Your affinities
- What it is
- How to use it
- How to get it
- Fire
- Frost
- Storm
- Wind
- Earth
- Life
- Void
- Arcane
- Time
- Blood
- The daily allowance
- Leaning
- Resisting other casters
- Tips and counterplay
What it is
You have an affinity with each of the ten elements. It grows with what you do: cast fire, smelt ore
and fight in the Nether, and fire comes easier. Each level makes that element’s spells a little stronger.
From III you resist it, and at V its spells cost less. Even a mastered element is only 15% stronger.
How to use it
| Level |
Points (in all) |
That element’s spells |
Others’ spells of it on you |
Its spells cost |
| none yet |
0 |
|
|
|
| I |
100 |
+3% power |
|
|
| II |
600 |
+6% power |
|
|
| III |
1,800 |
+9% power |
10% softer |
|
| IV |
4,500 |
+12% power |
15% softer |
|
| V |
10,000 |
+15% power |
20% softer |
10% less |
- Power means everything the element’s runes do: damage, healing, shields, pushes.
- It counts on spells you cast from your Cord, imbued items and glyphs. Scrolls and passives don’t get it.
- Mixed spells get each element’s bonus on its own effects. At V the price cut applies to that
element’s share: half fire, half frost costs 5% less with Fire V.
- Every level is announced. The first level of each element condenses 100 mana toward your next
Heart Circle.
How to get it
Three things raise every element:
| What |
Points |
A day, at most |
| Casting its spells |
1 for every 10 mana its effects cost (a Fire Bolt, 12 mana, is 1.2) |
100, then a tenth as fast |
| Setting off a reaction it takes part in |
3 to each element in it (at most one reaction a second counts) |
45 |
| Finding a creature weak to it (a new weakness in your Bestiary) |
25 |
100 |
Casting counts the mana you actually paid, split between the spell’s elements. Passives, imbued items,
scrolls and Creative mode count for nothing.
Which elements a reaction feeds:
| Reaction |
Feeds |
Reaction |
Feeds |
| Shatter |
Fire, Frost |
Fracture |
Earth, Frost |
| Conduct |
Storm, Frost |
Blight |
Life, Void |
| Wildfire |
Fire, Wind |
Unweave |
Arcane |
| Implode |
Void, Fire |
Rupture |
Wind, Blood |
| Collapse |
Void, Wind |
Elapse |
Time |
| Overload |
Storm, Fire |
|
|
And everyday things feed the element they fit. “Every 5 seconds” means for every 5 seconds you spend doing it.
Fire
| What |
Points |
A day, at most |
| Smelting: taking what a furnace, blast furnace or smoker made (by hand; a hopper counts for nobody) |
1 per 4 items |
30 |
| Killing with fire: a creature that dies burning, or to fire, by your hand or spell |
2 each |
30 |
| Being on fire and living through it (not with Fire Resistance) |
1 every 5 seconds |
15 |
| Standing near lava in the Nether (within 3 blocks) |
1 every 10 seconds |
15 |
Frost
In Wildercord, water magic belongs to frost.
| What |
Points |
A day, at most |
| Catching fish: anything a fishing rod reels in from the water |
3 each |
30 |
| Snowy and frozen lands, or standing on ice |
1 every 10 seconds |
15 |
| Frozen stiff (in powder snow, say) and living through it |
1 every 5 seconds |
15 |
Storm
| What |
Points |
A day, at most |
| Out under a thunderstorm, with the open sky over you |
1 every 5 seconds |
30 |
| Struck by lightning and living through it (a real bolt, not a spell) |
40 |
80 |
| A lightning rod struck within 16 blocks of you |
8 |
24 |
Wind
| What |
Points |
A day, at most |
| Flying with an elytra |
1 per 100 blocks |
30 |
| A long fall that hurts for 3 hearts or more, survived |
4 |
20 |
| High over the world: above y 200 in the Overworld |
1 every 10 seconds |
15 |
Earth
| What |
Points |
A day, at most |
| Mining natural stone with a pickaxe: stone, deepslate, granite, diorite, andesite, tuff, netherrack, basalt, blackstone |
1 per 10 blocks |
15 |
| Mining ores with the right pickaxe |
1 each |
30 |
| Deep underground: below y 0 |
1 every 10 seconds |
15 |
Life
| What |
Points |
A day, at most |
| Harvesting ripe crops (wheat, carrots, potatoes, beetroot, nether wart…) |
1 per 4 |
25 |
| Breeding animals |
3 each |
30 |
| Healing others with your spells (allies, pets): what it actually restored |
1 per 2 hearts |
30 |
| Taming an animal (a wolf, a cat, a horse, a parrot…) |
10 |
20 |
Void
| What |
Points |
A day, at most |
| Time in the End |
1 every 10 seconds |
20 |
| Slaying endermen, endermites and shulkers |
2 each |
30 |
| Throwing ender pearls |
1 each |
15 |
| Time in the deep dark |
1 every 5 seconds |
20 |
Arcane
| What |
Points |
A day, at most |
| Enchanting an item at an enchanting table |
5 |
30 |
| Meditating (sneak and stand still, wearing a Cord) |
1 every 10 seconds |
20 |
| Reading a Torn Page (a new riddle) |
10 |
30 |
| Learning a new rune |
15 |
60 |
| Standing on a ley line |
1 every 10 seconds |
20 |
Time
| What |
Points |
A day, at most |
| Watching a whole night: out under the night sky for most of it (four fifths), awake, until dawn |
20 at dawn |
20 |
| Aging the world with time magic: each crop, sapling, young animal, copper block or furnace your time spells hurry on |
1 each |
20 |
| Carrying a clock in either hand |
1 every 20 seconds |
10 |
Blood
| What |
Points |
A day, at most |
| Kills in melee (with your own hand or blade) |
2 each |
30 |
| Paying a Blood Price |
1 per point of health |
40 |
| A heavy blow: 4 hearts or more in one hit from a creature or another player, survived |
3 |
21 |
The daily allowance
Each way of gaining points has its own daily cap, so nothing can be farmed. A day is one in-game day of
play (about 20 minutes); sleeping doesn’t reset it sooner. Casting never stops counting, but past 100 a day
it slows to a tenth. Killing players, Creative mode and spectating earn nothing. Hover an element in the
Grimoire to see every way to raise it and its cap.
Leaning
Your leaning is your deepest affinity: level I or more, with at least a quarter more points than any
other element. Your Heart Circles and charging circles take its colour, and the first time you earn the
Leaning feat.
Resisting other casters
From level III, that element’s spells hurt you less, whoever cast them (Runebound, bosses, players).
- Only damage is reduced. Slows, freezes and knockback land as normal.
- A reaction breaks through it.
- It stacks with your other defences.
Tips and counterplay
- Live your element. A fire caster who also smelts and fights in the Nether grows twice as fast.
- Spread out. Each element has its own caps, so a day of fishing, farming and mining grows three.
- Find weaknesses. Each new one in your Bestiary is 25 points and 25 mana for your heart.
- Set off reactions. Each feeds both its elements.
- Resisting starts at III. If one element keeps hurting you, grow that one.
- A server can switch affinities off or change how fast they grow.