Fused runes
55 runes made only at the Fusion Altar: one for every pair of the ten elements, and one for each element with itself. Put any effect of one element and any effect of the other in the altar with an amethyst shard. Read the grid by row and column: Fire with Wind makes Firestorm. A few particular pairs of effects make signature fusions instead (40 more).
| Fire | Frost | Storm | Wind | Earth | Life | Void | Arcane | Time | Blood | |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire | Conflagration | Steam | Plasma | Firestorm | Magma | Phoenix Pyre | Hellmouth | Starfire | Everburn | Bloodboil |
| Frost | Steam | Absolute Zero | Hail | Blizzard | Glacier | Frostbloom | Black Ice | Rime Seal | Cryostasis | Frostbite |
| Storm | Plasma | Hail | Thunderhead | Tempest | Magnetize | Surge | Riftbolt | Stormweave | Stormclock | Heartstopper |
| Wind | Firestorm | Blizzard | Tempest | Updraft | Downdraft | Zephyr | Warp | Skyglyph | Recoil | Crimson Mist |
| Earth | Magma | Glacier | Magnetize | Downdraft | Monolith | Bloom | Sinkhole | Geode | Fossilize | Bonespur |
| Life | Phoenix Pyre | Frostbloom | Surge | Zephyr | Bloom | Lifebloom | Lifesteal | Soulbond | Second Wind | Transfusion |
| Void | Hellmouth | Black Ice | Riftbolt | Warp | Sinkhole | Lifesteal | Singularity | Nullify | Entropy | Devour |
| Arcane | Starfire | Rime Seal | Stormweave | Skyglyph | Geode | Soulbond | Nullify | Prismatic Burst | Timesteal | Hemomancy |
| Time | Everburn | Cryostasis | Stormclock | Recoil | Fossilize | Second Wind | Entropy | Timesteal | Chronoshift | Reckoning |
| Blood | Bloodboil | Frostbite | Heartstopper | Crimson Mist | Bonespur | Transfusion | Devour | Hemomancy | Reckoning | Sanguine Rite |
Element fusions
Absolute Zero
Tier III · Frost · Harms enemies · 18 mana · needs an Amethyst Cord or better
Slowness IV for 3 seconds. A target showing signs of cold (slowed, brittle, frozen skin, held) freezes solid and takes damage for each: 4.5 for one, 7 for two, 9.5 for three, 12 for four, and is held 1.5 to 3 seconds (half as long on players), then not again until 3 seconds after it thaws.
How to get it: Fused at the Fusion Altar from any two Frost effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Black Ice
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
Freezes targets for 1.5 seconds (1 on players) and leaves them weak (Weakness II for 5 seconds). One that dies in the next 5 seconds shatters: 4 damage to enemies within 3 blocks, which turn brittle in their turn.
How to get it: Fused at the Fusion Altar from any Frost effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Blizzard
Tier III · Frost · Harms enemies · 18 mana · needs an Amethyst Cord or better
A blizzard howls 3 blocks around where it lands for 4 seconds, walking 6 blocks the way you faced: enemies in it are slowed (Slowness II), chilled and take 1.5 damage a second.
How to get it: Fused at the Fusion Altar from any Frost effect and any Wind effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Bloodboil
Tier III · Blood · Harms enemies · 16 mana · needs an Amethyst Cord or better
3 damage, and for 5 seconds the target’s blood boils: each time it’s hurt it takes 2 more fire damage (up to 5 times).
How to get it: Fused at the Fusion Altar from any Fire effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Bloom
Tier III · Life · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Regeneration II for 6 seconds, plants grow around the first 3 allies it touches, and allies near them catch Regeneration I for 5.
How to get it: Fused at the Fusion Altar from any Life effect and any Earth effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Bonespur
Tier III · Earth · Harms enemies · 16 mana · needs an Amethyst Cord or better
Spurs of bone burst from the ground under up to 4 enemies within 4 blocks: 5 damage each, and they bleed for 3 seconds.
How to get it: Fused at the Fusion Altar from any Earth effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Chronoshift
Tier III · Time · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
Turns an ally’s clock forward: their other spells come off cooldown 3 seconds sooner, a third of the mana they spent in the last 5 seconds comes back (30 at most), and they get Haste I and Speed I for 5 seconds.
How to get it: Fused at the Fusion Altar from any two Time effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Conflagration
Tier III · Fire · Harms enemies · 20 mana · needs an Amethyst Cord or better
Sets targets alight for 6 seconds, and every burning enemy within 6 blocks flares up for 4 damage (1 more for each other one flaring, up to 3) and burns 2 seconds longer.
How to get it: Fused at the Fusion Altar from any two Fire effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Crimson Mist
Tier III · Blood · Harms enemies · 18 mana · needs an Amethyst Cord or better
A red mist 3 blocks around where it lands for 5 seconds: enemies in it bleed for 2 damage a second, allies in it heal 1.5 health a second and are hidden from monsters more than 4 blocks away.
