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Advancements

The Wildercord advancement tab, on dark indigo stone bricks, with rune-shaped icons in branching rows

Wildercord has its own advancement tab. It leads you from your first Blank Rune to the 20th Heart Circle, the dungeon bosses and the 56 sites of the wider world. Most advancements give experience; some also give Blank Runes and Mana Crystals.

  1. Reading this page
  2. The root
  3. Cords
  4. Casting
  5. Shields and imbuing
  6. Heart Circles
  7. Discovery
  8. The Fusion Altar
  9. The world
  10. Aura and the blade
  11. Cooking
  12. Sites
    1. Sword Master halls
    2. Mines
    3. Farms
    4. Roadside places
    5. Water
    6. The wilds
  13. Totals

Reading this page

  • Kind: a task (square frame), a goal (rounded frame) or a challenge (spiked frame, with a fanfare). Hidden ones stay out of sight until you earn them.
  • Reward: experience points, and sometimes items: 8 Blank Runes, a Mana Crystal or 3 Mana Crystals.
  • After is the advancement it branches from. You can earn them in any order.
  • Most come from a feat or another Grimoire entry. If you already did the thing in an older world, you get it when you next join.

The root

Advancement Needs Reward
Wildercord Craft a Blank Rune, or wear a Cord none

Cords

Advancement Kind After Needs Reward
Tied On task Wildercord Wear a Twine Cord in the slot above your offhand 10 XP
Copper Wire task Tied On Wear a Copper Cord 20 XP
Singing Stone goal Copper Wire Wear an Amethyst Cord 50 XP
Echoes of the Deep goal Singing Stone Wear an Echo Cord 100 XP, 8 Blank Runes

A better Cord also counts for the ones before it: put on an Echo Cord and you get all four. See Cords.

Casting

Advancement Kind After Needs Reward
First Words task Tied On Cast a spell from your Cord 10 XP
Full Charge task First Words Hold the cast key until a spell is fully charged, then let it go 15 XP
In Rhythm task Full Charge Chain three casts, each just as the last comes off cooldown 25 XP
Mouthful task First Words Cast a spell of six runes or more 15 XP
Long Incantation goal Mouthful Slay a monster with a spell of six runes or more 50 XP
Overcast task First Words Crack a Heart Circle to cast a spell you can’t pay for 25 XP
Wild Magic task First Words Overcast a spell and watch it twist into something else 25 XP
Second Nature task First Words Keep a passive spell running 25 XP
Spell Collision task First Words Shoot an enemy’s spell out of the air with your own 25 XP
Leaning task First Words Grow one affinity so far past the rest that your magic leans toward it 25 XP
Scribe task First Words Inscribe a spell onto a scroll from the Cord screen 15 XP
Chorus task First Words Cast the same spell with other casters at the same moment 30 XP

See Casting, Passives, Overcasting and Wild Magic and Chorus.

Shields and imbuing

Advancement Kind After Needs Reward
Spellguard task First Words Stop a spell with your Shield 20 XP
Parry task Spellguard Raise a Shield at the last moment and turn a spell back on its caster 25 XP
Shieldbreaker task Spellguard Shatter a Shield with a stronger spell 25 XP
Imbuer task First Words Imbue a spell into an item or a block 20 XP
Tripwire task Imbuer Have one of your glyphs go off 25 XP

See Shields and Parrying and Imbuing and Glyphs.

Heart Circles

Advancement Kind After Needs Reward
Heartbeat task First Words Form your 1st Heart Circle: meditate once your heart is ready 20 XP
Deeper Wells task Heartbeat Form your 2nd Heart Circle 30 XP
Mana Skin task Deeper Wells Form your 3rd Heart Circle 40 XP
Turning as One task Mana Skin Form your 4th Heart Circle 50 XP
Flow goal Turning as One Form your 5th Heart Circle 75 XP
Brighter Still goal Flow Form your 6th Heart Circle 100 XP, 8 Blank Runes
Overflow goal Brighter Still Form your 7th Heart Circle 150 XP, a Mana Crystal
Archmage challenge Overflow Form your 8th Heart Circle and become an Archmage 500 XP, 3 Mana Crystals
Widening Horizon goal Archmage Form your 9th Heart Circle 100 XP
Forged Heart goal Widening Horizon Form your 10th Heart Circle 125 XP
Woven Wisdom goal Forged Heart Form your 11th Heart Circle 150 XP
Ocean Within goal Woven Wisdom Form your 12th Heart Circle 175 XP
Boundless Study goal Ocean Within Form your 13th Heart Circle 200 XP
Starheart goal Boundless Study Form your 14th Heart Circle 225 XP
Living Grimoire goal Starheart Form your 15th Heart Circle 250 XP
Rooted Heart goal Living Grimoire Form your 16th Heart Circle 275 XP
Prismatic Heart goal Rooted Heart Form your 17th Heart Circle 300 XP
Stormheart goal Prismatic Heart Form your 18th Heart Circle 325 XP
Convergence goal Stormheart Form your 19th Heart Circle 350 XP
Master Heart challenge Convergence Form your 20th Heart Circle: the Master Heart 1,000 XP, 3 Mana Crystals
Awakening task Heartbeat Awaken your innate rune at the 1st Circle 25 XP
Mirrorfrost task, hidden Awakening Turn an enemy’s own spell back on them 50 XP

