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Master techniques

There are 16 Sword Masters, one for each breathing method. Each one fights with its own set of named techniques: 417 in all. A technique is one to four strikes. Each strike has a wind-up (the Master’s tell) and a shape, and the shape tells you how to get out of the way.

The Masters

Master Breathing method Signature moves First clear teaches Techniques
Ember Ember Breath Cinder Wake, Kiln Ring Echo 34
Gale Gale Breath Crosswind Reprise Afterimage 33
Stone Stone Breath Stone Fracture, Stone Fault March Sunder 33
Rime Rime Breath Rime Lattice Ward 26
Thunder Thunder Breath Thunder Chain Pierce 26
Verdant Verdant Breath Verdant Bloom Rally 26
Hollow Hollow Breath Hollow Pull Bind 26
Starlit Starlit Breath Constellation Burst 26
Hourglass Hourglass Breath Rewind Bind 26
Crimson Crimson Breath Blood Frenzy Infuse 26
Tide Tide Breath Undertow Ring Wave 22
Iron Iron Breath Anvil Verdict Pierce 22
Dune Dune Breath Shifting Sands Bind 22
Echo Echo Breath Tolling Bell Wave 23
Dawn Dawn Breath Noon Glare Ward 23
Venom Venom Breath Serpent Coil Bind 23

Your first clear of a Master teaches you its technique part, once. Several Masters teach the same part (for example Bind), so a later clear of another one may only record the win.

Reading a strike

Shape What you see Your answer
Broad cut A wide sweeping cut in front Back off or guard (step out of reach)
Low sweep The blade sweeps along the ground Jump
High sweep The blade cuts at head height Crouch
Line A thrust, lunge, cleave or other straight cut along one narrow lane Sidestep out of the lane
Circle A whirl, or any strike thrown spinning Leave the circle (step out of the radius)

In the tables below every strike is named, and the Answers column gives the answer for each strike in order.

Heavy strikes wind up longer and hit harder. Quick strikes wind up faster and hit lighter. A strike with a step in closes distance first, so standing just out of reach is not enough. After the last strike the Master needs a moment to recover: that is your opening to hit back.

Pace. Each school has its own pace, shown under its name: how long each wind-up takes, and how long the Master stays open after.

Base damage is the whole technique if every strike lands, in health points (2 points is one heart), before your defence and elemental match-ups. One technique can never deal more than 1.75 times a single hit. Masters on Stone’s footing hit 10% harder.

Jump to a school: Ember · Gale · Stone · Rime · Thunder · Verdant · Hollow · Starlit · Hourglass · Crimson · Tide · Iron · Dune · Echo · Dawn · Venom

Ember Master

34 techniques. Breathing method: Ember Breath. More about this school: Ember Master.

  • Pace: each wind-up takes 0.1 to 0.45 s. After a technique it stays open for 0.3 to 0.65 s.
  • Signature: Cinder Wake, Kiln Ring.
  • First clear teaches: Echo.

Ember master: Leave my broad cut, then step out of the burning lanes.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Kindling Cut Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.4 s 0.35 s 36.0
Ember Cross Falling cut → Falling cut Sidestep → Sidestep 0.4 s 0.35 s 36.0
Rising Flame Low sweep → Upward cut Jump → Sidestep 0.4 s 0.35 s 35.1
Searing Lunge Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Hearth Breaker Heavy cleave Sidestep 0.45 s 0.5 s 40.4
Cinder Flurry Quick sweeping cut → Quick sweeping cut → Quick thrust Back off or guard → Back off or guard → Sidestep 0.35 s 0.4 s 38.9
Flare Step Falling cut with a 2-block step in → Sweeping cut Sidestep → Back off or guard 0.5 s 0.35 s 36.0
Scorch Line Driving cut → Thrust Sidestep → Sidestep 0.4 s 0.35 s 36.9
Wildfire Turn Spinning sweeping cut Leave the circle 0.35 s 0.3 s 27.0
Bellows Drive Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.5 s 0.35 s 29.7
Brand and Burn High sweep → Low sweep Crouch → Jump 0.4 s 0.35 s 35.1
Kiln Spiral Whirl Leave the circle 0.35 s 0.3 s 27.0
Spark Scatter Quick thrust → Quick thrust → Quick thrust Sidestep → Sidestep → Sidestep 0.35 s 0.4 s 40.2
Blaze Crescent Rising cut → Falling cut Sidestep → Sidestep 0.4 s 0.35 s 36.0
Coalfall Upward cut → Heavy cleave Sidestep → Sidestep 0.6 s 0.55 s 44.9
Furnace Gate Sweeping cut → Sweeping cut → Heavy thrust Back off or guard → Back off or guard → Sidestep 0.75 s 0.6 s 50.5
Smoke Feint Quick palm strike → High sweep Sidestep → Crouch 0.3 s 0.35 s 27.2
Ashen Reply Reply cut → Sweeping cut Sidestep → Back off or guard 0.4 s 0.35 s 36.0
Molten Arc Spinning sweeping cut → Sweeping cut Leave the circle → Back off or guard 0.5 s 0.35 s 36.0
Pyre Crash Cleave with a 4-block step in Sidestep 0.35 s 0.3 s 31.0
Lantern Sweep Low sweep → Low sweep Jump → Jump 0.4 s 0.35 s 34.2
Flash Point Quick dropping cut → Lunge with a 2-block step in Sidestep → Sidestep 0.4 s 0.35 s 33.4
Burning Wheel Whirl → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Tinder Snap Quick falling cut → Quick falling cut → Quick upward cut Sidestep → Sidestep → Sidestep 0.35 s 0.4 s 38.2
Crown of Flame High sweep → High sweep → Heavy cleave Crouch → Crouch → Sidestep 0.75 s 0.6 s 52.4
Ember Rain Plunge → Plunge Sidestep → Sidestep 0.4 s 0.35 s 34.2
Firebrand Rush Driving cut with a 2-block step in → Thrust with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 36.9
Forge Hammer Heavy cleave → Heavy cleave Sidestep → Sidestep 0.8 s 0.55 s 52.5
Dragon Coil Low sweep → Spinning sweeping cut Jump → Leave the circle 0.5 s 0.35 s 35.1
Flicker Cut Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard 0.25 s 0.35 s 30.6
Slag Turn Rising cut → Spinning sweeping cut Sidestep → Leave the circle 0.5 s 0.35 s 36.0
Sunset Draw Rising cut → High sweep Sidestep → Crouch 0.4 s 0.35 s 36.0
Inferno Chain Sweeping cut → Falling cut → Thrust → Heavy upward cut Back off or guard → Sidestep → Sidestep → Sidestep 0.9 s 0.65 s 52.5
Last Cinder Falling cut with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave Sidestep → Sidestep → Leave the circle → Sidestep 1.1 s 0.65 s 52.5

Gale Master

33 techniques. Breathing method: Gale Breath. More about this school: Gale Master.