How to get it: Fused at the Fusion Altar from any Wind effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Cryostasis
Tier III · Frost · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
Seals an ally in ice for 2 seconds (4 at most, however it’s extended): they can’t move, cast or be hurt, and heal 6 health while they wait. When it opens it bursts: enemies within 3 blocks are thrown back, take 3, and are slowed and left brittle. Not again on the same creature for 10 seconds.
How to get it: Fused at the Fusion Altar from any Frost effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Devour
Tier III · Void · Harms enemies · 16 mana · needs an Amethyst Cord or better
5 damage, and 1 more for every tenth of its health the target is missing (up to 10). If it kills, you feed: 10 mana and 4 absorption (twice a cast at most).
How to get it: Fused at the Fusion Altar from any Void effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Downdraft
Tier III · Wind · Harms enemies · 14 mana · needs an Amethyst Cord or better
Slams every airborne enemy within 6 blocks to the ground: 4 damage, and 1 more for every block it fell (up to 6). Flyers lose their lift. With nothing in the air it pins whoever stands under it (Slowness III for a second, 2 damage).
How to get it: Fused at the Fusion Altar from any Wind effect and any Earth effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Entropy
Tier III · Void · Harms enemies · 16 mana · needs an Amethyst Cord or better
The target unravels: 1, 1.5, 2, 2.5 and 3 damage over 5 seconds, straight through armour, and each wound strips a point of its armour until it ends.
How to get it: Fused at the Fusion Altar from any Void effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Everburn
Tier III · Fire · Harms enemies · 16 mana · needs an Amethyst Cord or better
Sets targets alight for 5 seconds with a fire that burns two and a half times as fast (1.5 more damage a second), and rekindles once for 3 more when it goes out.
How to get it: Fused at the Fusion Altar from any Fire effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Firestorm
Tier III · Fire · Harms enemies · 18 mana · needs an Amethyst Cord or better
Sets targets alight for 6 seconds and deals 5 damage, and the fire leaps to every enemy within 2 blocks of them (2 damage), then a moment later to those within 2 blocks of those (1.5).
How to get it: Fused at the Fusion Altar from any Fire effect and any Wind effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Linger, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Fossilize
Tier III · Earth · Harms enemies · 16 mana · needs an Amethyst Cord or better
The target turns slowly to stone: Slowness I, II, then III over 3 seconds, then it’s stone, held for 2 seconds (1 on players), brittle while it stands (every spell hits it 20% harder), and cracked for 6 damage.
How to get it: Fused at the Fusion Altar from any Earth effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Frostbite
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
3 damage, then 1 damage a second for 5 seconds as the cold sets in (Slowness I, then II, then III); at the end the target freezes for a second and a half.
How to get it: Fused at the Fusion Altar from any Frost effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Frostbloom
Tier III · Frost · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Regeneration II for 5 seconds, and for 8 seconds anything that strikes the ally is frozen stiff (Slowness III for 2 seconds) and heals them a point (4 at most).
How to get it: Fused at the Fusion Altar from any Frost effect and any Life effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Geode
Tier III · Earth · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Crystal armour: Resistance II for 5 seconds, and anything that strikes the ally is cut by crystal shards for 2 damage and left cracked (every spell hits it 20% harder for 5 seconds).
How to get it: Fused at the Fusion Altar from any Earth effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Glacier
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
Freezes targets in place for 2 seconds (1 second on players). The ice spreads: up to 3 other enemies within 2.5 blocks freeze for 1 second, and when it cracks everything frozen takes 2.
How to get it: Fused at the Fusion Altar from any Frost effect and any Earth effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Extend, Frugal, Linger, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Hail
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
Five hailstones of 2 damage each, each staggering the target, and Slowness II for 4 seconds.
How to get it: Fused at the Fusion Altar from any Storm effect and any Frost effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Heartstopper
Tier III · Blood · Harms enemies · 18 mana · needs an Amethyst Cord or better
5 damage, and for 6 seconds the target’s heart skips every 2 seconds: a stumble, a lurch, then a full stop (a quarter, half, then one and a half seconds of stun).
How to get it: Fused at the Fusion Altar from any Storm effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Hellmouth
Tier III · Fire · Harms enemies · 20 mana · needs an Amethyst Cord or better
Opens a pit of black fire for 3 seconds that drags enemies within 3 blocks toward it and burns those at its core for 2 damage a second, then caves in for 4 damage.
How to get it: Fused at the Fusion Altar from any Fire effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Hemomancy
Tier III · Blood · Harms enemies · 16 mana · needs an Amethyst Cord or better
4 magic damage, and 1 more for every 1.5 health you’re missing (up to 8 more). Under half health you heal a quarter of what it deals.
How to get it: Fused at the Fusion Altar from any Arcane effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Lifebloom
Tier III · Life · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Heals 4, then 1 a second for 5 seconds; when it fades it bursts, healing every ally within 3 blocks for 3.
How to get it: Fused at the Fusion Altar from any two Life effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Lifesteal
Tier III · Blood · Harms enemies · 16 mana · needs an Amethyst Cord or better
5 damage, and you heal for what it dealt. For 6 seconds everything the target suffers, from anyone, heals you for a quarter of it.
