Field Signatures
What it is
Six signature fusions that give two familiar runes a new, practical job: farming, smelting on the go, helping allies and short control.

How to get it
Put the exact pair of runes in a Fusion Altar with an Amethyst Shard and pay 3 XP levels. Other runes of the same elements still make the usual fusion. All six are Tier III.
| Signature | Runes | Counts as | Mana | Does |
|---|---|---|---|---|
| Springbed | Basinfill + Grow | Frost | 14 | Fills a small basin with water, then grows the crops on its bank one stage |
| Cinder Sieve | Ember + Collect | Fire | 12 | Burns one coal or charcoal you carry to smelt loose items nearby |
| Ashen Mercy | Fireward + Cleanse | Life | 16 | Puts out and cleanses allies, healing them for what it removed |
| Clockroot | Root + Foresight | Earth | 16 | Remembers where a foe stood and pulls it back once if it runs |
| Skylatch | Levitate + Anchor | Wind | 14 | Lifts an ally a block and holds them there for a moment |
| Thresherwind | Harvest + Windcut | Wind | 12 | Harvests three rows of ripe crops and replants them |
The mana shown is the effect’s own cost; shapes, modifiers and gear change the full price. Amplify and repeats don’t raise these spells’ limits.
How to use it
Springbed

- Aim Touch or Bolt at the floor of a basin one block deep, closed on every side, up to 16 blocks of space (the same as Basinfill). The water stays.
- Up to 8 young crops or moist Moonreed buds within the water’s reach grow one stage. It never plants anything, and you need permission to build there.
Cinder Sieve

- Uses one coal or charcoal from your inventory to smelt up to 16 loose items within 4 blocks of where it lands, into your inventory.
- Nothing happens unless everything fits. A full inventory keeps your fuel and the items.
- It skips other players’ drops and items in protected land. No furnace XP.
Ashen Mercy
- Puts out burning allies and removes their harmful effects.
- Heals 2 for each thing it removed (being on fire counts), up to 4 health. An ally with nothing to remove isn’t healed.
- Gives 5 seconds of Fire Resistance. Up to 8 allies per cast. It won’t cleanse enemies.
Clockroot
- Marks a foe standing on safe ground for 4 seconds. If it moves more than 2 blocks away, it’s pulled back once.
- The pull fails if the way back is blocked, the ground is gone, or the foe got more than 8 blocks away.
- Doesn’t work on bosses, Cinnamon, riders, anchored targets or in warded dungeon arenas. Up to 8 foes per cast; each foe can’t be marked again for 8 seconds. It does no damage.
Skylatch
- Lifts an ally about 1 block and holds their height for 4 seconds. They can still move sideways.
- Sneaking lets go early, with 2 seconds of Slow Falling. A stronger Levitation takes over.
- Doesn’t work on someone already flying or levitating, riders, anchored targets or bosses. Up to 8 allies per cast; each ally can’t be lifted again for 8 seconds.
Thresherwind
- Aim at a ripe crop or its ground. 3 rows, each 3 blocks wide, sweep forward and harvest up to 9 ripe crops.
- Each crop is replanted with a seed from its own drops. A crop that drops no seed isn’t replanted.
- The harvest goes to your inventory; what doesn’t fit drops for you. You need permission to build there.
Tips and counterplay
- Springbed beside a small garden, then Thresherwind over the rows once they ripen.
- Carry fuel and leave inventory room before using Cinder Sieve.
- Keep Ashen Mercy ready for burning or poisoned friends.
- Against Clockroot, break the way back or get far away fast.
- See also Expedition Signatures.