Advancements

Wildercord has its own advancement tab. It leads you from your first Blank Rune to the 20th Heart
Circle, the dungeon bosses and the 56 sites of the wider world. Most advancements give experience; some also give Blank Runes and Mana
Crystals.
- Reading this page
- The root
- Cords
- Casting
- Shields and imbuing
- Heart Circles
- Discovery
- The Fusion Altar
- The world
- Aura and the blade
- Cooking
- Sites
- Sword Master halls
- Mines
- Farms
- Roadside places
- Water
- The wilds
- Totals
Reading this page
- Kind: a task (square frame), a goal (rounded frame) or a challenge (spiked frame, with a
fanfare). Hidden ones stay out of sight until you earn them.
- Reward: experience points, and sometimes items: 8 Blank Runes, a Mana Crystal or 3 Mana
Crystals.
- After is the advancement it branches from. You can earn them in any order.
- Most come from a feat or another Grimoire entry. If
you already did the thing in an older world, you get it when you next join.
The root
| Advancement |
Needs |
Reward |
| Wildercord |
Craft a Blank Rune, or wear a Cord |
none |
Cords
| Advancement |
Kind |
After |
Needs |
Reward |
| Tied On |
task |
Wildercord |
Wear a Twine Cord in the slot above your offhand |
10 XP |
| Copper Wire |
task |
Tied On |
Wear a Copper Cord |
20 XP |
| Singing Stone |
goal |
Copper Wire |
Wear an Amethyst Cord |
50 XP |
| Echoes of the Deep |
goal |
Singing Stone |
Wear an Echo Cord |
100 XP, 8 Blank Runes |
A better Cord also counts for the ones before it: put on an Echo Cord and you get all four. See
Cords.
Casting
| Advancement |
Kind |
After |
Needs |
Reward |
| First Words |
task |
Tied On |
Cast a spell from your Cord |
10 XP |
| Full Charge |
task |
First Words |
Hold the cast key until a spell is fully charged, then let it go |
15 XP |
| In Rhythm |
task |
Full Charge |
Chain three casts, each just as the last comes off cooldown |
25 XP |
| Mouthful |
task |
First Words |
Cast a spell of six runes or more |
15 XP |
| Long Incantation |
goal |
Mouthful |
Slay a monster with a spell of six runes or more |
50 XP |
| Overcast |
task |
First Words |
Crack a Heart Circle to cast a spell you can’t pay for |
25 XP |
| Wild Magic |
task |
First Words |
Overcast a spell and watch it twist into something else |
25 XP |
| Second Nature |
task |
First Words |
Keep a passive spell running |
25 XP |
| Spell Collision |
task |
First Words |
Shoot an enemy’s spell out of the air with your own |
25 XP |
| Leaning |
task |
First Words |
Grow one affinity so far past the rest that your magic leans toward it |
25 XP |
| Scribe |
task |
First Words |
Inscribe a spell onto a scroll from the Cord screen |
15 XP |
| Chorus |
task |
First Words |
Cast the same spell with other casters at the same moment |
30 XP |
See Casting, Passives,
Overcasting and Wild Magic and
Chorus.
Shields and imbuing
| Advancement |
Kind |
After |
Needs |
Reward |
| Spellguard |
task |
First Words |
Stop a spell with your Shield |
20 XP |
| Parry |
task |
Spellguard |
Raise a Shield at the last moment and turn a spell back on its caster |
25 XP |
| Shieldbreaker |
task |
Spellguard |
Shatter a Shield with a stronger spell |
25 XP |
| Imbuer |
task |
First Words |
Imbue a spell into an item or a block |
20 XP |
| Tripwire |
task |
Imbuer |
Have one of your glyphs go off |
25 XP |
See Shields and Parrying and
Imbuing and Glyphs.