  • Pace: each wind-up takes 0.1 to 0.3 s. After a technique it stays open for 0.2 to 0.5 s.
  • Signature: Crosswind Reprise.
  • First clear teaches: Afterimage.

Gale master: I step aside, then strike where you stood. Leave the lane or parry, then counter.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Zephyr Point Thrust with a 2-block step in Sidestep 0.3 s 0.2 s 28.4
Crosswind Pair Quick thrust → Quick thrust Sidestep → Sidestep 0.25 s 0.25 s 32.1
Gust Cut Quick sweeping cut Back off or guard 0.15 s 0.2 s 22.9
Swallow Turn High sweep → Sweeping cut Crouch → Back off or guard 0.35 s 0.25 s 36.0
Jade Needle Quick thrust → Quick thrust Sidestep → Sidestep 0.25 s 0.25 s 32.1
Kite String Lunge with a 4-block step in Sidestep 0.3 s 0.2 s 28.4
Squall Line Quick sweeping cut → Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard → Back off or guard 0.35 s 0.3 s 38.2
Updraft Low sweep → Upward cut Jump → Sidestep 0.35 s 0.25 s 35.1
Feather Fall Upward cut → Dropping cut Sidestep → Sidestep 0.35 s 0.25 s 35.1
Tailwind Rush Driving cut with a 2-block step in → Quick thrust Sidestep → Sidestep 0.4 s 0.25 s 34.1
Cyclone Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.5 s 0.25 s 36.0
Hawk Dive Plunge with a 2-block step in Sidestep 0.3 s 0.2 s 25.6
Reed Bend Quick low sweep → Quick high sweep Jump → Crouch 0.25 s 0.25 s 29.8
Whistling Reply Reply cut → Reply cut Sidestep → Sidestep 0.35 s 0.25 s 36.0
Skyward Cross Rising cut → Rising cut Sidestep → Sidestep 0.35 s 0.25 s 36.0
Gale Lattice Quick falling cut → Quick falling cut → Quick thrust Sidestep → Sidestep → Sidestep 0.35 s 0.3 s 38.9
Drifting Palm Palm strike → Quick thrust Sidestep → Sidestep 0.3 s 0.25 s 26.9
Vortex Whirl Leave the circle 0.3 s 0.2 s 27.0
Sparrow Flurry Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut Sidestep → Back off or guard → Sidestep → Back off or guard 0.45 s 0.35 s 43.9
Headwind High sweep → High sweep Crouch → Crouch 0.35 s 0.25 s 36.0
Shear Sweeping cut → Lunge with a 2-block step in Back off or guard → Sidestep 0.4 s 0.25 s 36.9
Dust Devil Low sweep → Spinning sweeping cut Jump → Leave the circle 0.4 s 0.25 s 35.1
Storm Eye Quick palm strike → Whirl Sidestep → Leave the circle 0.35 s 0.25 s 27.2
Thousand Leaves Quick sweeping cut → Quick sweeping cut → Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard → Back off or guard → Back off or guard 0.45 s 0.35 s 42.8
Needle Rain Quick dropping cut → Quick dropping cut → Quick thrust Sidestep → Sidestep → Sidestep 0.35 s 0.3 s 37.6
Wind Rider Driving cut with a 4-block step in Sidestep 0.3 s 0.2 s 27.0
Crane Wing Rising cut → High sweep Sidestep → Crouch 0.35 s 0.25 s 36.0
Slipstream Quick falling cut with a 2-block step in → Quick falling cut with a 2-block step in Sidestep → Sidestep 0.25 s 0.25 s 30.6
Tempest Spiral Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.5 s 0.25 s 36.0
Breeze Feint Quick high sweep → Lunge with a 2-block step in Crouch → Sidestep 0.35 s 0.25 s 34.2
Cloud Split Upward cut → Heavy cleave Sidestep → Sidestep 0.5 s 0.45 s 44.9
Howling Cross Falling cut → Falling cut → Heavy thrust Sidestep → Sidestep → Sidestep 0.65 s 0.5 s 50.5
Last Gale Thrust with a 2-block step in → Quick sweeping cut → Spinning sweeping cut → Lunge with a 2-block step in Sidestep → Back off or guard → Leave the circle → Sidestep 0.8 s 0.35 s 49.8

Stone Master

33 techniques. Breathing method: Stone Breath. More about this school: Stone Master.

  • Pace: each wind-up takes 0.15 to 0.6 s. After a technique it stays open for 0.45 to 0.8 s.
  • Signature: Stone Fracture, Stone Fault March.
  • First clear teaches: Sunder.

Stone master: Hit my back or axe my guard while I brace. Then dodge the reply and counter.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Boulder Drop Heavy cleave Sidestep 0.5 s 0.65 s 44.4
Bedrock Sweep Heavy sweeping cut Back off or guard 0.5 s 0.65 s 38.6
Quarry Cut Falling cut → Falling cut Sidestep → Sidestep 0.45 s 0.5 s 39.6
Landslide Low sweep → Heavy low sweep Jump → Jump 0.7 s 0.7 s 43.3
Obelisk Thrust Heavy thrust Sidestep 0.5 s 0.65 s 40.5
Cairn Breaker Upward cut → Heavy cleave Sidestep → Sidestep 0.7 s 0.7 s 49.4
Mountain Turn Heavy whirl Leave the circle 0.6 s 0.65 s 38.6
Ridge Line Sweeping cut → Heavy thrust Back off or guard → Sidestep 0.7 s 0.7 s 46.8
Granite Palm Palm strike → Heavy cleave Sidestep → Sidestep 0.7 s 0.7 s 41.5
Avalanche Step Cleave with a 2-block step in Sidestep 0.4 s 0.45 s 34.2
Fault Cross Heavy falling cut → Heavy falling cut Sidestep → Sidestep 0.9 s 0.7 s 51.5
Iron Root Low sweep → Low sweep → Heavy upward cut Jump → Jump → Sidestep 0.85 s 0.75 s 52.8
Crag Hammer Heavy dropping cut → Heavy dropping cut Sidestep → Sidestep 0.9 s 0.7 s 48.9
Monolith Drive Driving cut with a 2-block step in Sidestep 0.4 s 0.45 s 29.7
Gravel Spin Spinning sweeping cut Leave the circle 0.4 s 0.45 s 29.7
Tectonic Shift Sweeping cut → Sweeping cut → Heavy spinning sweeping cut Back off or guard → Back off or guard → Leave the circle 0.95 s 0.75 s 54.5
Keystone High sweep → Heavy cleave Crouch → Sidestep 0.7 s 0.7 s 49.4
Cliff Face Heavy rising cut Sidestep 0.5 s 0.65 s 38.6
Basalt Wall High sweep → High sweep Crouch → Crouch 0.45 s 0.5 s 39.6
Marble Reply Heavy reply cut Sidestep 0.5 s 0.65 s 38.6
Sediment Plunge → Heavy plunge Sidestep → Sidestep 0.7 s 0.7 s 43.3
Quake Lunge Lunge with a 4-block step in Sidestep 0.4 s 0.45 s 31.2
Rockslide Chain Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.6 s 0.55 s 49.5
Anvil Fall Heavy upward cut → Heavy cleave Sidestep → Sidestep 0.9 s 0.7 s 55.3
Tor Spiral Whirl → Heavy cleave Leave the circle → Sidestep 0.8 s 0.7 s 49.4
Shale Split Quick falling cut → Heavy thrust Sidestep → Sidestep 0.55 s 0.7 s 43.9
Bastion Palm strike → Heavy sweeping cut Sidestep → Back off or guard 0.7 s 0.7 s 37.6
Rift Open Heavy low sweep → Heavy rising cut Jump → Sidestep 0.9 s 0.7 s 50.2
Stone Rain Dropping cut → Dropping cut → Dropping cut Sidestep → Sidestep → Sidestep 0.6 s 0.55 s 47.0
Menhir Heavy thrust → Heavy thrust Sidestep → Sidestep 0.9 s 0.7 s 54.1
Deep Quarry Cleave with a 2-block step in → Heavy spinning sweeping cut Sidestep → Leave the circle 0.9 s 0.7 s 48.5
Earthsplitter Heavy cleave → Falling cut → Heavy cleave Sidestep → Sidestep → Sidestep 1.05 s 0.75 s 57.7
Last Stone Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave Jump → Sidestep → Leave the circle → Sidestep 1.4 s 0.8 s 57.8

Rime Master

26 techniques. Breathing method: Rime Breath. More about this school: Rime Master.

  • Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Rime Lattice.
  • First clear teaches: Ward.

Rime master: My frost marks a cross under you. Keep moving before it freezes.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Frost Needle Thrust Sidestep 0.25 s 0.3 s 28.4
Hoarfrost Cut Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.5 s 0.35 s 36.0
Glacier Drop Heavy cleave Sidestep 0.3 s 0.3 s 40.4
Lattice Cross Falling cut → Falling cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Icicle Rain Dropping cut → Dropping cut → Dropping cut Sidestep → Sidestep → Sidestep 0.75 s 0.4 s 42.7
Snowdrift Sweep Low sweep → Low sweep Jump → Jump 0.5 s 0.35 s 34.2
Permafrost Low sweep → Heavy upward cut Jump → Sidestep 0.55 s 0.35 s 40.5
Frozen Lane Thrust with a 2-block step in → Sweeping cut Sidestep → Back off or guard 0.55 s 0.35 s 36.9
White Out Quick sweeping cut → Quick sweeping cut → Quick thrust Back off or guard → Back off or guard → Sidestep 0.75 s 0.4 s 38.9
Cold Snap Quick thrust → Quick thrust Sidestep → Sidestep 0.5 s 0.35 s 32.1
Sleet Turn Spinning sweeping cut Leave the circle 0.3 s 0.3 s 27.0
Floe Split Upward cut → Falling cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Crystal Point Lunge with a 2-block step in Sidestep 0.3 s 0.3 s 28.4
Blizzard Wheel Whirl Leave the circle 0.3 s 0.3 s 27.0
Shiver Palm Palm strike → Thrust Sidestep → Sidestep 0.5 s 0.35 s 29.7
Hailstone Drop Plunge → Heavy plunge Sidestep → Sidestep 0.55 s 0.35 s 39.3
Thin Ice High sweep → Low sweep Crouch → Jump 0.5 s 0.35 s 35.1
Winter Reply Reply cut → Reply cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Icefall Rising cut → Heavy cleave Sidestep → Sidestep 0.55 s 0.35 s 44.9
Frostbite Flurry Quick falling cut → Quick falling cut → Quick sweeping cut → Quick sweeping cut Sidestep → Sidestep → Back off or guard → Back off or guard 1 s 0.4 s 42.8
Polar Drive Driving cut → Thrust Sidestep → Sidestep 0.5 s 0.35 s 36.9
Glaze Cut High sweep → High sweep Crouch → Crouch 0.5 s 0.35 s 36.0
Snowblind Quick palm strike → Spinning sweeping cut Sidestep → Leave the circle 0.55 s 0.35 s 27.2
Cold Current Low sweep → Spinning sweeping cut Jump → Leave the circle 0.55 s 0.35 s 35.1
Icebound Gate Sweeping cut → Sweeping cut → Heavy thrust Back off or guard → Back off or guard → Sidestep 0.8 s 0.4 s 50.5
Last Frost Falling cut with a 2-block step in → Sweeping cut → Spinning sweeping cut → Heavy cleave Sidestep → Back off or guard → Leave the circle → Sidestep 1.15 s 0.4 s 52.5

Thunder Master

26 techniques. Breathing method: Thunder Breath. More about this school: Thunder Master.

  • Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Thunder Chain.
  • First clear teaches: Pierce.

Thunder master: I plant three rods. Leave each circle before its bolt, and never crowd an ally.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Thunderclap Heavy cleave Sidestep 0.3 s 0.3 s 40.4
Lightning Step Thrust with a 2-block step in Sidestep 0.3 s 0.3 s 28.4
Spark Jab Quick thrust → Quick thrust Sidestep → Sidestep 0.5 s 0.35 s 32.1
Bolt Lunge Lunge with a 4-block step in Sidestep 0.3 s 0.3 s 28.4
Storm Front Quick sweeping cut → Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard → Back off or guard 0.75 s 0.4 s 38.2
Fork Cut Falling cut → Falling cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Static Palm Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.55 s 0.35 s 29.7
Rolling Thunder Sweeping cut → Spinning sweeping cut Back off or guard → Leave the circle 0.55 s 0.35 s 36.0
Arc Flash Quick dropping cut → Quick thrust Sidestep → Sidestep 0.5 s 0.35 s 30.6
Skybreaker Upward cut → Heavy cleave Sidestep → Sidestep 0.55 s 0.35 s 44.9
Ozone Cut High sweep → Sweeping cut Crouch → Back off or guard 0.5 s 0.35 s 36.0
Charged Reply Reply cut → Thrust Sidestep → Sidestep 0.5 s 0.35 s 36.9
Thunderhead Whirl → Heavy cleave Leave the circle → Sidestep 0.6 s 0.35 s 44.9
Volt Drive Driving cut with a 2-block step in Sidestep 0.3 s 0.3 s 27.0
Crackle Flurry Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut Sidestep → Back off or guard → Sidestep → Back off or guard 1 s 0.4 s 43.9
Ground Strike Plunge Sidestep 0.25 s 0.3 s 25.6
Storm Rising Low sweep → Upward cut Jump → Sidestep 0.5 s 0.35 s 35.1
Squall Bolt Rising cut → Thrust with a 2-block step in Sidestep → Sidestep 0.55 s 0.35 s 36.9
Flash Cross Quick falling cut → Quick falling cut Sidestep → Sidestep 0.5 s 0.35 s 30.6
Tempest Crown High sweep → High sweep Crouch → Crouch 0.5 s 0.35 s 36.0
Thunder Wheel Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Discharge Heavy dropping cut → Heavy thrust Sidestep → Sidestep 0.6 s 0.35 s 46.8
Stormcaller Rising cut → Rising cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Blinding Arc Quick high sweep → Low sweep Crouch → Jump 0.5 s 0.35 s 32.4
Galvanic Rush Driving cut with a 2-block step in → Thrust with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 36.9
Last Thunder Thrust with a 2-block step in → Quick falling cut → Spinning sweeping cut → Heavy cleave Sidestep → Sidestep → Leave the circle → Sidestep 1.15 s 0.4 s 52.5

Verdant Master

26 techniques. Breathing method: Verdant Breath. More about this school: Verdant Master.

  • Pace: each wind-up takes 0.25 to 0.3 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Verdant Bloom.
  • First clear teaches: Rally.

Verdant master: My bloom rings the ground you stand on. Leave it before it opens, or be rooted.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Sprout Cut Upward cut Sidestep 0.25 s 0.3 s 27.0
Bramble Sweep Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.5 s 0.35 s 36.0
Thornline Thrust → Thrust Sidestep → Sidestep 0.5 s 0.35 s 37.8
Vine Lash Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard 0.5 s 0.35 s 30.6
Root Snare Low sweep → Low sweep Jump → Jump 0.5 s 0.35 s 34.2
Bloom Turn Spinning sweeping cut Leave the circle 0.3 s 0.3 s 27.0
Oak Breaker Heavy cleave Sidestep 0.3 s 0.3 s 40.4
Willow Bend High sweep → Low sweep Crouch → Jump 0.5 s 0.35 s 35.1
Canopy Fall Falling cut → Heavy cleave Sidestep → Sidestep 0.55 s 0.35 s 44.9
Seedfall Dropping cut → Dropping cut Sidestep → Sidestep 0.5 s 0.35 s 34.2
Greenwood Palm Palm strike → Sweeping cut Sidestep → Back off or guard 0.5 s 0.35 s 28.8
Moss Step Falling cut with a 2-block step in Sidestep 0.3 s 0.3 s 27.0
Ivy Coil Low sweep → Spinning sweeping cut Jump → Leave the circle 0.55 s 0.35 s 35.1
Petal Flurry Quick thrust → Quick sweeping cut → Quick sweeping cut Sidestep → Back off or guard → Back off or guard 0.75 s 0.4 s 38.9
Heartwood Heavy thrust Sidestep 0.3 s 0.3 s 36.9
Sapling Rise Rising cut → Upward cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Briar Wheel Whirl → Sweeping cut Leave the circle → Back off or guard 0.55 s 0.35 s 36.0
Grove Reply Reply cut → Heavy cleave Sidestep → Sidestep 0.55 s 0.35 s 44.9
Fern Unfurl Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.75 s 0.4 s 45.0
Overgrowth High sweep → High sweep → Heavy upward cut Crouch → Crouch → Sidestep 0.8 s 0.4 s 49.5
Pollen Drift Quick palm strike → Quick thrust Sidestep → Sidestep 0.5 s 0.35 s 25.2
Blossom Rain Plunge → Plunge Sidestep → Sidestep 0.5 s 0.35 s 34.2
Timber Drive Driving cut with a 2-block step in → Sweeping cut Sidestep → Back off or guard 0.55 s 0.35 s 36.0
Wild Bloom Spinning sweeping cut → Heavy cleave Leave the circle → Sidestep 0.6 s 0.35 s 44.9
Spring Lunge Lunge with a 2-block step in Sidestep 0.3 s 0.3 s 28.4
Last Bloom Low sweep → Falling cut → Spinning sweeping cut → Heavy upward cut Jump → Sidestep → Leave the circle → Sidestep 1.1 s 0.4 s 52.5

Hollow Master

26 techniques. Breathing method: Hollow Breath. More about this school: Hollow Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Hollow Pull.
  • First clear teaches: Bind.

Hollow master: My well drags you in. Sprint against it and stay outside the core.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Void Point Thrust Sidestep 0.25 s 0.3 s 28.4
Null Cut Sweeping cut Back off or guard 0.25 s 0.3 s 27.0
Hollow Drop Heavy dropping cut Sidestep 0.3 s 0.3 s 33.3
Event Horizon Whirl Leave the circle 0.3 s 0.3 s 27.0
Abyss Thrust Thrust with a 4-block step in Sidestep 0.3 s 0.3 s 28.4
Umbral Cross Falling cut → Falling cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Gravity Well Heavy plunge Sidestep 0.3 s 0.3 s 33.3
Dark Matter Quick thrust → Quick thrust → Quick thrust Sidestep → Sidestep → Sidestep 0.75 s 0.4 s 40.2
Eclipse Cut High sweep → Heavy cleave Crouch → Sidestep 0.55 s 0.35 s 44.9
Singularity Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Nether Palm Palm strike → Heavy thrust Sidestep → Sidestep 0.55 s 0.35 s 35.4
Riftwalk Falling cut with a 2-block step in → Falling cut Sidestep → Sidestep 0.55 s 0.35 s 36.0
Shade Flurry Quick sweeping cut → Quick sweeping cut → Quick thrust → Quick sweeping cut Back off or guard → Back off or guard → Sidestep → Back off or guard 1 s 0.4 s 43.4
Void Reply Reply cut → Reply cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Collapse Upward cut → Heavy cleave Sidestep → Sidestep 0.55 s 0.35 s 44.9
Starless Lunge Lunge with a 2-block step in Sidestep 0.3 s 0.3 s 28.4
Empty Hand Quick palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.55 s 0.35 s 28.1
Penumbra Low sweep → High sweep Jump → Crouch 0.5 s 0.35 s 35.1
Dusk Drive Driving cut → Heavy thrust Sidestep → Sidestep 0.55 s 0.35 s 42.6
Silent Wheel Whirl → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Vacuum Cut Rising cut → Rising cut Sidestep → Sidestep 0.5 s 0.35 s 36.0
Nightfall Heavy falling cut Sidestep 0.3 s 0.3 s 35.1
Oblivion Gate Sweeping cut → Sweeping cut → Heavy spinning sweeping cut Back off or guard → Back off or guard → Leave the circle 0.85 s 0.4 s 49.5
Black Star Dropping cut → Thrust with a 2-block step in Sidestep → Sidestep 0.55 s 0.35 s 36.0
Abyssal Coil Low sweep → Spinning sweeping cut Jump → Leave the circle 0.55 s 0.35 s 35.1
Last Void Thrust with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave Sidestep → Sidestep → Leave the circle → Sidestep 1.15 s 0.4 s 52.5

