Master techniques
There are 16 Sword Masters, one for each breathing method. Each one fights with its own set of named techniques: 417 in all. A technique is one to four strikes. Each strike has a wind-up (the Master’s tell) and a shape, and the shape tells you how to get out of the way.
The Masters
| Master | Breathing method | Signature moves | First clear teaches | Techniques |
|---|---|---|---|---|
| Ember | Ember Breath | Cinder Wake, Kiln Ring | Echo | 34 |
| Gale | Gale Breath | Crosswind Reprise | Afterimage | 33 |
| Stone | Stone Breath | Stone Fracture, Stone Fault March | Sunder | 33 |
| Rime | Rime Breath | Rime Lattice | Ward | 26 |
| Thunder | Thunder Breath | Thunder Chain | Pierce | 26 |
| Verdant | Verdant Breath | Verdant Bloom | Rally | 26 |
| Hollow | Hollow Breath | Hollow Pull | Bind | 26 |
| Starlit | Starlit Breath | Constellation | Burst | 26 |
| Hourglass | Hourglass Breath | Rewind | Bind | 26 |
| Crimson | Crimson Breath | Blood Frenzy | Infuse | 26 |
| Tide | Tide Breath | Undertow Ring | Wave | 22 |
| Iron | Iron Breath | Anvil Verdict | Pierce | 22 |
| Dune | Dune Breath | Shifting Sands | Bind | 22 |
| Echo | Echo Breath | Tolling Bell | Wave | 23 |
| Dawn | Dawn Breath | Noon Glare | Ward | 23 |
| Venom | Venom Breath | Serpent Coil | Bind | 23 |
Your first clear of a Master teaches you its technique part, once. Several Masters teach the same part (for example Bind), so a later clear of another one may only record the win.
Reading a strike
| Shape | What you see | Your answer |
|---|---|---|
| Broad cut | A wide sweeping cut in front | Back off or guard (step out of reach) |
| Low sweep | The blade sweeps along the ground | Jump |
| High sweep | The blade cuts at head height | Crouch |
| Line | A thrust, lunge, cleave or other straight cut along one narrow lane | Sidestep out of the lane |
| Circle | A whirl, or any strike thrown spinning | Leave the circle (step out of the radius) |
In the tables below every strike is named, and the Answers column gives the answer for each strike in order.
Heavy strikes wind up longer and hit harder. Quick strikes wind up faster and hit lighter. A strike with a step in closes distance first, so standing just out of reach is not enough. After the last strike the Master needs a moment to recover: that is your opening to hit back.
Pace. Each school has its own pace, shown under its name: how long each wind-up takes, and how long the Master stays open after.
Base damage is the whole technique if every strike lands, in health points (2 points is one heart), before your defence and elemental match-ups. One technique can never deal more than 1.75 times a single hit. Masters on Stone’s footing hit 10% harder.
Jump to a school: Ember · Gale · Stone · Rime · Thunder · Verdant · Hollow · Starlit · Hourglass · Crimson · Tide · Iron · Dune · Echo · Dawn · Venom
Ember Master
34 techniques. Breathing method: Ember Breath. More about this school: Ember Master.
- Pace: each wind-up takes 0.1 to 0.45 s. After a technique it stays open for 0.3 to 0.65 s.
- Signature: Cinder Wake, Kiln Ring.
- First clear teaches: Echo.
Ember master: Leave my broad cut, then step out of the burning lanes.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Kindling Cut | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.4 s | 0.35 s | 36.0 |
| Ember Cross | Falling cut → Falling cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.0 |
| Rising Flame | Low sweep → Upward cut | Jump → Sidestep | 0.4 s | 0.35 s | 35.1 |
| Searing Lunge | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Hearth Breaker | Heavy cleave | Sidestep | 0.45 s | 0.5 s | 40.4 |
| Cinder Flurry | Quick sweeping cut → Quick sweeping cut → Quick thrust | Back off or guard → Back off or guard → Sidestep | 0.35 s | 0.4 s | 38.9 |
| Flare Step | Falling cut with a 2-block step in → Sweeping cut | Sidestep → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Scorch Line | Driving cut → Thrust | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.9 |
| Wildfire Turn | Spinning sweeping cut | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Bellows Drive | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.5 s | 0.35 s | 29.7 |
| Brand and Burn | High sweep → Low sweep | Crouch → Jump | 0.4 s | 0.35 s | 35.1 |
| Kiln Spiral | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Spark Scatter | Quick thrust → Quick thrust → Quick thrust | Sidestep → Sidestep → Sidestep | 0.35 s | 0.4 s | 40.2 |
| Blaze Crescent | Rising cut → Falling cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.0 |
| Coalfall | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.6 s | 0.55 s | 44.9 |
| Furnace Gate | Sweeping cut → Sweeping cut → Heavy thrust | Back off or guard → Back off or guard → Sidestep | 0.75 s | 0.6 s | 50.5 |
| Smoke Feint | Quick palm strike → High sweep | Sidestep → Crouch | 0.3 s | 0.35 s | 27.2 |
| Ashen Reply | Reply cut → Sweeping cut | Sidestep → Back off or guard | 0.4 s | 0.35 s | 36.0 |
| Molten Arc | Spinning sweeping cut → Sweeping cut | Leave the circle → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Pyre Crash | Cleave with a 4-block step in | Sidestep | 0.35 s | 0.3 s | 31.0 |
| Lantern Sweep | Low sweep → Low sweep | Jump → Jump | 0.4 s | 0.35 s | 34.2 |
| Flash Point | Quick dropping cut → Lunge with a 2-block step in | Sidestep → Sidestep | 0.4 s | 0.35 s | 33.4 |
| Burning Wheel | Whirl → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Tinder Snap | Quick falling cut → Quick falling cut → Quick upward cut | Sidestep → Sidestep → Sidestep | 0.35 s | 0.4 s | 38.2 |
| Crown of Flame | High sweep → High sweep → Heavy cleave | Crouch → Crouch → Sidestep | 0.75 s | 0.6 s | 52.4 |
| Ember Rain | Plunge → Plunge | Sidestep → Sidestep | 0.4 s | 0.35 s | 34.2 |
| Firebrand Rush | Driving cut with a 2-block step in → Thrust with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.9 |
| Forge Hammer | Heavy cleave → Heavy cleave | Sidestep → Sidestep | 0.8 s | 0.55 s | 52.5 |
| Dragon Coil | Low sweep → Spinning sweeping cut | Jump → Leave the circle | 0.5 s | 0.35 s | 35.1 |
| Flicker Cut | Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard | 0.25 s | 0.35 s | 30.6 |
| Slag Turn | Rising cut → Spinning sweeping cut | Sidestep → Leave the circle | 0.5 s | 0.35 s | 36.0 |
| Sunset Draw | Rising cut → High sweep | Sidestep → Crouch | 0.4 s | 0.35 s | 36.0 |
| Inferno Chain | Sweeping cut → Falling cut → Thrust → Heavy upward cut | Back off or guard → Sidestep → Sidestep → Sidestep | 0.9 s | 0.65 s | 52.5 |
| Last Cinder | Falling cut with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave | Sidestep → Sidestep → Leave the circle → Sidestep | 1.1 s | 0.65 s | 52.5 |
Gale Master
33 techniques. Breathing method: Gale Breath. More about this school: Gale Master.
