Runes of the world
59 runes that can’t be crafted at all: each is found only in its own places. Some wait in the chests of vanilla structures, some are carried by bosses and dungeon guards, some fall with stars or come out of rifts, and some are drawn out of the land itself by Attunement: hold a Blank Rune and meditate in the right biome at the right moment. See Runes of the World and Attunement for how to hunt them.
Ancient Seed
Tier I · Life · Works on the world · 4 mana · needs any Cord
Plants an ancient seed at the point: a torchflower or pitcher plant blooms, and crops within 4 blocks grow a stage now and every 3 seconds for 12 seconds more.
How to get it: Never crafted. Where it comes from: Trail ruins (brushing).
Modifiers that work on it: Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Glowvine
Tier I · Life · Works on the world · 3 mana · needs any Cord
Glowing cave vines heavy with glow berries grow down from the ceiling around the point: a light that stays. Vines already there bear berries again.
How to get it: Never crafted. Where it comes from: Attuned in lush caves.
Modifiers that work on it: Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Treasure Sense
Tier I · Arcane · Helps you and your allies · 4 mana · needs any Cord
For 60 seconds, Luck II, and the nearest unopened treasure chests and suspicious blocks within 24 blocks sparkle now and then.
How to get it: Never crafted. Where it comes from: Buried treasure; Archive libraries.
Modifiers that work on it: Extend, Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Blazecall
Tier II · Fire · Harms enemies · 11 mana · needs a Copper Cord or better
Three blaze fireballs fall on each target over a second: 3 fire damage each, setting it alight and staggering it.
How to get it: Never crafted. Where it comes from: Nether fortresses; Runebound Adepts (8%).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Blood Moss
Tier II · Blood · Harms enemies · 10 mana · needs a Copper Cord or better
Crimson moss spreads over each target: 1 damage a second for 6 seconds, and the most wounded of you and your allies nearby heals for all of it.
How to get it: Never crafted. Where it comes from: Attuned in a crimson forest.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Cinderbrand
Tier II · Fire · Harms enemies · 9 mana · needs a Copper Cord or better
Brands each target: 3 fire damage, and for 6 seconds your fire spells burn it 50% hotter and its burning hurts a little more.
How to get it: Never crafted. Where it comes from: The Ember Sanctum.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Current
Tier II · Frost · Moves you · 6 mana · needs a Copper Cord or better
Only in water or rain: a current sweeps you and the allies within 2 blocks about 15 blocks the way you look, and you land without fall damage. On dry land it fizzles.
How to get it: Never crafted. Where it comes from: Fished from open water.
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Echolocate
Tier II · Void · Harms enemies · 6 mana · needs a Copper Cord or better
A sonar pulse from the point: every enemy within 16 blocks glows through walls for 10 seconds, and those it hits are dazed (Slowness II) for 3.
How to get it: Never crafted. Where it comes from: Ancient cities; Archive libraries.
Modifiers that work on it: Extend, Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Fangs
Tier II · Arcane · Harms enemies · 10 mana · needs a Copper Cord or better
A ring of evoker fangs snaps up around each target: 6 damage from below.
How to get it: Never crafted. Where it comes from: Woodland mansions; Archive libraries.
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Hush
Tier II · Void · Harms enemies · 10 mana · needs a Copper Cord or better
A pocket of silence at the point for 6 seconds (4 blocks): monsters inside lose their targets and are weakened, and enemy casters can’t cast.
How to get it: Never crafted. Where it comes from: Attuned in the deep dark.
Modifiers that work on it: Extend, Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
If Wet
Tier II · 1 mana · needs a Copper Cord or better
The rest fires only if you’re in water or rain.
How to get it: Never crafted. Where it comes from: The Drowned Scriptorium.
If Wounded
Tier II · 1 mana · needs a Copper Cord or better
The rest fires only if you’re below half health. Build a last stand into any spell.
How to get it: Never crafted. Where it comes from: Stronghold libraries; Archive libraries.
Infest
Tier II · Earth · Harms enemies · 9 mana · needs a Copper Cord or better
Silverfish burrow out of the stone around each target: 1 damage every half second for 4 seconds, and Slowness I.