Starlit Master

26 techniques. Breathing method: Starlit Breath. More about this school: Starlit Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Constellation.
  • First clear teaches: Burst.

Starlit master: I mark four stars and they burst in the drawn order. Leave each star before its turn.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
First Light Thrust Sidestep 0.25 s 0.3 s 28.4
Twin Stars Thrust → Thrust Sidestep → Sidestep 0.6 s 0.35 s 37.8
Falling Star Falling cut → Dropping cut Sidestep → Sidestep 0.6 s 0.35 s 35.1
Polaris Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Star Needle Thrust → Quick thrust Sidestep → Sidestep 0.55 s 0.35 s 35.0
Night Arc Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.6 s 0.35 s 36.0
Comet Tail Driving cut with a 2-block step in → Thrust Sidestep → Sidestep 0.7 s 0.35 s 36.9
Meteor Drop Upward cut → Heavy plunge Sidestep → Sidestep 0.6 s 0.4 s 40.2
Orbit Whirl Leave the circle 0.35 s 0.3 s 27.0
Zenith Rising cut → High sweep Sidestep → Crouch 0.6 s 0.35 s 36.0
Nadir Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Starlit Gate High sweep → Low sweep Crouch → Jump 0.6 s 0.35 s 35.1
Pleiades Thrust → Quick thrust → Quick thrust Sidestep → Sidestep → Sidestep 0.85 s 0.4 s 42.5
Dusk Cross Falling cut → Falling cut Sidestep → Sidestep 0.6 s 0.35 s 36.0
Moonrise Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Aurora Veil Sweeping cut → High sweep Back off or guard → Crouch 0.6 s 0.35 s 36.0
Sirius Point Thrust with a 2-block step in → Heavy lunge Sidestep → Sidestep 0.7 s 0.4 s 43.5
Eclipse Spinning sweeping cut → Sweeping cut Leave the circle → Back off or guard 0.7 s 0.35 s 36.0
Nebula Turn Whirl → Sweeping cut Leave the circle → Back off or guard 0.7 s 0.35 s 36.0
Quasar Lance Lunge with a 4-block step in Sidestep 0.35 s 0.3 s 28.4
Starfall Rain Dropping cut → Dropping cut → Quick thrust Sidestep → Sidestep → Sidestep 0.9 s 0.4 s 41.9
Celestial Wheel Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Zodiac Chain Thrust → Falling cut → Low sweep → Heavy upward cut Sidestep → Sidestep → Jump → Sidestep 1.3 s 0.4 s 52.5
Dawn Star Reply cut → Heavy thrust Sidestep → Sidestep 0.6 s 0.4 s 42.6
Lodestar Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 29.7
Last Constellation Thrust with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy lunge Sidestep → Sidestep → Leave the circle → Sidestep 1.4 s 0.4 s 52.5

Hourglass Master

26 techniques. Breathing method: Hourglass Breath. More about this school: Hourglass Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Rewind.
  • First clear teaches: Bind.

Hourglass master: my long thrust replays down the gold lane. Sidestep it and do not step back in.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Grain Cut Sweeping cut Back off or guard 0.25 s 0.3 s 27.0
Second Hand Thrust → Thrust Sidestep → Sidestep 0.6 s 0.35 s 37.8
Pendulum Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.6 s 0.35 s 36.0
Tick Tock Falling cut → Falling cut Sidestep → Sidestep 0.6 s 0.35 s 36.0
Sandfall Dropping cut → Dropping cut Sidestep → Sidestep 0.6 s 0.35 s 34.2
Hour Hand Heavy cleave Sidestep 0.35 s 0.4 s 40.4
Minute Hand Quick thrust → Quick thrust → Quick thrust Sidestep → Sidestep → Sidestep 0.85 s 0.4 s 40.2
Turning Glass Spinning sweeping cut Leave the circle 0.35 s 0.3 s 27.0
Long Hour Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Echo Step Driving cut with a 2-block step in → Sweeping cut Sidestep → Back off or guard 0.7 s 0.35 s 36.0
Dial Sweep Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Noon Bell High sweep → Heavy cleave Crouch → Sidestep 0.6 s 0.4 s 44.9
Midnight Bell Low sweep → High sweep Jump → Crouch 0.6 s 0.35 s 35.1
Sundial Turn Whirl Leave the circle 0.35 s 0.3 s 27.0
Recurrence Reply cut → Reply cut Sidestep → Sidestep 0.6 s 0.35 s 36.0
Hourglass Flip Upward cut → Dropping cut Sidestep → Sidestep 0.6 s 0.35 s 35.1
Dune Clock Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.95 s 0.4 s 45.0
Time Lapse Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 29.7
Paused Blade Rising cut → Heavy thrust Sidestep → Sidestep 0.6 s 0.4 s 42.6
Chime Spiral Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Sand Wake Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Measured Cross Falling cut → Falling cut → Heavy thrust Sidestep → Sidestep → Sidestep 0.95 s 0.4 s 50.5
Eternal Turn Whirl → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Borrowed Hour Thrust with a 2-block step in → Sweeping cut Sidestep → Back off or guard 0.7 s 0.35 s 36.9
Clockwork Chain Thrust → Sweeping cut → Low sweep → Heavy upward cut Sidestep → Back off or guard → Jump → Sidestep 1.3 s 0.4 s 52.5
Last Grain Falling cut with a 2-block step in → Falling cut → Spinning sweeping cut → Heavy cleave Sidestep → Sidestep → Leave the circle → Sidestep 1.4 s 0.4 s 52.5

Crimson Master

26 techniques. Breathing method: Crimson Breath. More about this school: Crimson Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Blood Frenzy.
  • First clear teaches: Infuse.