Heart Circles
| Advancement |
Kind |
After |
Needs |
Reward |
| Heartbeat |
task |
First Words |
Form your 1st Heart Circle: meditate once your heart is ready |
20 XP |
| Deeper Wells |
task |
Heartbeat |
Form your 2nd Heart Circle |
30 XP |
| Mana Skin |
task |
Deeper Wells |
Form your 3rd Heart Circle |
40 XP |
| Turning as One |
task |
Mana Skin |
Form your 4th Heart Circle |
50 XP |
| Flow |
goal |
Turning as One |
Form your 5th Heart Circle |
75 XP |
| Brighter Still |
goal |
Flow |
Form your 6th Heart Circle |
100 XP, 8 Blank Runes |
| Overflow |
goal |
Brighter Still |
Form your 7th Heart Circle |
150 XP, a Mana Crystal |
| Archmage |
challenge |
Overflow |
Form your 8th Heart Circle and become an Archmage |
500 XP, 3 Mana Crystals |
| Widening Horizon |
goal |
Archmage |
Form your 9th Heart Circle |
100 XP |
| Forged Heart |
goal |
Widening Horizon |
Form your 10th Heart Circle |
125 XP |
| Woven Wisdom |
goal |
Forged Heart |
Form your 11th Heart Circle |
150 XP |
| Ocean Within |
goal |
Woven Wisdom |
Form your 12th Heart Circle |
175 XP |
| Boundless Study |
goal |
Ocean Within |
Form your 13th Heart Circle |
200 XP |
| Starheart |
goal |
Boundless Study |
Form your 14th Heart Circle |
225 XP |
| Living Grimoire |
goal |
Starheart |
Form your 15th Heart Circle |
250 XP |
| Rooted Heart |
goal |
Living Grimoire |
Form your 16th Heart Circle |
275 XP |
| Prismatic Heart |
goal |
Rooted Heart |
Form your 17th Heart Circle |
300 XP |
| Stormheart |
goal |
Prismatic Heart |
Form your 18th Heart Circle |
325 XP |
| Convergence |
goal |
Stormheart |
Form your 19th Heart Circle |
350 XP |
| Master Heart |
challenge |
Convergence |
Form your 20th Heart Circle: the Master Heart |
1,000 XP, 3 Mana Crystals |
| Awakening |
task |
Heartbeat |
Awaken your innate rune at the 1st Circle |
25 XP |
| Mirrorfrost |
task, hidden |
Awakening |
Turn an enemy’s own spell back on them |
50 XP |
Mirrorfrost can only be earned with the innate rune of the same name. See
Heart Circles.
Discovery
| Advancement |
Kind |
After |
Needs |
Reward |
| Lettered |
task |
Wildercord |
Know 10 runes |
10 XP |
| Well Read |
goal |
Lettered |
Know 50 runes |
50 XP |
| Walking Codex |
goal |
Well Read |
Know 100 runes |
100 XP, 8 Blank Runes |
| Every Word |
challenge |
Walking Codex |
Know every rune you can find or make, and your own innate one |
500 XP, 3 Mana Crystals |
| Shatter |
task |
Lettered |
Hit a frozen foe with fire and shatter the ice |
15 XP |
| Conduct |
task |
Lettered |
Strike a wet foe with storm magic |
15 XP |
| Wildfire |
task |
Lettered |
Set fire to a foe the wind has just thrown |
15 XP |
| Implode |
task |
Lettered |
Blast enemies that have just been pulled together |
15 XP |
| Collapse |
task |
Lettered |
Repel enemies that have just been pulled in |
15 XP |
| Overload |
task |
Lettered |
Strike a burning foe with storm magic and blow its flames apart |
15 XP |
| Fracture |
task |
Lettered |
Crack a frozen foe with earth magic |
15 XP |
| Blight |
task |
Lettered |
Strike a foe that void has shadowed with life magic, and let the rot spread |
15 XP |
| Unweave |
task |
Lettered |
Strike a foe carrying two marks or more with arcane magic |
15 XP |
| Rupture |
task |
Lettered |
Strike a bleeding foe with wind magic |
15 XP |
| Elapse |
task |
Lettered |
Strike a burning, poisoned or withering foe with time magic |
15 XP |
| Chain Reaction |
goal |
Lettered |
Set off every element reaction |
100 XP, 8 Blank Runes |
| Marginalia |
task |
Lettered |
Read the riddle on a Torn Page |
15 XP |
| Hidden Words |
goal, hidden |
Marginalia |
Find a secret spell |
50 XP |
| Nothing Left Unsaid |
challenge, hidden |
Hidden Words |
Find every secret spell |
300 XP, 3 Mana Crystals |
| Every Page Filled |
challenge, hidden |
Nothing Left Unsaid |
Fill the Grimoire: every reaction and secret spell, and every feat any caster can earn alone |
500 XP, 3 Mana Crystals, 8 Blank Runes |
- Knowing runes means runes learned into your Codex. Knots don’t count.