How to get it: Never crafted. Where it comes from: Stronghold libraries; Archive libraries.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Manaburn
Tier II · Arcane · Harms enemies · 10 mana · needs a Copper Cord or better
Burns magic: 5 damage. A spellcaster (a player wearing a Cord, or a Runebound) also takes 4 more, a player loses up to 20 mana (less from a weaker hit), and a charge or telegraphed cast in hand is cut short.
How to get it: Never crafted. Where it comes from: Mana storms (a surge after 10 casts).
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Mire
Tier II · Earth · Harms enemies · 8 mana · needs a Copper Cord or better
The ground turns to mire under each target for 5 seconds: it sinks (Slowness IV, no jumping) and is soaked.
How to get it: Never crafted. Where it comes from: Attuned in a swamp.
Modifiers that work on it: Extend, Frugal, Linger, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Moonpetal
Tier II · Life · Harms enemies · 12 mana · needs a Copper Cord or better
A storm of moonlit petals at the point: 5 damage to every enemy within 3 blocks, and 4 health to you and your allies there. Stronger under a full moon and at night, weaker under a new moon.
How to get it: Never crafted. Where it comes from: Attuned in a cherry grove.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Portalfall
Tier II · Void · Harms enemies · 9 mana · needs a Copper Cord or better
A portal opens under each target and drops it from up to 7 blocks up, with 2 damage on the way through; where it lands, enemies within 2 blocks take 3 and stagger.
How to get it: Never crafted. Where it comes from: Ruined portals; Runebound Adepts (8%).
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Remedy
Tier II · Life · Helps you and your allies · 10 mana · needs a Copper Cord or better
Cures what ails and turns it to good (poison to Regeneration, slowness to Speed, weakness to Strength…) for half its time; heals 4 and gives Regeneration I for 6 seconds. A zombie villager it touches is weakened, ready for a golden apple.
How to get it: Never crafted. Where it comes from: Igloo basements.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Rootsnare
Tier II · Life · Harms enemies · 11 mana · needs a Copper Cord or better
Mangrove roots burst up around the point: every enemy within 3 blocks is held for 1.5 seconds and takes 3 damage, then slowed for 4 seconds and cut by 1 damage for every 1.5 blocks it moves (5 at most).
How to get it: Never crafted. Where it comes from: Attuned in a mangrove swamp.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Snare
Tier II · 4 mana · its effects cost x1.4 · needs a Copper Cord or better
Strings an unseen tripwire from your feet to where you look (up to 12 blocks). The first enemy to cross it within 30 seconds springs it on everything within 2.5 blocks, and whoever it catches stumbles for a second.
How to get it: Never crafted. Where it comes from: Jungle temples.
Modifiers that work on it: Widen, Focus
Sporebloom
Tier II · Life · Harms enemies · 10 mana · needs a Copper Cord or better
Spores burst from a giant mushroom at the point: enemies within 3 blocks take Poison I and spore damage, and monsters among them turn on each other for 5 seconds (players get Nausea). Your allies there get 4 hunger back.
How to get it: Never crafted. Where it comes from: Attuned in mushroom fields.
Modifiers that work on it: Extend, Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Stalactite
Tier II · Earth · Harms enemies · 9 mana · needs a Copper Cord or better
A stalactite drops on the spot each target stands on: 7 damage, 30% more against a bare head. Step aside and it misses.
How to get it: Never crafted. Where it comes from: Attuned in dripstone caves.
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Tidehook
Tier II · Frost · Harms enemies · 9 mana · needs a Copper Cord or better
A hook of water snags each target and reels it in to your feet in three tugs (a flyer is reeled down): 4 damage, it’s left soaked and gasping for half a second when it lands.
How to get it: Never crafted. Where it comes from: Fished from open water.
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Tollgate
Tier II · Earth · Harms enemies · 6.77 mana · needs a Copper Cord or better
The Warden’s Threshold teaches active Circle X: set a 5-block gate on visible floor within 10 blocks for 6 seconds. A hostile walking into it is stopped once and slowed; 3 tolls in all. Allies pass and a jump clears it. 30 mana once, 10-second shared rest. Wall then Tollgate only.
How to get it: Never crafted. Where it comes from: The Warden’s Threshold, retrievable in Grimoire after Tempered; study with active Circle X.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Trial Key
Tier II · cost x1.3 · needs a Copper Cord or better
Opens a fight: +60% power against targets at full health. One per effect.