Crimson master: I bleed to strike four times and heal only when I land. Jump low, duck high, sidestep, then get clear.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
First Blood Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.6 s 0.35 s 36.0
Red Fang Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Vein Cut Falling cut → Falling cut Sidestep → Sidestep 0.6 s 0.35 s 36.0
Heart Strike Heavy thrust Sidestep 0.35 s 0.4 s 36.9
Crimson Tide Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.95 s 0.4 s 45.0
Blood Moon Spinning sweeping cut Leave the circle 0.35 s 0.3 s 27.0
Scarlet Rush Driving cut with a 2-block step in → Quick thrust Sidestep → Sidestep 0.65 s 0.35 s 34.1
Iron Taste Palm strike → Heavy cleave Sidestep → Sidestep 0.6 s 0.4 s 37.7
Bleeding Edge Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Wound Fan Quick sweeping cut → Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard → Back off or guard 0.85 s 0.4 s 38.2
Red Rising Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Pulse Beat Thrust → Quick thrust Sidestep → Sidestep 0.55 s 0.35 s 35.0
Hemorrhage Upward cut → Heavy cleave Sidestep → Sidestep 0.6 s 0.4 s 44.9
Sanguine Wheel Whirl Leave the circle 0.35 s 0.3 s 27.0
Rose Thorn High sweep → Low sweep Crouch → Jump 0.6 s 0.35 s 35.1
Claret Cross Falling cut → Falling cut → Heavy thrust Sidestep → Sidestep → Sidestep 0.95 s 0.4 s 50.5
Fever Drive Driving cut with a 4-block step in Sidestep 0.35 s 0.3 s 27.0
Vermilion Spiral Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Gore Gate Sweeping cut → Sweeping cut → Heavy cleave Back off or guard → Back off or guard → Sidestep 0.95 s 0.4 s 52.4
Blood Rain Plunge → Plunge Sidestep → Sidestep 0.6 s 0.35 s 34.2
Ruby Reply Reply cut → Sweeping cut Sidestep → Back off or guard 0.6 s 0.35 s 36.0
Carmine Hook High sweep → High sweep Crouch → Crouch 0.6 s 0.35 s 36.0
Heartbeat Chain Quick thrust → Quick sweeping cut → Quick thrust → Quick sweeping cut Sidestep → Back off or guard → Sidestep → Back off or guard 1.15 s 0.4 s 43.9
Red Harvest Whirl → Heavy cleave Leave the circle → Sidestep 0.7 s 0.4 s 44.9
Mortal Lunge Thrust with a 2-block step in → Heavy lunge Sidestep → Sidestep 0.7 s 0.4 s 43.5
Last Drop Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave Jump → Sidestep → Leave the circle → Sidestep 1.3 s 0.4 s 52.5

Tide Master

22 techniques. Breathing method: Tide Breath. More about this school: Tide Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Undertow Ring.
  • First clear teaches: Wave.

Tide master: Step inside my wave, then back out before the undertow pulls.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Tide Cut Sweeping cut Back off or guard 0.25 s 0.3 s 27.0
Ebb and Flow Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.6 s 0.35 s 36.0
Spring Tide Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Breakwater Heavy cleave Sidestep 0.35 s 0.4 s 40.4
Foam Needle Thrust → Quick thrust Sidestep → Sidestep 0.55 s 0.35 s 35.0
Undertow Hook Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Rising Swell Rising cut → High sweep Sidestep → Crouch 0.6 s 0.35 s 36.0
Crashing Surf Falling cut → Heavy dropping cut Sidestep → Sidestep 0.6 s 0.4 s 40.2
Whirl of the Deep Whirl Leave the circle 0.35 s 0.3 s 27.0
Neap Reply Reply cut → Sweeping cut Sidestep → Back off or guard 0.6 s 0.35 s 36.0
Coral Lance Thrust with a 2-block step in → Heavy lunge Sidestep → Sidestep 0.7 s 0.4 s 43.5
Spindrift Quick sweeping cut → Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard → Back off or guard 0.85 s 0.4 s 38.2
Tidal Bore Driving cut with a 2-block step in → Thrust Sidestep → Sidestep 0.7 s 0.35 s 36.9
Kelp Snare Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Moon Pull High sweep → Low sweep Crouch → Jump 0.6 s 0.35 s 35.1
Riptide Turn Spinning sweeping cut → Sweeping cut Leave the circle → Back off or guard 0.7 s 0.35 s 36.0
Salt Spray Thrust → Falling cut Sidestep → Sidestep 0.6 s 0.35 s 36.9
Harbour Gate Sweeping cut → Sweeping cut → Heavy cleave Back off or guard → Back off or guard → Sidestep 0.95 s 0.4 s 52.4
Deep Current Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 29.7
Storm Surge Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Leviathan Coil Whirl → Heavy cleave Leave the circle → Sidestep 0.7 s 0.4 s 44.9
Last Tide Thrust with a 2-block step in → Falling cut → Low sweep → Heavy upward cut Sidestep → Sidestep → Jump → Sidestep 1.4 s 0.4 s 52.5

Iron Master

22 techniques. Breathing method: Iron Breath. More about this school: Iron Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Anvil Verdict.
  • First clear teaches: Pierce.

Iron master: Leave the spot my hammer marks, then jump as the anvil rings.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Iron Cut Heavy sweeping cut Back off or guard 0.35 s 0.4 s 35.1
Hammer and Tongs Cleave → Cleave Sidestep → Sidestep 0.6 s 0.35 s 41.4
Bellows Thrust Thrust with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Quench Drop Upward cut → Heavy dropping cut Sidestep → Sidestep 0.6 s 0.4 s 40.2
Rivet Line Thrust → Thrust Sidestep → Sidestep 0.6 s 0.35 s 37.8
Ingot Press Heavy plunge Sidestep 0.35 s 0.4 s 33.3
Temper Turn Spinning sweeping cut Leave the circle 0.35 s 0.3 s 27.0
Slag Sweep Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Plate Breaker Palm strike → Heavy cleave Sidestep → Sidestep 0.6 s 0.4 s 37.7
Mail Cutter Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.95 s 0.4 s 45.0
Crucible Whirl Leave the circle 0.35 s 0.3 s 27.0
Tongs Hook High sweep → Low sweep Crouch → Jump 0.6 s 0.35 s 35.1
Forge Lance Lunge with a 4-block step in Sidestep 0.35 s 0.3 s 28.4
Annealing Reply Reply cut → Heavy thrust Sidestep → Sidestep 0.6 s 0.4 s 42.6
Spark Shower Quick thrust → Quick thrust → Quick thrust Sidestep → Sidestep → Sidestep 0.85 s 0.4 s 40.2
Cold Iron Falling cut → Falling cut Sidestep → Sidestep 0.6 s 0.35 s 36.0
Rampart Breaker Sweeping cut → Heavy cleave Back off or guard → Sidestep 0.6 s 0.4 s 44.9
Smelter Rise Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Riveted Cross Falling cut → Falling cut → Heavy thrust Sidestep → Sidestep → Sidestep 0.95 s 0.4 s 50.5
Blast Furnace Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Steel Verdict Whirl → Sweeping cut Leave the circle → Back off or guard 0.7 s 0.35 s 36.0
Last Ingot Thrust with a 2-block step in → Sweeping cut → Low sweep → Heavy cleave Sidestep → Back off or guard → Jump → Sidestep 1.4 s 0.4 s 52.5