- Pace: each wind-up takes 0.1 to 0.3 s. After a technique it stays open for 0.2 to 0.5 s.
- Signature: Crosswind Reprise.
- First clear teaches: Afterimage.
Gale master: I step aside, then strike where you stood. Leave the lane or parry, then counter.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Zephyr Point | Thrust with a 2-block step in | Sidestep | 0.3 s | 0.2 s | 28.4 |
| Crosswind Pair | Quick thrust → Quick thrust | Sidestep → Sidestep | 0.25 s | 0.25 s | 32.1 |
| Gust Cut | Quick sweeping cut | Back off or guard | 0.15 s | 0.2 s | 22.9 |
| Swallow Turn | High sweep → Sweeping cut | Crouch → Back off or guard | 0.35 s | 0.25 s | 36.0 |
| Jade Needle | Quick thrust → Quick thrust | Sidestep → Sidestep | 0.25 s | 0.25 s | 32.1 |
| Kite String | Lunge with a 4-block step in | Sidestep | 0.3 s | 0.2 s | 28.4 |
| Squall Line | Quick sweeping cut → Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.35 s | 0.3 s | 38.2 |
| Updraft | Low sweep → Upward cut | Jump → Sidestep | 0.35 s | 0.25 s | 35.1 |
| Feather Fall | Upward cut → Dropping cut | Sidestep → Sidestep | 0.35 s | 0.25 s | 35.1 |
| Tailwind Rush | Driving cut with a 2-block step in → Quick thrust | Sidestep → Sidestep | 0.4 s | 0.25 s | 34.1 |
| Cyclone | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.5 s | 0.25 s | 36.0 |
| Hawk Dive | Plunge with a 2-block step in | Sidestep | 0.3 s | 0.2 s | 25.6 |
| Reed Bend | Quick low sweep → Quick high sweep | Jump → Crouch | 0.25 s | 0.25 s | 29.8 |
| Whistling Reply | Reply cut → Reply cut | Sidestep → Sidestep | 0.35 s | 0.25 s | 36.0 |
| Skyward Cross | Rising cut → Rising cut | Sidestep → Sidestep | 0.35 s | 0.25 s | 36.0 |
| Gale Lattice | Quick falling cut → Quick falling cut → Quick thrust | Sidestep → Sidestep → Sidestep | 0.35 s | 0.3 s | 38.9 |
| Drifting Palm | Palm strike → Quick thrust | Sidestep → Sidestep | 0.3 s | 0.25 s | 26.9 |
| Vortex | Whirl | Leave the circle | 0.3 s | 0.2 s | 27.0 |
| Sparrow Flurry | Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut | Sidestep → Back off or guard → Sidestep → Back off or guard | 0.45 s | 0.35 s | 43.9 |
| Headwind | High sweep → High sweep | Crouch → Crouch | 0.35 s | 0.25 s | 36.0 |
| Shear | Sweeping cut → Lunge with a 2-block step in | Back off or guard → Sidestep | 0.4 s | 0.25 s | 36.9 |
| Dust Devil | Low sweep → Spinning sweeping cut | Jump → Leave the circle | 0.4 s | 0.25 s | 35.1 |
| Storm Eye | Quick palm strike → Whirl | Sidestep → Leave the circle | 0.35 s | 0.25 s | 27.2 |
| Thousand Leaves | Quick sweeping cut → Quick sweeping cut → Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard → Back off or guard → Back off or guard | 0.45 s | 0.35 s | 42.8 |
| Needle Rain | Quick dropping cut → Quick dropping cut → Quick thrust | Sidestep → Sidestep → Sidestep | 0.35 s | 0.3 s | 37.6 |
| Wind Rider | Driving cut with a 4-block step in | Sidestep | 0.3 s | 0.2 s | 27.0 |
| Crane Wing | Rising cut → High sweep | Sidestep → Crouch | 0.35 s | 0.25 s | 36.0 |
| Slipstream | Quick falling cut with a 2-block step in → Quick falling cut with a 2-block step in | Sidestep → Sidestep | 0.25 s | 0.25 s | 30.6 |
| Tempest Spiral | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.5 s | 0.25 s | 36.0 |
| Breeze Feint | Quick high sweep → Lunge with a 2-block step in | Crouch → Sidestep | 0.35 s | 0.25 s | 34.2 |
| Cloud Split | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.5 s | 0.45 s | 44.9 |
| Howling Cross | Falling cut → Falling cut → Heavy thrust | Sidestep → Sidestep → Sidestep | 0.65 s | 0.5 s | 50.5 |
| Last Gale | Thrust with a 2-block step in → Quick sweeping cut → Spinning sweeping cut → Lunge with a 2-block step in | Sidestep → Back off or guard → Leave the circle → Sidestep | 0.8 s | 0.35 s | 49.8 |
Stone Master
33 techniques. Breathing method: Stone Breath. More about this school: Stone Master.
- Pace: each wind-up takes 0.15 to 0.6 s. After a technique it stays open for 0.45 to 0.8 s.
- Signature: Stone Fracture, Stone Fault March.
- First clear teaches: Sunder.