How to get it: Never crafted. Where it comes from: Trial vaults; Ominous vaults.
Attaches to: the closest rune on its left that is anything with power (damage, healing, force).
Tusk Charge
Tier II · Earth · Moves you · 9 mana · needs a Copper Cord or better
You charge like a hoglin, up to 8 blocks the way you look, tossing everything in your path into the air: 3 damage, and 0.8 more for every block you ran up (9 at most).
How to get it: Never crafted. Where it comes from: Bastions.
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Undertow
Tier II · Frost · Harms enemies · 9 mana · needs a Copper Cord or better
Drags each target down: Slowness III for 3 seconds and soaked. Out of the water it hauls the target toward the nearest water within 6 blocks (with none near, the ground turns to slurry for 3 damage); in water it’s pulled under and takes 5.
How to get it: Never crafted. Where it comes from: Shipwrecks; Runebound Adepts (8%).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Vinelash
Tier II · Life · Harms enemies · 9 mana · needs a Copper Cord or better
A thorned vine lashes each target: 5 damage, and it’s yanked 4 blocks toward you and tripped (Slowness II for 2 seconds).
How to get it: Never crafted. Where it comes from: Jungle temples; Runebound Adepts (8%).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Warcry
Tier II · Blood · Helps you and your allies · 10 mana · needs a Copper Cord or better
A war horn sounds: you and your allies within 8 blocks of the target gain Strength I and Speed I for 12 seconds, and each kill one of you makes meanwhile heals that one for 1.
How to get it: Never crafted. Where it comes from: Pillager outposts; Runebound Adepts (8%).
Modifiers that work on it: Extend, Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Warp Step
Tier II · Void · Moves you · 8 mana · needs a Copper Cord or better
Steps you to where the spell landed (up to 24 blocks). 3 seconds later you’re pulled back, unless you’re sneaking.
How to get it: Never crafted. Where it comes from: Attuned in a warped forest.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Ashen Veil
Tier III · Fire · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Wreathes the target in ash for 10 seconds: fire can’t hurt it, and whatever strikes it up close is set alight for 4 seconds and blinded by the ash for a second.
How to get it: Never crafted. Where it comes from: The Ember Sanctum.
Modifiers that work on it: Extend, Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Basalt Surge
Tier III · Earth · Harms enemies · 18 mana · needs an Amethyst Cord or better
Basalt columns burst up in a line from you to the point: 7 damage and a toss into the air for everything along it.
How to get it: Never crafted. Where it comes from: Attuned in the basalt deltas.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Conduit
Tier III · Storm · Moves you · 19.28 mana · needs an Amethyst Cord or better
Notes on a Grounded Storm teach active Circle XVIII: plant a rod on visible floor within 20 blocks for 20 seconds, then press again to spark for 0.4 seconds and arrive on it. Damage, a blocked line or a hostile beside the rod stops you. 32 mana once, 15-second shared rest. Pillar then Conduit only.
How to get it: Never crafted. Where it comes from: Notes on a Grounded Storm, retrievable in Grimoire after Grounded; study with active Circle XVIII.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Constellation
Tier III · 8 mana · its effects cost x2.4 · needs an Amethyst Cord or better
Joins up to 5 enemies within 12 blocks of you in a constellation of light and strikes them all at once.
How to get it: Never crafted. Where it comes from: The Astral Observatory.
Modifiers that work on it: Widen, Focus
Drowning Word
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
A drowning word: for 5 seconds the target’s lungs fill with water (it loses its air, takes 2 damage a second and can’t cast), and it’s soaked.
How to get it: Never crafted. Where it comes from: The Drowned Scriptorium.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Eclipse
Tier III · Void · Harms enemies · 18 mana · needs an Amethyst Cord or better
A dark disc eclipses the point for 5 seconds: enemies beneath it (4 blocks) are blinded, take 2 damage a second, and your spells hit them 20% harder. Under it the light counts as dim.
How to get it: Never crafted. Where it comes from: The Astral Observatory.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Hoarfrost
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
Rime creeps over each target for 3 seconds, slowing it more every second; then it freezes solid for 2 seconds and takes 6 damage, and the frost blooms: enemies within 2 blocks take 3 and are slowed. Cast again on a creeping target, it starts nothing new.