Mirrorfrost can only be earned with the innate rune of the same name. See Heart Circles.

Discovery

Advancement Kind After Needs Reward
Lettered task Wildercord Know 10 runes 10 XP
Well Read goal Lettered Know 50 runes 50 XP
Walking Codex goal Well Read Know 100 runes 100 XP, 8 Blank Runes
Every Word challenge Walking Codex Know every rune you can find or make, and your own innate one 500 XP, 3 Mana Crystals
Shatter task Lettered Hit a frozen foe with fire and shatter the ice 15 XP
Conduct task Lettered Strike a wet foe with storm magic 15 XP
Wildfire task Lettered Set fire to a foe the wind has just thrown 15 XP
Implode task Lettered Blast enemies that have just been pulled together 15 XP
Collapse task Lettered Repel enemies that have just been pulled in 15 XP
Overload task Lettered Strike a burning foe with storm magic and blow its flames apart 15 XP
Fracture task Lettered Crack a frozen foe with earth magic 15 XP
Blight task Lettered Strike a foe that void has shadowed with life magic, and let the rot spread 15 XP
Unweave task Lettered Strike a foe carrying two marks or more with arcane magic 15 XP
Rupture task Lettered Strike a bleeding foe with wind magic 15 XP
Elapse task Lettered Strike a burning, poisoned or withering foe with time magic 15 XP
Chain Reaction goal Lettered Set off every element reaction 100 XP, 8 Blank Runes
Marginalia task Lettered Read the riddle on a Torn Page 15 XP
Hidden Words goal, hidden Marginalia Find a secret spell 50 XP
Nothing Left Unsaid challenge, hidden Hidden Words Find every secret spell 300 XP, 3 Mana Crystals
Every Page Filled challenge, hidden Nothing Left Unsaid Fill the Grimoire: every reaction and secret spell, and every feat any caster can earn alone 500 XP, 3 Mana Crystals, 8 Blank Runes
  • Knowing runes means runes learned into your Codex. Knots don’t count.
  • Every Word wants every craftable rune, every rune of the world and every fused rune (signature fusions included), plus your own innate rune. Other players’ innate runes don’t count. See the Rune Codex.
  • Chain Reaction wants all eleven reactions in your Grimoire.
  • Every Page Filled wants all 11 reactions, all 10 secret spells and every feat except Mirrorfrost, Unison, Domain Clash and Chorus. See The Grimoire and Feats.

See Element Reactions and Secret Spells.

The Fusion Altar

Advancement Kind After Needs Reward
Honed task Lettered Rank up a rune at the Fusion Altar 20 XP
Fusion task Honed Fuse two effects into a new one at the Fusion Altar 25 XP
Knotted goal Fusion Tie a whole spell into one rune 50 XP
Signature task Fusion Fuse two particular effects into a signature rune of their own 30 XP
Hallmarks goal Signature Find 5 signature fusions 75 XP, 8 Blank Runes

See The Fusion Altar and Signature fusions.

The world

Advancement Kind After Needs Reward
Ley Walker task Wildercord Stand on a ley line, where the world’s mana runs close to the surface 10 XP
Wellkeeper task Ley Walker Wake a Wellstone by setting it on a ley line 30 XP
Crossroads task Ley Walker Stand where two ley lines cross, a place of power 25 XP
Lasting Mark task Ley Walker Harvest a residue that big magic left on the world 20 XP
Kindred task Ley Walker Bond with a wisp 25 XP
Menagerie challenge Kindred Bond with a wisp of every element 150 XP
Stormcaller task Ley Walker Cast 20 spells under a mana storm 30 XP
Stargazer goal Ley Walker Loot a Fallen Star 40 XP
Reeled In task Ley Walker Fish a rune out of open water 20 XP
The Buried Library task Ley Walker Find an Archive 25 XP
Sealbreaker task The Buried Library Open a Rune Seal door in an Archive 30 XP
The Last Page challenge Sealbreaker Defeat the Archivist 500 XP, 3 Mana Crystals
Tempered challenge The Last Page Defeat the Cinder Warden in its Ember Sanctum 300 XP
Starbreaker challenge The Last Page Defeat the Star-Eater in its Astral Observatory 300 XP
Low Tide challenge The Last Page Defeat the Tide Scribe in its Drowned Scriptorium 300 XP
Heartwood challenge The Last Page Prune the Root Guardian and defeat it in the Rootbound Maze 300 XP
Grounded challenge The Last Page Ground the Storm Conductor and defeat it in the Storm Spire 300 XP
Icebridge task Shatter Walk across water you froze with a spell 15 XP
Conductor task Conduct Shock five creatures at once through the water they stand in 25 XP
Runebreaker task Wildercord Slay a Runebound, a monster that casts spells 15 XP
Adept’s End goal Runebreaker Slay a Runebound Adept 50 XP
Riftwarden goal Runebreaker Close a rift 50 XP
Domain Clash goal Runebreaker Shatter another caster’s Domain with your own 50 XP
Unison goal Runebreaker Strike a foe with another element at the same moment as another caster 50 XP

See Ley Lines and the Wellstone, Root Guardian and Storm Conductor, Familiars, World Events, The Archive, Runebound, Magic in the World and Playing Together.

Aura and the blade

Advancement Kind After Needs Reward
First Breath task Wildercord Learn a breathing method and wake your aura 25 XP
Bonded Blade task First Breath Bond a blade to your aura 30 XP
Not a Scratch task First Breath Turn a blow aside with a perfect guard 25 XP
Flow task First Breath Break through to Flow 50 XP
Edge goal Flow Break through to Edge 150 XP, 1 Mana Crystal
Form goal Edge Break through to Form 300 XP, 3 Mana Crystals
Dominion goal Form Spread your aura over the ground around you 75 XP
Sovereign challenge Form Break through to Sovereign 1,000 XP, 3 Mana Crystals
The Sixteen challenge Form Beat every Sword Master back to back in the Gauntlet 2,000 XP, 3 Mana Crystals

Cooking

Advancement Kind After Needs Reward
Something on the Fire task Wildercord Craft a Camp Pot 10 XP
Square Meal task Something on the Fire Eat a meal cooked in a Camp Pot 20 XP
A Feast Fit for an Archmage goal Square Meal Eat an Archmage’s Feast 100 XP

Sites

Every site advancement is a task. You earn it by walking into the site.

Sword Master halls

Advancement After Needs Reward
Forge Dojo Wildercord Find a Master dojo in the badlands 30 XP
Quarry Hall Wildercord Find a Master hall among the stony hills 30 XP
Resonance Chamber Wildercord Find the deep Master chamber under the bell 30 XP
Root Temple Wildercord Find a Master temple wrapped in roots 30 XP
Star Terrace Wildercord Find the Master terrace that reads the stars 30 XP
Sundial Court Wildercord Find a Master court in the desert 30 XP
Waterfall Shrine Wildercord Find the frozen fall of a Master shrine 30 XP
Wind Gate Wildercord Find the Master gate on the windswept heights 30 XP

See Master Halls and Shrines.

Mines

Advancement After Needs Reward
Hillside Mine Ley Walker Find a Hillside Mine 20 XP
Basalt Foundry Hillside Mine Find a Basalt Foundry in the Nether 20 XP
Collapsed Delve Hillside Mine Find a Collapsed Delve 20 XP
Crystal Survey Lab Hillside Mine Find a Crystal Survey Lab in a buried geode 20 XP
Deepslate Vault Hillside Mine Find a Deepslate Vault far below the ground 35 XP
Mountain Forge Hall Hillside Mine Find a Mountain Forge Hall 35 XP
Miner’s Rest Hillside Mine Find a Miner’s Rest on a cliff edge 20 XP
Prospector’s Camp Hillside Mine Find a Prospector’s Camp in the badlands 20 XP
The Quiet Eye Ley Walker Find a Belowkeeper Bell Sanctum in the Belowkeeper Hollows 20 XP
Where the Hollows Listen Ley Walker Find a Belowkeeper Listening Station and its Glowcap basin in the Belowkeeper Hollows 20 XP

See Mines, Forges and Crystals and Belowkeeper Hollows.

Farms

Advancement After Needs Reward
Country Roads Ley Walker Find a farmstead, an orchard, an apiary or another working place in the wild 10 XP
Smoke and Honey Country Roads Find a beekeeper’s apiary 20 XP
Harvest Home Country Roads Find a granary and its harvest shrine 20 XP
Simples Country Roads Find an herbalist’s cottage 20 XP
Down Among the Caps Country Roads Find a sunken mushroom ring 20 XP
Behind the Wall Country Roads Find a walled orchard 20 XP
Do Not Linger Country Roads Find an abandoned scarecrow field 20 XP
Count the Flock Country Roads Find a shepherd’s hut 20 XP
Grist for the Mill Country Roads Find a windmill farmstead 20 XP

See Farmstead Sites.

Roadside places

Advancement After Needs Reward
Wayfarer Inn Ley Walker Find a wayfarer inn at a crossroads 20 XP
Broken Bridge Wayfarer Inn Find a broken bridge over a creek 20 XP
Caravan Camp Wayfarer Inn Find a caravan camp on the road 20 XP
Cartographer’s Hut Wayfarer Inn Find a cartographer’s hut 20 XP
Keeper of the Cairns Ley Walker Find a Highland Cairn Lodge and its leeward Windreed terrace in the Windscar Highlands 20 XP
The High Meridian Ley Walker Find a Highland Survey Ring on the Windscar ridges 20 XP
Rune Library Wayfarer Inn Find a roadside rune library 20 XP
Standing Stones Wayfarer Inn Find a ring of standing stones 20 XP
Vow Circle Wayfarer Inn Find a vow circle shrine 20 XP
Watchtower Wayfarer Inn Find a road watchtower 20 XP

See Roadside Sites and Windscar Highlands.

Water

Advancement After Needs Reward
Through the Ice Ley Walker Find an ice fishing camp on frozen water 20 XP
Keeper of the Light Ley Walker Find a lighthouse on the shore 20 XP
Cast a Wide Net Ley Walker Find the net-weavers’ huts in a mangrove swamp 20 XP
Safe Harbour Ley Walker Find a pier and boathouse on the shore 20 XP
Smoke on the Water Ley Walker Find a smokehouse on stilts over a swamp or river 20 XP
Keeper of the Crossing Ley Walker Find a Tideward survey house in the Luminous Reedlands 20 XP
The Last Crossing Ley Walker Find the old ferry basin in the Luminous Reedlands 20 XP
Shrine of the Tide Ley Walker Find the shrine on the floor of a warm sea 20 XP
Pools Left by the Tide Ley Walker Find a tidepool grotto on a stony shore 20 XP
Run of the Mill Ley Walker Find a watermill on a river bank 20 XP

See Water Sites.

The wilds

Advancement After Needs Reward
Keeper of the Kilns Ley Walker Find an Emberwood Charcoal Yard and its Cinder Fern ash bed in the Emberwood Reach 20 XP
The Cooled Kiln Ley Walker Find an Emberwood Kiln Court in the Emberwood Reach 20 XP
First Light The Buried Library Find a Dawn Pavilion in a cherry grove 20 XP
Shifting Sands The Buried Library Find a Dune Temple in the desert 20 XP
Listening In The Buried Library Find an Echo Post in the deep dark 20 XP
Fire on the Tower The Buried Library Find an Ember Outpost in the Nether 20 XP
The Last Gate The Buried Library Find an Iron Gatehouse in the badlands 20 XP
The Cold Bell The Buried Library Find a Rime Monastery in the snow 20 XP
Poison Darts The Buried Library Find a Venom Ziggurat in the jungle 20 XP
Light at the Edge The Buried Library Find a Void Lantern on the End’s outer islands 20 XP

See Wild Places and Emberwood Reach.

Totals

162 visible advancements, counting the root. Recipe-unlock bookkeeping is excluded.

  Count
Tasks 116
Goals 32
Challenges 14
Hidden 4
Experience for all of them 14,770
Blank Runes 48 (six stacks of 8)
Mana Crystals 29

Type to find a guide, rune or recipe.