Stone master: Hit my back or axe my guard while I brace. Then dodge the reply and counter.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Boulder Drop | Heavy cleave | Sidestep | 0.5 s | 0.65 s | 44.4 |
| Bedrock Sweep | Heavy sweeping cut | Back off or guard | 0.5 s | 0.65 s | 38.6 |
| Quarry Cut | Falling cut → Falling cut | Sidestep → Sidestep | 0.45 s | 0.5 s | 39.6 |
| Landslide | Low sweep → Heavy low sweep | Jump → Jump | 0.7 s | 0.7 s | 43.3 |
| Obelisk Thrust | Heavy thrust | Sidestep | 0.5 s | 0.65 s | 40.5 |
| Cairn Breaker | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.7 s | 0.7 s | 49.4 |
| Mountain Turn | Heavy whirl | Leave the circle | 0.6 s | 0.65 s | 38.6 |
| Ridge Line | Sweeping cut → Heavy thrust | Back off or guard → Sidestep | 0.7 s | 0.7 s | 46.8 |
| Granite Palm | Palm strike → Heavy cleave | Sidestep → Sidestep | 0.7 s | 0.7 s | 41.5 |
| Avalanche Step | Cleave with a 2-block step in | Sidestep | 0.4 s | 0.45 s | 34.2 |
| Fault Cross | Heavy falling cut → Heavy falling cut | Sidestep → Sidestep | 0.9 s | 0.7 s | 51.5 |
| Iron Root | Low sweep → Low sweep → Heavy upward cut | Jump → Jump → Sidestep | 0.85 s | 0.75 s | 52.8 |
| Crag Hammer | Heavy dropping cut → Heavy dropping cut | Sidestep → Sidestep | 0.9 s | 0.7 s | 48.9 |
| Monolith Drive | Driving cut with a 2-block step in | Sidestep | 0.4 s | 0.45 s | 29.7 |
| Gravel Spin | Spinning sweeping cut | Leave the circle | 0.4 s | 0.45 s | 29.7 |
| Tectonic Shift | Sweeping cut → Sweeping cut → Heavy spinning sweeping cut | Back off or guard → Back off or guard → Leave the circle | 0.95 s | 0.75 s | 54.5 |
| Keystone | High sweep → Heavy cleave | Crouch → Sidestep | 0.7 s | 0.7 s | 49.4 |
| Cliff Face | Heavy rising cut | Sidestep | 0.5 s | 0.65 s | 38.6 |
| Basalt Wall | High sweep → High sweep | Crouch → Crouch | 0.45 s | 0.5 s | 39.6 |
| Marble Reply | Heavy reply cut | Sidestep | 0.5 s | 0.65 s | 38.6 |
| Sediment | Plunge → Heavy plunge | Sidestep → Sidestep | 0.7 s | 0.7 s | 43.3 |
| Quake Lunge | Lunge with a 4-block step in | Sidestep | 0.4 s | 0.45 s | 31.2 |
| Rockslide Chain | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.6 s | 0.55 s | 49.5 |
| Anvil Fall | Heavy upward cut → Heavy cleave | Sidestep → Sidestep | 0.9 s | 0.7 s | 55.3 |
| Tor Spiral | Whirl → Heavy cleave | Leave the circle → Sidestep | 0.8 s | 0.7 s | 49.4 |
| Shale Split | Quick falling cut → Heavy thrust | Sidestep → Sidestep | 0.55 s | 0.7 s | 43.9 |
| Bastion | Palm strike → Heavy sweeping cut | Sidestep → Back off or guard | 0.7 s | 0.7 s | 37.6 |
| Rift Open | Heavy low sweep → Heavy rising cut | Jump → Sidestep | 0.9 s | 0.7 s | 50.2 |
| Stone Rain | Dropping cut → Dropping cut → Dropping cut | Sidestep → Sidestep → Sidestep | 0.6 s | 0.55 s | 47.0 |
| Menhir | Heavy thrust → Heavy thrust | Sidestep → Sidestep | 0.9 s | 0.7 s | 54.1 |
| Deep Quarry | Cleave with a 2-block step in → Heavy spinning sweeping cut | Sidestep → Leave the circle | 0.9 s | 0.7 s | 48.5 |
| Earthsplitter | Heavy cleave → Falling cut → Heavy cleave | Sidestep → Sidestep → Sidestep | 1.05 s | 0.75 s | 57.7 |
| Last Stone | Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave | Jump → Sidestep → Leave the circle → Sidestep | 1.4 s | 0.8 s | 57.8 |
Rime Master
26 techniques. Breathing method: Rime Breath. More about this school: Rime Master.
- Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Rime Lattice.
- First clear teaches: Ward.
Rime master: My frost marks a cross under you. Keep moving before it freezes.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Frost Needle | Thrust | Sidestep | 0.25 s | 0.3 s | 28.4 |
| Hoarfrost Cut | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Glacier Drop | Heavy cleave | Sidestep | 0.3 s | 0.3 s | 40.4 |
| Lattice Cross | Falling cut → Falling cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Icicle Rain | Dropping cut → Dropping cut → Dropping cut | Sidestep → Sidestep → Sidestep | 0.75 s | 0.4 s | 42.7 |
| Snowdrift Sweep | Low sweep → Low sweep | Jump → Jump | 0.5 s | 0.35 s | 34.2 |
| Permafrost | Low sweep → Heavy upward cut | Jump → Sidestep | 0.55 s | 0.35 s | 40.5 |
| Frozen Lane | Thrust with a 2-block step in → Sweeping cut | Sidestep → Back off or guard | 0.55 s | 0.35 s | 36.9 |
| White Out | Quick sweeping cut → Quick sweeping cut → Quick thrust | Back off or guard → Back off or guard → Sidestep | 0.75 s | 0.4 s | 38.9 |
| Cold Snap | Quick thrust → Quick thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 32.1 |
| Sleet Turn | Spinning sweeping cut | Leave the circle | 0.3 s | 0.3 s | 27.0 |
| Floe Split | Upward cut → Falling cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Crystal Point | Lunge with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Blizzard Wheel | Whirl | Leave the circle | 0.3 s | 0.3 s | 27.0 |
| Shiver Palm | Palm strike → Thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 29.7 |
| Hailstone Drop | Plunge → Heavy plunge | Sidestep → Sidestep | 0.55 s | 0.35 s | 39.3 |
| Thin Ice | High sweep → Low sweep | Crouch → Jump | 0.5 s | 0.35 s | 35.1 |
| Winter Reply | Reply cut → Reply cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Icefall | Rising cut → Heavy cleave | Sidestep → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Frostbite Flurry | Quick falling cut → Quick falling cut → Quick sweeping cut → Quick sweeping cut | Sidestep → Sidestep → Back off or guard → Back off or guard | 1 s | 0.4 s | 42.8 |
| Polar Drive | Driving cut → Thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.9 |
| Glaze Cut | High sweep → High sweep | Crouch → Crouch | 0.5 s | 0.35 s | 36.0 |
| Snowblind | Quick palm strike → Spinning sweeping cut | Sidestep → Leave the circle | 0.55 s | 0.35 s | 27.2 |
| Cold Current | Low sweep → Spinning sweeping cut | Jump → Leave the circle | 0.55 s | 0.35 s | 35.1 |
| Icebound Gate | Sweeping cut → Sweeping cut → Heavy thrust | Back off or guard → Back off or guard → Sidestep | 0.8 s | 0.4 s | 50.5 |
| Last Frost | Falling cut with a 2-block step in → Sweeping cut → Spinning sweeping cut → Heavy cleave | Sidestep → Back off or guard → Leave the circle → Sidestep | 1.15 s | 0.4 s | 52.5 |
Thunder Master
26 techniques. Breathing method: Thunder Breath. More about this school: Thunder Master.
- Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Thunder Chain.
- First clear teaches: Pierce.
Thunder master: I plant three rods. Leave each circle before its bolt, and never crowd an ally.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Thunderclap | Heavy cleave | Sidestep | 0.3 s | 0.3 s | 40.4 |
| Lightning Step | Thrust with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Spark Jab | Quick thrust → Quick thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 32.1 |
| Bolt Lunge | Lunge with a 4-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Storm Front | Quick sweeping cut → Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.75 s | 0.4 s | 38.2 |
| Fork Cut | Falling cut → Falling cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Static Palm | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.55 s | 0.35 s | 29.7 |
| Rolling Thunder | Sweeping cut → Spinning sweeping cut | Back off or guard → Leave the circle | 0.55 s | 0.35 s | 36.0 |
| Arc Flash | Quick dropping cut → Quick thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 30.6 |
| Skybreaker | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Ozone Cut | High sweep → Sweeping cut | Crouch → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Charged Reply | Reply cut → Thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.9 |
| Thunderhead | Whirl → Heavy cleave | Leave the circle → Sidestep | 0.6 s | 0.35 s | 44.9 |
| Volt Drive | Driving cut with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 27.0 |
| Crackle Flurry | Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut | Sidestep → Back off or guard → Sidestep → Back off or guard | 1 s | 0.4 s | 43.9 |
| Ground Strike | Plunge | Sidestep | 0.25 s | 0.3 s | 25.6 |
| Storm Rising | Low sweep → Upward cut | Jump → Sidestep | 0.5 s | 0.35 s | 35.1 |
| Squall Bolt | Rising cut → Thrust with a 2-block step in | Sidestep → Sidestep | 0.55 s | 0.35 s | 36.9 |
| Flash Cross | Quick falling cut → Quick falling cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 30.6 |
| Tempest Crown | High sweep → High sweep | Crouch → Crouch | 0.5 s | 0.35 s | 36.0 |
| Thunder Wheel | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Discharge | Heavy dropping cut → Heavy thrust | Sidestep → Sidestep | 0.6 s | 0.35 s | 46.8 |
| Stormcaller | Rising cut → Rising cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Blinding Arc | Quick high sweep → Low sweep | Crouch → Jump | 0.5 s | 0.35 s | 32.4 |
| Galvanic Rush | Driving cut with a 2-block step in → Thrust with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.9 |
| Last Thunder | Thrust with a 2-block step in → Quick falling cut → Spinning sweeping cut → Heavy cleave | Sidestep → Sidestep → Leave the circle → Sidestep | 1.15 s | 0.4 s | 52.5 |
Verdant Master
26 techniques. Breathing method: Verdant Breath. More about this school: Verdant Master.
- Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Verdant Bloom.
- First clear teaches: Rally.
Verdant master: My bloom rings the ground you stand on. Leave it before it opens, or be rooted.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Sprout Cut | Upward cut | Sidestep | 0.25 s | 0.3 s | 27.0 |
| Bramble Sweep | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Thornline | Thrust → Thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 37.8 |
| Vine Lash | Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard | 0.5 s | 0.35 s | 30.6 |
| Root Snare | Low sweep → Low sweep | Jump → Jump | 0.5 s | 0.35 s | 34.2 |
| Bloom Turn | Spinning sweeping cut | Leave the circle | 0.3 s | 0.3 s | 27.0 |
| Oak Breaker | Heavy cleave | Sidestep | 0.3 s | 0.3 s | 40.4 |
| Willow Bend | High sweep → Low sweep | Crouch → Jump | 0.5 s | 0.35 s | 35.1 |
| Canopy Fall | Falling cut → Heavy cleave | Sidestep → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Seedfall | Dropping cut → Dropping cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 34.2 |
| Greenwood Palm | Palm strike → Sweeping cut | Sidestep → Back off or guard | 0.5 s | 0.35 s | 28.8 |
| Moss Step | Falling cut with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 27.0 |
| Ivy Coil | Low sweep → Spinning sweeping cut | Jump → Leave the circle | 0.55 s | 0.35 s | 35.1 |
| Petal Flurry | Quick thrust → Quick sweeping cut → Quick sweeping cut | Sidestep → Back off or guard → Back off or guard | 0.75 s | 0.4 s | 38.9 |
| Heartwood | Heavy thrust | Sidestep | 0.3 s | 0.3 s | 36.9 |
| Sapling Rise | Rising cut → Upward cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Briar Wheel | Whirl → Sweeping cut | Leave the circle → Back off or guard | 0.55 s | 0.35 s | 36.0 |
| Grove Reply | Reply cut → Heavy cleave | Sidestep → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Fern Unfurl | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.75 s | 0.4 s | 45.0 |
| Overgrowth | High sweep → High sweep → Heavy upward cut | Crouch → Crouch → Sidestep | 0.8 s | 0.4 s | 49.5 |
| Pollen Drift | Quick palm strike → Quick thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 25.2 |
| Blossom Rain | Plunge → Plunge | Sidestep → Sidestep | 0.5 s | 0.35 s | 34.2 |
| Timber Drive | Driving cut with a 2-block step in → Sweeping cut | Sidestep → Back off or guard | 0.55 s | 0.35 s | 36.0 |
| Wild Bloom | Spinning sweeping cut → Heavy cleave | Leave the circle → Sidestep | 0.6 s | 0.35 s | 44.9 |
| Spring Lunge | Lunge with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Last Bloom | Low sweep → Falling cut → Spinning sweeping cut → Heavy upward cut | Jump → Sidestep → Leave the circle → Sidestep | 1.1 s | 0.4 s | 52.5 |
Hollow Master
26 techniques. Breathing method: Hollow Breath. More about this school: Hollow Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Hollow Pull.
- First clear teaches: Bind.
Hollow master: My well drags you in. Sprint against it and stay outside the core.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Void Point | Thrust | Sidestep | 0.25 s | 0.3 s | 28.4 |
| Null Cut | Sweeping cut | Back off or guard | 0.25 s | 0.3 s | 27.0 |
| Hollow Drop | Heavy dropping cut | Sidestep | 0.3 s | 0.3 s | 33.3 |
| Event Horizon | Whirl | Leave the circle | 0.3 s | 0.3 s | 27.0 |
| Abyss Thrust | Thrust with a 4-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Umbral Cross | Falling cut → Falling cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Gravity Well | Heavy plunge | Sidestep | 0.3 s | 0.3 s | 33.3 |
| Dark Matter | Quick thrust → Quick thrust → Quick thrust | Sidestep → Sidestep → Sidestep | 0.75 s | 0.4 s | 40.2 |
| Eclipse Cut | High sweep → Heavy cleave | Crouch → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Singularity | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Nether Palm | Palm strike → Heavy thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 35.4 |
| Riftwalk | Falling cut with a 2-block step in → Falling cut | Sidestep → Sidestep | 0.55 s | 0.35 s | 36.0 |
| Shade Flurry | Quick sweeping cut → Quick sweeping cut → Quick thrust → Quick sweeping cut | Back off or guard → Back off or guard → Sidestep → Back off or guard | 1 s | 0.4 s | 43.4 |
| Void Reply | Reply cut → Reply cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Collapse | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.55 s | 0.35 s | 44.9 |
| Starless Lunge | Lunge with a 2-block step in | Sidestep | 0.3 s | 0.3 s | 28.4 |
| Empty Hand | Quick palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.55 s | 0.35 s | 28.1 |
| Penumbra | Low sweep → High sweep | Jump → Crouch | 0.5 s | 0.35 s | 35.1 |
| Dusk Drive | Driving cut → Heavy thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 42.6 |
| Silent Wheel | Whirl → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Vacuum Cut | Rising cut → Rising cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.0 |
| Nightfall | Heavy falling cut | Sidestep | 0.3 s | 0.3 s | 35.1 |
| Oblivion Gate | Sweeping cut → Sweeping cut → Heavy spinning sweeping cut | Back off or guard → Back off or guard → Leave the circle | 0.85 s | 0.4 s | 49.5 |
| Black Star | Dropping cut → Thrust with a 2-block step in | Sidestep → Sidestep | 0.55 s | 0.35 s | 36.0 |
| Abyssal Coil | Low sweep → Spinning sweeping cut | Jump → Leave the circle | 0.55 s | 0.35 s | 35.1 |
| Last Void | Thrust with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave | Sidestep → Sidestep → Leave the circle → Sidestep | 1.15 s | 0.4 s | 52.5 |
Starlit Master
26 techniques. Breathing method: Starlit Breath. More about this school: Starlit Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Constellation.
- First clear teaches: Burst.
Starlit master: I mark four stars and they burst in the drawn order. Leave each star before its turn.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| First Light | Thrust | Sidestep | 0.25 s | 0.3 s | 28.4 |
| Twin Stars | Thrust → Thrust | Sidestep → Sidestep | 0.6 s | 0.35 s | 37.8 |
| Falling Star | Falling cut → Dropping cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Polaris | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Star Needle | Thrust → Quick thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 35.0 |
| Night Arc | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Comet Tail | Driving cut with a 2-block step in → Thrust | Sidestep → Sidestep | 0.7 s | 0.35 s | 36.9 |
| Meteor Drop | Upward cut → Heavy plunge | Sidestep → Sidestep | 0.6 s | 0.4 s | 40.2 |
| Orbit | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Zenith | Rising cut → High sweep | Sidestep → Crouch | 0.6 s | 0.35 s | 36.0 |
| Nadir | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Starlit Gate | High sweep → Low sweep | Crouch → Jump | 0.6 s | 0.35 s | 35.1 |
| Pleiades | Thrust → Quick thrust → Quick thrust | Sidestep → Sidestep → Sidestep | 0.85 s | 0.4 s | 42.5 |
| Dusk Cross | Falling cut → Falling cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.0 |
| Moonrise | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Aurora Veil | Sweeping cut → High sweep | Back off or guard → Crouch | 0.6 s | 0.35 s | 36.0 |
| Sirius Point | Thrust with a 2-block step in → Heavy lunge | Sidestep → Sidestep | 0.7 s | 0.4 s | 43.5 |
| Eclipse | Spinning sweeping cut → Sweeping cut | Leave the circle → Back off or guard | 0.7 s | 0.35 s | 36.0 |
| Nebula Turn | Whirl → Sweeping cut | Leave the circle → Back off or guard | 0.7 s | 0.35 s | 36.0 |
| Quasar Lance | Lunge with a 4-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Starfall Rain | Dropping cut → Dropping cut → Quick thrust | Sidestep → Sidestep → Sidestep | 0.9 s | 0.4 s | 41.9 |
| Celestial Wheel | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Zodiac Chain | Thrust → Falling cut → Low sweep → Heavy upward cut | Sidestep → Sidestep → Jump → Sidestep | 1.3 s | 0.4 s | 52.5 |
| Dawn Star | Reply cut → Heavy thrust | Sidestep → Sidestep | 0.6 s | 0.4 s | 42.6 |
| Lodestar | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 29.7 |
| Last Constellation | Thrust with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy lunge | Sidestep → Sidestep → Leave the circle → Sidestep | 1.4 s | 0.4 s | 52.5 |
Hourglass Master
26 techniques. Breathing method: Hourglass Breath. More about this school: Hourglass Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Rewind.
- First clear teaches: Bind.
Hourglass master: my long thrust replays down the gold lane. Sidestep it and do not step back in.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Grain Cut | Sweeping cut | Back off or guard | 0.25 s | 0.3 s | 27.0 |
| Second Hand | Thrust → Thrust | Sidestep → Sidestep | 0.6 s | 0.35 s | 37.8 |
| Pendulum | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Tick Tock | Falling cut → Falling cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.0 |
| Sandfall | Dropping cut → Dropping cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 34.2 |
| Hour Hand | Heavy cleave | Sidestep | 0.35 s | 0.4 s | 40.4 |
| Minute Hand | Quick thrust → Quick thrust → Quick thrust | Sidestep → Sidestep → Sidestep | 0.85 s | 0.4 s | 40.2 |
| Turning Glass | Spinning sweeping cut | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Long Hour | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Echo Step | Driving cut with a 2-block step in → Sweeping cut | Sidestep → Back off or guard | 0.7 s | 0.35 s | 36.0 |
| Dial Sweep | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Noon Bell | High sweep → Heavy cleave | Crouch → Sidestep | 0.6 s | 0.4 s | 44.9 |
| Midnight Bell | Low sweep → High sweep | Jump → Crouch | 0.6 s | 0.35 s | 35.1 |
| Sundial Turn | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Recurrence | Reply cut → Reply cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.0 |
| Hourglass Flip | Upward cut → Dropping cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Dune Clock | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.95 s | 0.4 s | 45.0 |
| Time Lapse | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 29.7 |
| Paused Blade | Rising cut → Heavy thrust | Sidestep → Sidestep | 0.6 s | 0.4 s | 42.6 |
| Chime Spiral | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Sand Wake | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Measured Cross | Falling cut → Falling cut → Heavy thrust | Sidestep → Sidestep → Sidestep | 0.95 s | 0.4 s | 50.5 |
| Eternal Turn | Whirl → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Borrowed Hour | Thrust with a 2-block step in → Sweeping cut | Sidestep → Back off or guard | 0.7 s | 0.35 s | 36.9 |
| Clockwork Chain | Thrust → Sweeping cut → Low sweep → Heavy upward cut | Sidestep → Back off or guard → Jump → Sidestep | 1.3 s | 0.4 s | 52.5 |
| Last Grain | Falling cut with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave | Sidestep → Sidestep → Leave the circle → Sidestep | 1.4 s | 0.4 s | 52.5 |
Crimson Master
26 techniques. Breathing method: Crimson Breath. More about this school: Crimson Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Blood Frenzy.
- First clear teaches: Infuse.
Crimson master: I bleed to strike four times and heal only when I land. Jump low, duck high, sidestep, then get clear.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| First Blood | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Red Fang | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Vein Cut | Falling cut → Falling cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.0 |
| Heart Strike | Heavy thrust | Sidestep | 0.35 s | 0.4 s | 36.9 |
| Crimson Tide | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.95 s | 0.4 s | 45.0 |
| Blood Moon | Spinning sweeping cut | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Scarlet Rush | Driving cut with a 2-block step in → Quick thrust | Sidestep → Sidestep | 0.65 s | 0.35 s | 34.1 |
| Iron Taste | Palm strike → Heavy cleave | Sidestep → Sidestep | 0.6 s | 0.4 s | 37.7 |
| Bleeding Edge | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Wound Fan | Quick sweeping cut → Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.85 s | 0.4 s | 38.2 |
| Red Rising | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Pulse Beat | Thrust → Quick thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 35.0 |
| Hemorrhage | Upward cut → Heavy cleave | Sidestep → Sidestep | 0.6 s | 0.4 s | 44.9 |
| Sanguine Wheel | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Rose Thorn | High sweep → Low sweep | Crouch → Jump | 0.6 s | 0.35 s | 35.1 |
| Claret Cross | Falling cut → Falling cut → Heavy thrust | Sidestep → Sidestep → Sidestep | 0.95 s | 0.4 s | 50.5 |
| Fever Drive | Driving cut with a 4-block step in | Sidestep | 0.35 s | 0.3 s | 27.0 |
| Vermilion Spiral | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Gore Gate | Sweeping cut → Sweeping cut → Heavy cleave | Back off or guard → Back off or guard → Sidestep | 0.95 s | 0.4 s | 52.4 |
| Blood Rain | Plunge → Plunge | Sidestep → Sidestep | 0.6 s | 0.35 s | 34.2 |
| Ruby Reply | Reply cut → Sweeping cut | Sidestep → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Carmine Hook | High sweep → High sweep | Crouch → Crouch | 0.6 s | 0.35 s | 36.0 |
| Heartbeat Chain | Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut | Sidestep → Back off or guard → Sidestep → Back off or guard | 1.15 s | 0.4 s | 43.9 |
| Red Harvest | Whirl → Heavy cleave | Leave the circle → Sidestep | 0.7 s | 0.4 s | 44.9 |
| Mortal Lunge | Thrust with a 2-block step in → Heavy lunge | Sidestep → Sidestep | 0.7 s | 0.4 s | 43.5 |
| Last Drop | Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave | Jump → Sidestep → Leave the circle → Sidestep | 1.3 s | 0.4 s | 52.5 |
Tide Master
22 techniques. Breathing method: Tide Breath. More about this school: Tide Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Undertow Ring.
- First clear teaches: Wave.
Tide master: Step inside my wave, then back out before the undertow pulls.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Tide Cut | Sweeping cut | Back off or guard | 0.25 s | 0.3 s | 27.0 |
| Ebb and Flow | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Spring Tide | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Breakwater | Heavy cleave | Sidestep | 0.35 s | 0.4 s | 40.4 |
| Foam Needle | Thrust → Quick thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 35.0 |
| Undertow Hook | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Rising Swell | Rising cut → High sweep | Sidestep → Crouch | 0.6 s | 0.35 s | 36.0 |
| Crashing Surf | Falling cut → Heavy dropping cut | Sidestep → Sidestep | 0.6 s | 0.4 s | 40.2 |
| Whirl of the Deep | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Neap Reply | Reply cut → Sweeping cut | Sidestep → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Coral Lance | Thrust with a 2-block step in → Heavy lunge | Sidestep → Sidestep | 0.7 s | 0.4 s | 43.5 |
| Spindrift | Quick sweeping cut → Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.85 s | 0.4 s | 38.2 |
| Tidal Bore | Driving cut with a 2-block step in → Thrust | Sidestep → Sidestep | 0.7 s | 0.35 s | 36.9 |
| Kelp Snare | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Moon Pull | High sweep → Low sweep | Crouch → Jump | 0.6 s | 0.35 s | 35.1 |
| Riptide Turn | Spinning sweeping cut → Sweeping cut | Leave the circle → Back off or guard | 0.7 s | 0.35 s | 36.0 |
| Salt Spray | Thrust → Falling cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.9 |
| Harbour Gate | Sweeping cut → Sweeping cut → Heavy cleave | Back off or guard → Back off or guard → Sidestep | 0.95 s | 0.4 s | 52.4 |
| Deep Current | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 29.7 |
| Storm Surge | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Leviathan Coil | Whirl → Heavy cleave | Leave the circle → Sidestep | 0.7 s | 0.4 s | 44.9 |
| Last Tide | Thrust with a 2-block step in → Falling cut → Low sweep → Heavy upward cut | Sidestep → Sidestep → Jump → Sidestep | 1.4 s | 0.4 s | 52.5 |
Iron Master
22 techniques. Breathing method: Iron Breath. More about this school: Iron Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Anvil Verdict.
- First clear teaches: Pierce.
Iron master: Leave the spot my hammer marks, then jump as the anvil rings.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Iron Cut | Heavy sweeping cut | Back off or guard | 0.35 s | 0.4 s | 35.1 |
| Hammer and Tongs | Cleave → Cleave | Sidestep → Sidestep | 0.6 s | 0.35 s | 41.4 |
| Bellows Thrust | Thrust with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Quench Drop | Upward cut → Heavy dropping cut | Sidestep → Sidestep | 0.6 s | 0.4 s | 40.2 |
| Rivet Line | Thrust → Thrust | Sidestep → Sidestep | 0.6 s | 0.35 s | 37.8 |
| Ingot Press | Heavy plunge | Sidestep | 0.35 s | 0.4 s | 33.3 |
| Temper Turn | Spinning sweeping cut | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Slag Sweep | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Plate Breaker | Palm strike → Heavy cleave | Sidestep → Sidestep | 0.6 s | 0.4 s | 37.7 |
| Mail Cutter | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.95 s | 0.4 s | 45.0 |
| Crucible | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Tongs Hook | High sweep → Low sweep | Crouch → Jump | 0.6 s | 0.35 s | 35.1 |
| Forge Lance | Lunge with a 4-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Annealing Reply | Reply cut → Heavy thrust | Sidestep → Sidestep | 0.6 s | 0.4 s | 42.6 |
| Spark Shower | Quick thrust → Quick thrust → Quick thrust | Sidestep → Sidestep → Sidestep | 0.85 s | 0.4 s | 40.2 |
| Cold Iron | Falling cut → Falling cut | Sidestep → Sidestep | 0.6 s | 0.35 s | 36.0 |
| Rampart Breaker | Sweeping cut → Heavy cleave | Back off or guard → Sidestep | 0.6 s | 0.4 s | 44.9 |
| Smelter Rise | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Riveted Cross | Falling cut → Falling cut → Heavy thrust | Sidestep → Sidestep → Sidestep | 0.95 s | 0.4 s | 50.5 |
| Blast Furnace | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Steel Verdict | Whirl → Sweeping cut | Leave the circle → Back off or guard | 0.7 s | 0.35 s | 36.0 |
| Last Ingot | Thrust with a 2-block step in → Sweeping cut → Low sweep → Heavy cleave | Sidestep → Back off or guard → Jump → Sidestep | 1.4 s | 0.4 s | 52.5 |
Dune Master
22 techniques. Breathing method: Dune Breath. More about this school: Dune Master.
- Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
- Signature: Shifting Sands.
- First clear teaches: Bind.
Dune master: Sidestep my sand lane, then step back into it before the storm.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Grit Cut | Sweeping cut | Back off or guard | 0.25 s | 0.3 s | 27.0 |
| Sirocco | Thrust → Thrust | Sidestep → Sidestep | 0.6 s | 0.35 s | 37.8 |
| Mirage Step | Lunge with a 2-block step in | Sidestep | 0.35 s | 0.3 s | 28.4 |
| Dune Crest | Rising cut → High sweep | Sidestep → Crouch | 0.6 s | 0.35 s | 36.0 |
| Sand Lash | Quick sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard | 0.55 s | 0.35 s | 30.6 |
| Dust Needle | Thrust → Quick thrust | Sidestep → Sidestep | 0.55 s | 0.35 s | 35.0 |
| Scarab Hook | Low sweep → Low sweep | Jump → Jump | 0.6 s | 0.35 s | 34.2 |
| Sinking Cut | Low sweep → Heavy dropping cut | Jump → Sidestep | 0.6 s | 0.4 s | 39.3 |
| Haboob | Whirl | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Oasis Reply | Reply cut → Sweeping cut | Sidestep → Back off or guard | 0.6 s | 0.35 s | 36.0 |
| Dry Lightning | Driving cut with a 2-block step in → Quick thrust | Sidestep → Sidestep | 0.65 s | 0.35 s | 34.1 |
| Caravan Line | Sweeping cut → Sweeping cut → Sweeping cut | Back off or guard → Back off or guard → Back off or guard | 0.95 s | 0.4 s | 45.0 |
| Dune Slide | Falling cut → Low sweep | Sidestep → Jump | 0.6 s | 0.35 s | 35.1 |
| Scorpion Tail | High sweep → Heavy plunge | Crouch → Sidestep | 0.6 s | 0.4 s | 40.2 |
| Dervish Turn | Spinning sweeping cut | Leave the circle | 0.35 s | 0.3 s | 27.0 |
| Desert Wind | Palm strike → Lunge with a 2-block step in | Sidestep → Sidestep | 0.6 s | 0.35 s | 29.7 |
| Shifting Dune | Low sweep → Upward cut | Jump → Sidestep | 0.6 s | 0.35 s | 35.1 |
| Sunbaked Cross | Falling cut → Falling cut → Heavy thrust | Sidestep → Sidestep → Sidestep | 0.95 s | 0.4 s | 50.5 |
| Simoom Spiral | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.7 s | 0.35 s | 36.0 |
| Buried Gate | Sweeping cut → Sweeping cut → Heavy cleave | Back off or guard → Back off or guard → Sidestep | 0.95 s | 0.4 s | 52.4 |
| Erg Storm | Whirl → Heavy cleave | Leave the circle → Sidestep | 0.7 s | 0.4 s | 44.9 |
| Last Dune | Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave | Jump → Sidestep → Leave the circle → Sidestep | 1.3 s | 0.4 s | 52.5 |
Echo Master
23 techniques. Breathing method: Echo Breath. More about this school: Echo Master.
- Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
- Signature: Tolling Bell.
- First clear teaches: Wave.
Echo master: my blows ring twice. Leave the lane before the second toll, then counter.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Ringing Pair | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.4 s | 0.35 s | 36.0 |
| Struck Bell | Falling cut → Falling cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.0 |
| Low Hum | Low sweep → Low sweep | Jump → Jump | 0.4 s | 0.35 s | 34.2 |
| Overtone | Rising cut → Quick rising cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Tuning Fork | Thrust → Quick thrust | Sidestep → Sidestep | 0.35 s | 0.35 s | 35.0 |
| Cadence | Sweeping cut → Sweeping cut | Back off or guard → Back off or guard | 0.4 s | 0.35 s | 36.0 |
| Reverb Turn | Spinning sweeping cut → Sweeping cut | Leave the circle → Back off or guard | 0.5 s | 0.35 s | 36.0 |
| Sounding Drop | Dropping cut → Dropping cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 34.2 |
| Chime Point | Thrust with a 2-block step in → Reply cut | Sidestep → Sidestep | 0.5 s | 0.35 s | 36.9 |
| Rolling Peal | Whirl → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Hush Cut | High sweep → High sweep | Crouch → Crouch | 0.4 s | 0.35 s | 36.0 |
| Counter Melody | Reply cut → Quick reply cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Resonant Palm | Palm strike → Palm strike | Sidestep → Sidestep | 0.4 s | 0.35 s | 21.6 |
| Grace Note | Upward cut → Quick dropping cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 32.5 |
| Tremolo | Falling cut → Quick falling cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Sympathetic Cut | Cleave → Cleave | Sidestep → Sidestep | 0.4 s | 0.35 s | 41.4 |
| Drumroll | Lunge with a 2-block step in → Quick lunge | Sidestep → Sidestep | 0.45 s | 0.35 s | 35.0 |
| Dissonance | Low sweep → High sweep | Jump → Crouch | 0.4 s | 0.35 s | 35.1 |
| Refrain | Driving cut → Driving cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.0 |
| Breath Note | Plunge → Quick plunge | Sidestep → Sidestep | 0.35 s | 0.35 s | 31.6 |
| Descant | High sweep → Quick upward cut | Crouch → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Harmonic Wheel | Spinning thrust → Whirl | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.9 |
| Tolling Bell (signature) | Thrust → Reply cut | Leave the lane! It tolls twice. If it catches you: Nausea | 0.4 s | 0.35 s | 36.9 |
Dawn Master
23 techniques. Breathing method: Dawn Breath. More about this school: Dawn Master.
- Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
- Signature: Noon Glare.
- First clear teaches: Ward.
Dawn master: when my sun gathers, turn your eyes away. Then dodge and counter.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| First Ray | Rising cut → Rising cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 39.6 |
| Sunbeam | Thrust → Thrust | Sidestep → Sidestep | 0.4 s | 0.35 s | 41.6 |
| Daybreak Cut | Low sweep → Upward cut | Jump → Sidestep | 0.4 s | 0.35 s | 38.6 |
| Halo Turn | Whirl → Sweeping cut | Leave the circle → Back off or guard | 0.5 s | 0.35 s | 39.6 |
| Morning Star | Falling cut → Quick falling cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 36.6 |
| Gilded Arc | Sweeping cut → Falling cut | Back off or guard → Sidestep | 0.4 s | 0.35 s | 39.6 |
| Lantern Thrust | Thrust with a 2-block step in → Quick thrust | Sidestep → Sidestep | 0.45 s | 0.35 s | 38.5 |
| Zenith Drop | High sweep → Dropping cut | Crouch → Sidestep | 0.4 s | 0.35 s | 38.6 |
| Aurora Sweep | Sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard | 0.35 s | 0.35 s | 36.6 |
| Rose Petal | Palm strike → Quick palm strike | Sidestep → Sidestep | 0.35 s | 0.35 s | 22.0 |
| Glint | Upward cut → Upward cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 39.6 |
| Sunspot | Plunge → Rising cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 38.6 |
| Prism Cut | Cleave → Quick sweeping cut | Sidestep → Back off or guard | 0.35 s | 0.35 s | 39.6 |
| Dawn Chorus | Spinning sweeping cut → Quick sweeping cut | Leave the circle → Back off or guard | 0.45 s | 0.35 s | 36.6 |
| Bright Reply | Reply cut → Thrust | Sidestep → Sidestep | 0.4 s | 0.35 s | 40.6 |
| Solar Lunge | Lunge with a 2-block step in → Lunge | Sidestep → Sidestep | 0.5 s | 0.35 s | 41.6 |
| Meridian | Dropping cut → Quick dropping cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 34.8 |
| Corona | Spinning thrust → Whirl | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 40.6 |
| Radiant Step | Rising cut with a 2-block step in → Quick rising cut | Sidestep → Sidestep | 0.45 s | 0.35 s | 36.6 |
| Crown of Morning | Low sweep → Quick high sweep | Jump → Crouch | 0.35 s | 0.35 s | 35.6 |
| White Gold | Driving cut → Quick falling cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 36.6 |
| Rosy Fingers | Falling cut → Upward cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 39.6 |
| Noon Glare (signature) | Rising cut → High sweep | Look away from the light. If it catches you: Blindness | 0.4 s | 0.35 s | 39.6 |
Venom Master
23 techniques. Breathing method: Venom Breath. More about this school: Venom Master.
- Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
- Signature: Serpent Coil.
- First clear teaches: Bind.
Venom master: my coil closes on all sides but one. Find the gap, then counter.
| Technique | Strikes, in order | Answers | Last hit lands | Recovery | Base damage |
|---|---|---|---|---|---|
| Twin Fangs | Lunge with a 2-block step in → Quick lunge | Sidestep → Sidestep | 0.45 s | 0.35 s | 35.0 |
| Viper Bite | Thrust → Quick thrust | Sidestep → Sidestep | 0.35 s | 0.35 s | 35.0 |
| Asp Sweep | Low sweep → Quick low sweep | Jump → Jump | 0.35 s | 0.35 s | 31.6 |
| Coil and Strike | Whirl → Quick thrust | Leave the circle → Sidestep | 0.45 s | 0.35 s | 34.1 |
| Adder Rise | Low sweep → Quick upward cut | Jump → Sidestep | 0.35 s | 0.35 s | 32.4 |
| Mamba Rush | Driving cut with a 2-block step in → Quick driving cut | Sidestep → Sidestep | 0.45 s | 0.35 s | 33.3 |
| Sidewinder | Sweeping cut → Quick sweeping cut | Back off or guard → Back off or guard | 0.35 s | 0.35 s | 33.3 |
| Cobra Hood | High sweep → Dropping cut | Crouch → Sidestep | 0.4 s | 0.35 s | 35.1 |
| Pit Viper | Plunge → Quick thrust | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.2 |
| Constrictor | Spinning sweeping cut → Spinning sweeping cut | Leave the circle → Leave the circle | 0.6 s | 0.35 s | 36.0 |
| Scale Shed | Sweeping cut → Quick low sweep | Back off or guard → Jump | 0.35 s | 0.35 s | 32.5 |
| Fang and Tail | Thrust → Low sweep | Sidestep → Jump | 0.4 s | 0.35 s | 36.0 |
| Forked Tongue | Reply cut → Quick reply cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Hooded Reply | Reply cut → Rising cut | Sidestep → Sidestep | 0.4 s | 0.35 s | 36.0 |
| Basilisk Gaze | High sweep → Quick thrust | Crouch → Sidestep | 0.35 s | 0.35 s | 34.1 |
| Venom Drip | Dropping cut → Quick dropping cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 31.6 |
| Slither Cut | Low sweep with a 2-block step in → Low sweep | Jump → Jump | 0.5 s | 0.35 s | 34.2 |
| Rattlesnake | Falling cut → Quick falling cut | Sidestep → Sidestep | 0.35 s | 0.35 s | 33.3 |
| Hydra Snap | Palm strike → Quick thrust | Sidestep → Sidestep | 0.35 s | 0.35 s | 26.9 |
| Jungle Strike | Cleave → Quick low sweep | Sidestep → Jump | 0.35 s | 0.35 s | 35.2 |
| Nest Guard | Upward cut → Sweeping cut | Sidestep → Back off or guard | 0.4 s | 0.35 s | 36.0 |
| King Cobra | Thrust with a 2-block step in → Thrust | Sidestep → Sidestep | 0.5 s | 0.35 s | 37.8 |
| Serpent Coil (signature) | Whirl → Whirl | Find the gap in the coil. If it catches you: Poison | 0.6 s | 0.35 s | 36.0 |