How to get it: Never crafted. Where it comes from: Attuned among ice spikes.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
If Outnumbered
Tier III · 1 mana · needs an Amethyst Cord or better
The rest fires only if 3 or more enemies are within 8 blocks of you.
How to get it: Never crafted. Where it comes from: Woodland mansions.
Kindled
Tier III · cost x1.4 · needs an Amethyst Cord or better
+30% power, and the effect sets what it hits alight for 4 seconds.
How to get it: Never crafted. Where it comes from: The Ember Sanctum.
Attaches to: the closest rune on its left that is anything with power (damage, healing, force).
Lifeline
Tier III · Arcane · Helps you and your allies · 20.83 mana · needs an Amethyst Cord or better
The Thread Between Stars teaches active Circle XIV: thread one ally, pet or summon you can see within 16 blocks, then press again within 8 seconds to pull them to a safe spot beside you. A crouching ally refuses. 28 mana once, 10-second shared rest. Beam then Lifeline only.
How to get it: Never crafted. Where it comes from: The Thread Between Stars, retrievable in Grimoire after Starbreaker; study with active Circle XIV.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Manatide
Tier III · Arcane · Helps you and your allies · 10 mana · needs an Amethyst Cord or better
Drinks in the storm: for 10 seconds, every spell you and your allies hit cast gives back a quarter of its mana (30 at most, however extended). Each player can drink only once a minute.
How to get it: Never crafted. Where it comes from: Mana storms (a surge after 10 casts).
Modifiers that work on it: Extend, Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Resonant Shriek
Tier III · Void · Harms enemies · 18 mana · needs an Amethyst Cord or better
A sculk shriek: 8 damage that ignores armour, a stagger, and Darkness for 6 seconds. A second later it echoes for half as much.
How to get it: Never crafted. Where it comes from: Ancient cities.
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Riftcall
Tier III · Void · Harms enemies · 18 mana · needs an Amethyst Cord or better
Opens a rift at the point for 3 seconds: it drags enemies within 5 blocks toward it for 2 damage a second, then snaps shut on them for 6. It gapes wider for every creature it holds (up to 5): half a block of reach and 1 more damage each.
How to get it: Never crafted. Where it comes from: Rift sieges.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Sandstorm
Tier III · Earth · Harms enemies · 18 mana · needs an Amethyst Cord or better
A sandstorm whirls at the point for 4 seconds: every enemy within 3.5 blocks takes 2 damage a second, can’t see and is slowed.
How to get it: Never crafted. Where it comes from: Desert pyramids.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Shulkershell
Tier III · Void · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Shuts the target in a shulker’s shell for 4 seconds: 40% less damage for players, 80% for other creatures, and no knockback, but it can’t move. When it opens, what it turned aside leaves as up to 3 bullets that seek the nearest enemies (6 damage each at most, and they float), and enemies within 3 blocks float up for 2 seconds.
How to get it: Never crafted. Where it comes from: End cities.
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Soulfire
Tier III · Fire · Harms enemies · 16 mana · needs an Amethyst Cord or better
Blue soul flames: 3 fire damage a second for 5 seconds that water can’t dull and the fire-proof can’t shrug off, and the damage they deal gives you back a little mana (up to 5 a cast).
How to get it: Never crafted. Where it comes from: Attuned in a soul sand valley.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Starlight Tether
Tier III · Arcane · Harms enemies · 14 mana · needs an Amethyst Cord or better
Tethers each target to the point with a thread of starlight for 5 seconds: it’s dragged back if it strays 3 blocks, taking 1 damage each time (once a second at most).
How to get it: Never crafted. Where it comes from: Attuned on the End’s outer islands.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Starshard
Tier III · Arcane · Harms enemies · 16 mana · needs an Amethyst Cord or better
A shard of the fallen star: 11 damage, then it splinters into 3 sparks that strike the nearest other enemies within 8 blocks for 4.
How to get it: Never crafted. Where it comes from: Fallen Star craters.
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Summit Wind
Tier III · Wind · Harms enemies · 14 mana · needs an Amethyst Cord or better
A howling mountain wind: 5 damage and hurls every enemy within 3 blocks up and away, holding them aloft so they glide down out of the fight (a fifth stronger above y=120). On Self it carries you 12 blocks up and lets you glide down.