Dune Master

22 techniques. Breathing method: Dune Breath. More about this school: Dune Master.

  • Pace: each wind-up takes 0.25 to 0.35 s. After a technique it stays open for 0.3 to 0.4 s.
  • Signature: Shifting Sands.
  • First clear teaches: Bind.

Dune master: Sidestep my sand lane, then step back into it before the storm.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Grit Cut Sweeping cut Back off or guard 0.25 s 0.3 s 27.0
Sirocco Thrust → Thrust Sidestep → Sidestep 0.6 s 0.35 s 37.8
Mirage Step Lunge with a 2-block step in Sidestep 0.35 s 0.3 s 28.4
Dune Crest Rising cut → High sweep Sidestep → Crouch 0.6 s 0.35 s 36.0
Sand Lash Quick sweeping cut → Quick sweeping cut Back off or guard → Back off or guard 0.55 s 0.35 s 30.6
Dust Needle Thrust → Quick thrust Sidestep → Sidestep 0.55 s 0.35 s 35.0
Scarab Hook Low sweep → Low sweep Jump → Jump 0.6 s 0.35 s 34.2
Sinking Cut Low sweep → Heavy dropping cut Jump → Sidestep 0.6 s 0.4 s 39.3
Haboob Whirl Leave the circle 0.35 s 0.3 s 27.0
Oasis Reply Reply cut → Sweeping cut Sidestep → Back off or guard 0.6 s 0.35 s 36.0
Dry Lightning Driving cut with a 2-block step in → Quick thrust Sidestep → Sidestep 0.65 s 0.35 s 34.1
Caravan Line Sweeping cut → Sweeping cut → Sweeping cut Back off or guard → Back off or guard → Back off or guard 0.95 s 0.4 s 45.0
Dune Slide Falling cut → Low sweep Sidestep → Jump 0.6 s 0.35 s 35.1
Scorpion Tail High sweep → Heavy plunge Crouch → Sidestep 0.6 s 0.4 s 40.2
Dervish Turn Spinning sweeping cut Leave the circle 0.35 s 0.3 s 27.0
Desert Wind Palm strike → Lunge with a 2-block step in Sidestep → Sidestep 0.6 s 0.35 s 29.7
Shifting Dune Low sweep → Upward cut Jump → Sidestep 0.6 s 0.35 s 35.1
Sunbaked Cross Falling cut → Falling cut → Heavy thrust Sidestep → Sidestep → Sidestep 0.95 s 0.4 s 50.5
Simoom Spiral Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.7 s 0.35 s 36.0
Buried Gate Sweeping cut → Sweeping cut → Heavy cleave Back off or guard → Back off or guard → Sidestep 0.95 s 0.4 s 52.4
Erg Storm Whirl → Heavy cleave Leave the circle → Sidestep 0.7 s 0.4 s 44.9
Last Dune Low sweep → Heavy upward cut → Spinning sweeping cut → Heavy cleave Jump → Sidestep → Leave the circle → Sidestep 1.3 s 0.4 s 52.5

Echo Master

23 techniques. Breathing method: Echo Breath. More about this school: Echo Master.

  • Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
  • Signature: Tolling Bell.
  • First clear teaches: Wave.

Echo master: my blows ring twice. Leave the lane before the second toll, then counter.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Ringing Pair Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.4 s 0.35 s 36.0
Struck Bell Falling cut → Falling cut Sidestep → Sidestep 0.4 s 0.35 s 36.0
Low Hum Low sweep → Low sweep Jump → Jump 0.4 s 0.35 s 34.2
Overtone Rising cut → Quick rising cut Sidestep → Sidestep 0.35 s 0.35 s 33.3
Tuning Fork Thrust → Quick thrust Sidestep → Sidestep 0.35 s 0.35 s 35.0
Cadence Sweeping cut → Sweeping cut Back off or guard → Back off or guard 0.4 s 0.35 s 36.0
Reverb Turn Spinning sweeping cut → Sweeping cut Leave the circle → Back off or guard 0.5 s 0.35 s 36.0
Sounding Drop Dropping cut → Dropping cut Sidestep → Sidestep 0.4 s 0.35 s 34.2
Chime Point Thrust with a 2-block step in → Reply cut Sidestep → Sidestep 0.5 s 0.35 s 36.9
Rolling Peal Whirl → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Hush Cut High sweep → High sweep Crouch → Crouch 0.4 s 0.35 s 36.0
Counter Melody Reply cut → Quick reply cut Sidestep → Sidestep 0.35 s 0.35 s 33.3
Resonant Palm Palm strike → Palm strike Sidestep → Sidestep 0.4 s 0.35 s 21.6
Grace Note Upward cut → Quick dropping cut Sidestep → Sidestep 0.35 s 0.35 s 32.5
Tremolo Falling cut → Quick falling cut Sidestep → Sidestep 0.35 s 0.35 s 33.3
Sympathetic Cut Cleave → Cleave Sidestep → Sidestep 0.4 s 0.35 s 41.4
Drumroll Lunge with a 2-block step in → Quick lunge Sidestep → Sidestep 0.45 s 0.35 s 35.0
Dissonance Low sweep → High sweep Jump → Crouch 0.4 s 0.35 s 35.1
Refrain Driving cut → Driving cut Sidestep → Sidestep 0.4 s 0.35 s 36.0
Breath Note Plunge → Quick plunge Sidestep → Sidestep 0.35 s 0.35 s 31.6
Descant High sweep → Quick upward cut Crouch → Sidestep 0.35 s 0.35 s 33.3
Harmonic Wheel Spinning thrust → Whirl Leave the circle → Leave the circle 0.6 s 0.35 s 36.9
Tolling Bell (signature) Thrust → Reply cut Leave the lane! It tolls twice. If it catches you: Nausea 0.4 s 0.35 s 36.9

Dawn Master

23 techniques. Breathing method: Dawn Breath. More about this school: Dawn Master.

  • Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
  • Signature: Noon Glare.
  • First clear teaches: Ward.

Dawn master: when my sun gathers, turn your eyes away. Then dodge and counter.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
First Ray Rising cut → Rising cut Sidestep → Sidestep 0.4 s 0.35 s 39.6
Sunbeam Thrust → Thrust Sidestep → Sidestep 0.4 s 0.35 s 41.6
Daybreak Cut Low sweep → Upward cut Jump → Sidestep 0.4 s 0.35 s 38.6
Halo Turn Whirl → Sweeping cut Leave the circle → Back off or guard 0.5 s 0.35 s 39.6
Morning Star Falling cut → Quick falling cut Sidestep → Sidestep 0.35 s 0.35 s 36.6
Gilded Arc Sweeping cut → Falling cut Back off or guard → Sidestep 0.4 s 0.35 s 39.6
Lantern Thrust Thrust with a 2-block step in → Quick thrust Sidestep → Sidestep 0.45 s 0.35 s 38.5
Zenith Drop High sweep → Dropping cut Crouch → Sidestep 0.4 s 0.35 s 38.6
Aurora Sweep Sweeping cut → Quick sweeping cut Back off or guard → Back off or guard 0.35 s 0.35 s 36.6
Rose Petal Palm strike → Quick palm strike Sidestep → Sidestep 0.35 s 0.35 s 22.0
Glint Upward cut → Upward cut Sidestep → Sidestep 0.4 s 0.35 s 39.6
Sunspot Plunge → Rising cut Sidestep → Sidestep 0.4 s 0.35 s 38.6
Prism Cut Cleave → Quick sweeping cut Sidestep → Back off or guard 0.35 s 0.35 s 39.6
Dawn Chorus Spinning sweeping cut → Quick sweeping cut Leave the circle → Back off or guard 0.45 s 0.35 s 36.6
Bright Reply Reply cut → Thrust Sidestep → Sidestep 0.4 s 0.35 s 40.6
Solar Lunge Lunge with a 2-block step in → Lunge Sidestep → Sidestep 0.5 s 0.35 s 41.6
Meridian Dropping cut → Quick dropping cut Sidestep → Sidestep 0.35 s 0.35 s 34.8
Corona Spinning thrust → Whirl Leave the circle → Leave the circle 0.6 s 0.35 s 40.6
Radiant Step Rising cut with a 2-block step in → Quick rising cut Sidestep → Sidestep 0.45 s 0.35 s 36.6
Crown of Morning Low sweep → Quick high sweep Jump → Crouch 0.35 s 0.35 s 35.6
White Gold Driving cut → Quick falling cut Sidestep → Sidestep 0.35 s 0.35 s 36.6
Rosy Fingers Falling cut → Upward cut Sidestep → Sidestep 0.4 s 0.35 s 39.6
Noon Glare (signature) Rising cut → High sweep Look away from the light. If it catches you: Blindness 0.4 s 0.35 s 39.6

Venom Master

23 techniques. Breathing method: Venom Breath. More about this school: Venom Master.

  • Pace: each wind-up takes 0.1 to 0.35 s. After a technique it stays open for 0.35 s.
  • Signature: Serpent Coil.
  • First clear teaches: Bind.

Venom master: my coil closes on all sides but one. Find the gap, then counter.

Technique Strikes, in order Answers Last hit lands Recovery Base damage
Twin Fangs Lunge with a 2-block step in → Quick lunge Sidestep → Sidestep 0.45 s 0.35 s 35.0
Viper Bite Thrust → Quick thrust Sidestep → Sidestep 0.35 s 0.35 s 35.0
Asp Sweep Low sweep → Quick low sweep Jump → Jump 0.35 s 0.35 s 31.6
Coil and Strike Whirl → Quick thrust Leave the circle → Sidestep 0.45 s 0.35 s 34.1
Adder Rise Low sweep → Quick upward cut Jump → Sidestep 0.35 s 0.35 s 32.4
Mamba Rush Driving cut with a 2-block step in → Quick driving cut Sidestep → Sidestep 0.45 s 0.35 s 33.3
Sidewinder Sweeping cut → Quick sweeping cut Back off or guard → Back off or guard 0.35 s 0.35 s 33.3
Cobra Hood High sweep → Dropping cut Crouch → Sidestep 0.4 s 0.35 s 35.1
Pit Viper Plunge → Quick thrust Sidestep → Sidestep 0.35 s 0.35 s 33.2
Constrictor Spinning sweeping cut → Spinning sweeping cut Leave the circle → Leave the circle 0.6 s 0.35 s 36.0
Scale Shed Sweeping cut → Quick low sweep Back off or guard → Jump 0.35 s 0.35 s 32.5
Fang and Tail Thrust → Low sweep Sidestep → Jump 0.4 s 0.35 s 36.0
Forked Tongue Reply cut → Quick reply cut Sidestep → Sidestep 0.35 s 0.35 s 33.3
Hooded Reply Reply cut → Rising cut Sidestep → Sidestep 0.4 s 0.35 s 36.0
Basilisk Gaze High sweep → Quick thrust Crouch → Sidestep 0.35 s 0.35 s 34.1
Venom Drip Dropping cut → Quick dropping cut Sidestep → Sidestep 0.35 s 0.35 s 31.6
Slither Cut Low sweep with a 2-block step in → Low sweep Jump → Jump 0.5 s 0.35 s 34.2
Rattlesnake Falling cut → Quick falling cut Sidestep → Sidestep 0.35 s 0.35 s 33.3
Hydra Snap Palm strike → Quick thrust Sidestep → Sidestep 0.35 s 0.35 s 26.9
Jungle Strike Cleave → Quick low sweep Sidestep → Jump 0.35 s 0.35 s 35.2
Nest Guard Upward cut → Sweeping cut Sidestep → Back off or guard 0.4 s 0.35 s 36.0
King Cobra Thrust with a 2-block step in → Thrust Sidestep → Sidestep 0.5 s 0.35 s 37.8
Serpent Coil (signature) Whirl → Whirl Find the gap in the coil. If it catches you: Poison 0.6 s 0.35 s 36.0

Type to find a guide, rune or recipe.