- Every Word wants every craftable rune, every rune of the world and every fused rune (signature
fusions included), plus your own innate rune. Other players’ innate runes don’t count. See the
Rune Codex.
- Chain Reaction wants all eleven reactions in your Grimoire.
- Every Page Filled wants all 11 reactions, all 10 secret spells and every feat except Mirrorfrost,
Unison, Domain Clash and Chorus. See The Grimoire and Feats.
See Element Reactions and
Secret Spells.
The Fusion Altar
| Advancement |
Kind |
After |
Needs |
Reward |
| Honed |
task |
Lettered |
Rank up a rune at the Fusion Altar |
20 XP |
| Fusion |
task |
Honed |
Fuse two effects into a new one at the Fusion Altar |
25 XP |
| Knotted |
goal |
Fusion |
Tie a whole spell into one rune |
50 XP |
| Signature |
task |
Fusion |
Fuse two particular effects into a signature rune of their own |
30 XP |
| Hallmarks |
goal |
Signature |
Find 5 signature fusions |
75 XP, 8 Blank Runes |
See The Fusion Altar and
Signature fusions.
The world
| Advancement |
Kind |
After |
Needs |
Reward |
| Ley Walker |
task |
Wildercord |
Stand on a ley line, where the world’s mana runs close to the surface |
10 XP |
| Wellkeeper |
task |
Ley Walker |
Wake a Wellstone by setting it on a ley line |
30 XP |
| Crossroads |
task |
Ley Walker |
Stand where two ley lines cross, a place of power |
25 XP |
| Lasting Mark |
task |
Ley Walker |
Harvest a residue that big magic left on the world |
20 XP |
| Kindred |
task |
Ley Walker |
Bond with a wisp |
25 XP |
| Menagerie |
challenge |
Kindred |
Bond with a wisp of every element |
150 XP |
| Stormcaller |
task |
Ley Walker |
Cast 20 spells under a mana storm |
30 XP |
| Stargazer |
goal |
Ley Walker |
Loot a Fallen Star |
40 XP |
| Reeled In |
task |
Ley Walker |
Fish a rune out of open water |
20 XP |
| The Buried Library |
task |
Ley Walker |
Find an Archive |
25 XP |
| Sealbreaker |
task |
The Buried Library |
Open a Rune Seal door in an Archive |
30 XP |
| The Last Page |
challenge |
Sealbreaker |
Defeat the Archivist |
500 XP, 3 Mana Crystals |
| Tempered |
challenge |
The Last Page |
Defeat the Cinder Warden in its Ember Sanctum |
300 XP |
| Starbreaker |
challenge |
The Last Page |
Defeat the Star-Eater in its Astral Observatory |
300 XP |
| Low Tide |
challenge |
The Last Page |
Defeat the Tide Scribe in its Drowned Scriptorium |
300 XP |
| Heartwood |
challenge |
The Last Page |
Prune the Root Guardian and defeat it in the Rootbound Maze |
300 XP |
| Grounded |
challenge |
The Last Page |
Ground the Storm Conductor and defeat it in the Storm Spire |
300 XP |
| Icebridge |
task |
Shatter |
Walk across water you froze with a spell |
15 XP |
| Conductor |
task |
Conduct |
Shock five creatures at once through the water they stand in |
25 XP |
| Runebreaker |
task |
Wildercord |
Slay a Runebound, a monster that casts spells |
15 XP |
| Adept’s End |
goal |
Runebreaker |
Slay a Runebound Adept |
50 XP |
| Riftwarden |
goal |
Runebreaker |
Close a rift |
50 XP |
| Domain Clash |
goal |
Runebreaker |
Shatter another caster’s Domain with your own |
50 XP |
| Unison |
goal |
Runebreaker |
Strike a foe with another element at the same moment as another caster |
50 XP |
See Ley Lines and the Wellstone,
Root Guardian and Storm Conductor,
Familiars, World Events,
The Archive, Runebound,
Magic in the World and
Playing Together.
Aura and the blade
| Advancement |
Kind |
After |
Needs |
Reward |
| First Breath |
task |
Wildercord |
Learn a breathing method and wake your aura |
25 XP |
| Bonded Blade |
task |
First Breath |
Bond a blade to your aura |
30 XP |
| Not a Scratch |
task |
First Breath |
Turn a blow aside with a perfect guard |
25 XP |
| Flow |
task |
First Breath |
Break through to Flow |
50 XP |
| Edge |
goal |
Flow |
Break through to Edge |
150 XP, 1 Mana Crystal |
| Form |
goal |
Edge |
Break through to Form |
300 XP, 3 Mana Crystals |
| Dominion |
goal |
Form |
Spread your aura over the ground around you |
75 XP |
| Sovereign |
challenge |
Form |
Break through to Sovereign |
1,000 XP, 3 Mana Crystals |
| The Sixteen |
challenge |
Form |
Beat every Sword Master back to back in the Gauntlet |
2,000 XP, 3 Mana Crystals |
Cooking
| Advancement |
Kind |
After |
Needs |
Reward |
| Something on the Fire |
task |
Wildercord |
Craft a Camp Pot |
10 XP |
| Square Meal |
task |
Something on the Fire |
Eat a meal cooked in a Camp Pot |
20 XP |
| A Feast Fit for an Archmage |
goal |
Square Meal |
Eat an Archmage’s Feast |
100 XP |
Sites
Every site advancement is a task. You earn it by walking into the site.
Sword Master halls
| Advancement |
After |
Needs |
Reward |
| Forge Dojo |
Wildercord |
Find a Master dojo in the badlands |
30 XP |
| Quarry Hall |
Wildercord |
Find a Master hall among the stony hills |
30 XP |
| Resonance Chamber |
Wildercord |
Find the deep Master chamber under the bell |
30 XP |
| Root Temple |
Wildercord |
Find a Master temple wrapped in roots |
30 XP |
| Star Terrace |
Wildercord |
Find the Master terrace that reads the stars |
30 XP |
| Sundial Court |
Wildercord |
Find a Master court in the desert |
30 XP |
| Waterfall Shrine |
Wildercord |
Find the frozen fall of a Master shrine |
30 XP |
| Wind Gate |
Wildercord |
Find the Master gate on the windswept heights |
30 XP |
See Master Halls and Shrines.
Mines
| Advancement |
After |
Needs |
Reward |
| Hillside Mine |
Ley Walker |
Find a Hillside Mine |
20 XP |
| Basalt Foundry |
Hillside Mine |
Find a Basalt Foundry in the Nether |
20 XP |
| Collapsed Delve |
Hillside Mine |
Find a Collapsed Delve |
20 XP |
| Crystal Survey Lab |
Hillside Mine |
Find a Crystal Survey Lab in a buried geode |
20 XP |
| Deepslate Vault |
Hillside Mine |
Find a Deepslate Vault far below the ground |
35 XP |
| Mountain Forge Hall |
Hillside Mine |
Find a Mountain Forge Hall |
35 XP |
| Miner’s Rest |
Hillside Mine |
Find a Miner’s Rest on a cliff edge |
20 XP |
| Prospector’s Camp |
Hillside Mine |
Find a Prospector’s Camp in the badlands |
20 XP |
| The Quiet Eye |
Ley Walker |
Find a Belowkeeper Bell Sanctum in the Belowkeeper Hollows |
20 XP |
| Where the Hollows Listen |
Ley Walker |
Find a Belowkeeper Listening Station and its Glowcap basin in the Belowkeeper Hollows |
20 XP |
See Mines, Forges and Crystals and Belowkeeper Hollows.
Farms
| Advancement |
After |
Needs |
Reward |
| Country Roads |
Ley Walker |
Find a farmstead, an orchard, an apiary or another working place in the wild |
10 XP |
| Smoke and Honey |
Country Roads |
Find a beekeeper’s apiary |
20 XP |
| Harvest Home |
Country Roads |
Find a granary and its harvest shrine |
20 XP |
| Simples |
Country Roads |
Find an herbalist’s cottage |
20 XP |
| Down Among the Caps |
Country Roads |
Find a sunken mushroom ring |
20 XP |
| Behind the Wall |
Country Roads |
Find a walled orchard |
20 XP |
| Do Not Linger |
Country Roads |
Find an abandoned scarecrow field |
20 XP |
| Count the Flock |
Country Roads |
Find a shepherd’s hut |
20 XP |
| Grist for the Mill |
Country Roads |
Find a windmill farmstead |
20 XP |
See Farmstead Sites.
Roadside places
| Advancement |
After |
Needs |
Reward |
| Wayfarer Inn |
Ley Walker |
Find a wayfarer inn at a crossroads |
20 XP |
| Broken Bridge |
Wayfarer Inn |
Find a broken bridge over a creek |
20 XP |
| Caravan Camp |
Wayfarer Inn |
Find a caravan camp on the road |
20 XP |
| Cartographer’s Hut |
Wayfarer Inn |
Find a cartographer’s hut |
20 XP |
| Keeper of the Cairns |
Ley Walker |
Find a Highland Cairn Lodge and its leeward Windreed terrace in the Windscar Highlands |
20 XP |
| The High Meridian |
Ley Walker |
Find a Highland Survey Ring on the Windscar ridges |
20 XP |
| Rune Library |
Wayfarer Inn |
Find a roadside rune library |
20 XP |
| Standing Stones |
Wayfarer Inn |
Find a ring of standing stones |
20 XP |
| Vow Circle |
Wayfarer Inn |
Find a vow circle shrine |
20 XP |
| Watchtower |
Wayfarer Inn |
Find a road watchtower |
20 XP |
See Roadside Sites and Windscar Highlands.
Water
| Advancement |
After |
Needs |
Reward |
| Through the Ice |
Ley Walker |
Find an ice fishing camp on frozen water |
20 XP |
| Keeper of the Light |
Ley Walker |
Find a lighthouse on the shore |
20 XP |
| Cast a Wide Net |
Ley Walker |
Find the net-weavers’ huts in a mangrove swamp |
20 XP |
| Safe Harbour |
Ley Walker |
Find a pier and boathouse on the shore |
20 XP |
| Smoke on the Water |
Ley Walker |
Find a smokehouse on stilts over a swamp or river |
20 XP |
| Keeper of the Crossing |
Ley Walker |
Find a Tideward survey house in the Luminous Reedlands |
20 XP |
| The Last Crossing |
Ley Walker |
Find the old ferry basin in the Luminous Reedlands |
20 XP |
| Shrine of the Tide |
Ley Walker |
Find the shrine on the floor of a warm sea |
20 XP |
| Pools Left by the Tide |
Ley Walker |
Find a tidepool grotto on a stony shore |
20 XP |
| Run of the Mill |
Ley Walker |
Find a watermill on a river bank |
20 XP |
See Water Sites.
The wilds
| Advancement |
After |
Needs |
Reward |
| Keeper of the Kilns |
Ley Walker |
Find an Emberwood Charcoal Yard and its Cinder Fern ash bed in the Emberwood Reach |
20 XP |
| The Cooled Kiln |
Ley Walker |
Find an Emberwood Kiln Court in the Emberwood Reach |
20 XP |
| First Light |
The Buried Library |
Find a Dawn Pavilion in a cherry grove |
20 XP |
| Shifting Sands |
The Buried Library |
Find a Dune Temple in the desert |
20 XP |
| Listening In |
The Buried Library |
Find an Echo Post in the deep dark |
20 XP |
| Fire on the Tower |
The Buried Library |
Find an Ember Outpost in the Nether |
20 XP |
| The Last Gate |
The Buried Library |
Find an Iron Gatehouse in the badlands |
20 XP |
| The Cold Bell |
The Buried Library |
Find a Rime Monastery in the snow |
20 XP |
| Poison Darts |
The Buried Library |
Find a Venom Ziggurat in the jungle |
20 XP |
| Light at the Edge |
The Buried Library |
Find a Void Lantern on the End’s outer islands |
20 XP |
See Wild Places and Emberwood Reach.
Totals
162 visible advancements, counting the root. Recipe-unlock bookkeeping is excluded.
| |
Count |
| Tasks |
116 |
| Goals |
32 |
| Challenges |
14 |
| Hidden |
4 |
| Experience for all of them |
14,770 |
| Blank Runes |
48 (six stacks of 8) |
| Mana Crystals |
29 |