How to get it: Never crafted. Where it comes from: Attuned on a mountain peak.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Sunscorch
Tier III · Fire · Harms enemies · 16 mana · needs an Amethyst Cord or better
The noon sun, focused: 8 fire damage and alight for 5 seconds, and the target glows for 6. Under open sky by day it burns 50% hotter and blinds; bright light of its own counts as dusk (25% hotter).
How to get it: Never crafted. Where it comes from: Attuned in the badlands.
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Tidecall
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
The tide crashes in at the point: 6 damage to every enemy within 3.5 blocks, dragging them into the middle (as a Pull does) and leaving them soaked. A crowd it bunches takes 1 more for each neighbour (4 at most).
How to get it: Never crafted. Where it comes from: Ocean monuments (Elder Guardians).
Modifiers that work on it: Amplify, Widen, Frugal, Linger, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Unstable
Tier III · cost x1.2 · needs an Amethyst Cord or better
Rift-touched: the effect’s power swings anywhere from 50% to 200% each time it lands.
How to get it: Never crafted. Where it comes from: Rift sieges; the Riftcaller.
Attaches to: the closest rune on its left that is anything with power (damage, healing, force).
Vortex
Tier III · 9 mana · its effects cost x2.8 · needs an Amethyst Cord or better
A whirling vortex opens where you look for 3 seconds, dragging creatures within 5 blocks into its eye and striking everything in the eye twice a second.
How to get it: Never crafted. Where it comes from: Ominous vaults.
Modifiers that work on it: Extend, Widen, Focus
Cinderheart
Tier IV · Fire · Helps you and your allies · 30 mana · needs an Echo Cord
Your heart burns for 12 seconds: Strength II, fire can’t hurt you, and every enemy within 4 blocks takes 3 fire damage a second. It can’t be lit again until 24 seconds after it goes out.
How to get it: Never crafted. Where it comes from: the Cinder Warden.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Excise
Tier IV · Life · Harms enemies · 27.5 mana · needs an Echo Cord
Rootbound study teaches active Circle XVI to cut one visible hostile native Zone core within 12 blocks. Hold Cast for 16 ticks; 36 base mana once, 12-second shared rest and 12-tick recovery. Only Beam then Excise. Damage, broken sight or more than one block of movement cancels without refund. Existing poison, fire and sibling fields survive.
How to get it: Never crafted. Where it comes from: The Root That Outlived Its Gardener, retrievable in Grimoire after Heartwood; study with active Circle XVI.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Relay
Tier IV · 24 mana · needs an Echo Cord
An Archive lesson for active Circle VIII and an Echo Cord: place a visible focus within 8 blocks, then press cast again within 4 seconds to release one aimed ray. Relay then Harm, Frost or Shock only; 90% normal strength, 16 blocks total path, 8-second shared rest. No modifiers, links, Knots, woven runes or storage.
How to get it: Never crafted. Where it comes from: The Margin Between Places, at an inactive Archive Lectern after Circle VIII and the Archivist.
Reweave
Tier IV · 32 mana · needs an Echo Cord
The Ebb Ledger teaches active Circle XII to rewrite one paid Harm field once. Place a radius-2 disc within 8 blocks; its four half-Harm beats remain at 0.4, 1.4, 2.4 and 3.4 seconds, expiring at 4 seconds. A fresh cast press fixes a 7 by 1.25 block lane after a silent 0.4-second warning. Forty base mana once, eight-second shared rest. Reweave then Harm only; no modifiers, links, composites or storage.
How to get it: Never crafted. Where it comes from: Ebb Ledger, retrievable in the Grimoire after Low Tide; study with active Circle XII.
Starmaw
Tier IV · Void · Harms enemies · 32 mana · needs an Echo Cord
Devours the light: 14 damage, and it swallows each of the target’s good effects and wards (Foresight, Riposte, Reflect, Reversal, Infinity, Anchor) for 4 more damage apiece, and its absorption for 1 per heart.
How to get it: Never crafted. Where it comes from: the Star Eater.
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Tidewrit
Tier IV · Frost · Harms enemies · 30 mana · needs an Echo Cord
Writes the tide: a 7-wide wall of water rolls from you through the point, 10 damage to everything in it, sweeping it about 11 blocks on, soaked.
How to get it: Never crafted. Where it comes from: the Tide Scribe.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing