’s inside. See Knots.
  • Secret spells have their own centrepiece instead of a star. See Secret Spells.
  • Circle Disciplines add their own moving design, such as petals or an iris. See Circle Disciplines.

Read one fast

  1. Colour is the element.
  2. The seal is the shape: where it’s going.
  3. Count the roundels: a long spell usually does more than one thing.
  4. Violet chain rings are links: something more happens later.

The circle at the top of this page has seven points, a teal Nova seal and orange fire bands. Its roundels read Nova · Flashfire · Widen · Shock · Amplify · On Hit · Burst. The last Burst has no effect after it, so it does nothing: circles show weak spots too.

Tips and counterplay

Telegraphs. A Runebound about to cast holds its circle in its right hand for about a second, its nameplate turns bold between » « marks, and its rune marks flare. Bosses and the Archivist do the same for about a second and a half, and their boss bar names the spell. For Zone, Rain, Mine or Domain, the ground where it lands is marked.

When you see one:

  • Step out of the marked ground.
  • Shoot it down. Your bolt meeting theirs in the air bursts both. See Playing Together.
  • Parry with a Shield at the last moment. See Shields and Parrying.
  • Read it. A frost circle means keep fire ready for a Shatter. A violet chain means more is coming.

Type to find a guide, rune or recipe.