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The Fusion Altar

The Fusion Altar turns spare runes into stronger ones, new ones, or a whole spell in a single rune.

Craft it from 4 Amethyst Blocks, 4 Deepslate Tiles and a Lodestone: tiles in the corners, amethyst on the sides, the lodestone in the middle.

Use it: right-click it, put runes in the three sockets round the middle and a catalyst in the middle socket. The altar shows what it will make and what it costs; press Fuse. You pay in XP levels (free in Creative). Take the result out before the next fusion.

Put in Middle socket You get XP levels
Three copies of one effect, same rank Nothing The next rank 2 for II, 5 for III
Two effects Amethyst Shard A fused rune: one of 55 element fusions or 40 signatures 3
Two effects or weaves, up to 8 effects in all Amethyst Block An exact weave that keeps every effect 3 per extra effect
A Blank Rune, then pick a spell String A Knot holding the whole spell 1 per rune, at least 2

To imprint your awakened innate, sneak and use a Blank Rune on the altar. It costs the blank and 3 XP levels.

Reagents

Reagents come from the residues that big magic leaves on the world. Lay one in the free third socket while two effects fuse or weave, and it changes the result. It’s used up with the fusion.

Reagent Does
Cinder Ash Keeps the higher of the two ranks
Everfrost Shard Half the XP levels (rounded up)
Fulgurite Shard A rank I result comes out rank II
Bottled Gale A signature pair makes its elements’ fusion instead
Geode Grit The amethyst stays on the altar
Wildbloom Petal Two of the result
Hollow Dust The lower-tier rune stays on the altar
Star Dust One rank higher, for 3 more XP levels
Hourglass Sand No XP for a fusion you’ve made before
Sanguine Bead Up to 6 XP levels paid in health instead

The panel says what a reagent will do, and refuses one that would change nothing, so it’s never wasted.

More

Page What’s there
Ranks Making runes stronger at the same mana
Combining Every fused rune and signature, and exact weaving
Knots Tying a whole spell into one rune
Field Signatures Six signatures for farming, supplies and helping allies
Expedition Signatures Twelve signatures for travel, chests and countering projectiles
Physical magic Weaving and terrain magic
Troubleshooting When the altar won’t fuse

Type to find a guide, rune or recipe.