How to get it: Fused at the Fusion Altar from any Life effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Magma
Tier III · Earth · Harms enemies · 16 mana · needs an Amethyst Cord or better
The ground under the target turns to magma for 4 seconds: 2 damage a second to every enemy standing on it, and the pool widens as it burns.
How to get it: Fused at the Fusion Altar from any Fire effect and any Earth effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Magnetize
Tier III · Storm · Harms enemies · 16 mana · needs an Amethyst Cord or better
Magnetizes a target for 4 seconds: enemies within 5 blocks are drawn to it, and any that touch it are shocked for 3 damage (once a second).
How to get it: Fused at the Fusion Altar from any Storm effect and any Earth effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Monolith
Tier III · Earth · Harms enemies · 20 mana · needs an Amethyst Cord or better
A pillar of stone bursts up under the target: 8 damage, and it’s thrown 3 blocks into the air; where it lands, 3 more to whatever is there. The pillar crumbles after 4 seconds.
How to get it: Fused at the Fusion Altar from any two Earth effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Nullify
Tier III · Arcane · Harms enemies · 14 mana · needs an Amethyst Cord or better
Strips an enemy’s good effects, or an ally’s bad effects. Vexes, and spirit wolves and shades that aren’t yours, dissolve.
How to get it: Fused at the Fusion Altar from any Arcane effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Phoenix Pyre
Tier III · Fire · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
Wreathes allies in healing flame for 6 seconds: Regeneration I and Fire Resistance, and every second enemies within 2 blocks of them are set alight and take 1 damage. The first time an ally falls under 35% health the pyre flares: 6 health, and 4 damage to enemies within 3 blocks.
How to get it: Fused at the Fusion Altar from any Fire effect and any Life effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Plasma
Tier III · Storm · Harms enemies · 20 mana · needs an Amethyst Cord or better
10 damage, half of it ignoring armour, and the target is ionised for 5 seconds: the next storm damage it takes conducts as if it were wet.
How to get it: Fused at the Fusion Altar from any Storm effect and any Fire effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Prismatic Burst
Tier III · Arcane · Harms enemies · 16 mana · needs an Amethyst Cord or better
5 damage, and 4 more for every mark on the target (burning, frozen, windswept, pulled, soaked, wet, cracked, shadowed, bleeding or exposed), up to 5, each used up and passed on to up to 3 enemies within 4 blocks: up to 25.
How to get it: Fused at the Fusion Altar from any two Arcane effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Reckoning
Tier III · Time · Harms enemies · 18 mana · needs an Amethyst Cord or better
For 4 seconds, every wound the target takes is counted; then half of it comes due again at once (at most 12), and half of what comes due heals you (at most 6).
How to get it: Fused at the Fusion Altar from any Time effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Recoil
Tier III · Wind · Harms enemies · 14 mana · needs an Amethyst Cord or better
Hurls targets 5 blocks back; 2 seconds later the wind snaps them back to where they stood, for 5 damage.
How to get it: Fused at the Fusion Altar from any Wind effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Riftbolt
Tier III · Storm · Harms enemies · 18 mana · needs an Amethyst Cord or better
A black bolt for 7 damage that tears the target through a rift up to 5 blocks away, left in Darkness for 3 seconds.
How to get it: Fused at the Fusion Altar from any Storm effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Rime Seal
Tier III · Frost · Harms enemies · 16 mana · needs an Amethyst Cord or better
Writes a frost seal 3 blocks across on the ground for 6 seconds. An enemy that stands in it for a second freezes solid for 1.5 seconds (1 on players) and takes 3 damage, once each.
How to get it: Fused at the Fusion Altar from any Frost effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Sanguine Rite
Tier III · Blood · Harms enemies · 14 mana · needs an Amethyst Cord or better
You pay 3 of your own health (never your last; more with Amplify, Overcharge and a crowd) for 12 damage that ignores armour.
How to get it: Fused at the Fusion Altar from any two Blood effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Second Wind
Tier III · Life · Helps you and your allies · 20 mana · needs an Amethyst Cord or better
For 20 seconds, the first blow that would kill the ally leaves them at 4 health instead, with Regeneration II and Speed II for 4 seconds and a gust that shoves enemies away. Once death has been cheated (by this or any other spell), it isn’t again on them for a minute.
How to get it: Fused at the Fusion Altar from any Life effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Singularity
Tier III · Void · Harms enemies · 22 mana · needs an Amethyst Cord or better
A black hole opens where it lands for 2.5 seconds, drawing in enemies within 5 blocks and swallowing arrows and bolts, then bursts: 6 damage (1 more for each thing swallowed, up to 5), and they’re flung outward.
How to get it: Fused at the Fusion Altar from any two Void effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Sinkhole
Tier III · Earth · Harms enemies · 18 mana · needs an Amethyst Cord or better
The ground gives way: enemies within 3 blocks are dragged to its middle and pinned for 2 seconds (Slowness IV, no jumping), then crushed for 6 damage.
How to get it: Fused at the Fusion Altar from any Earth effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Skyglyph
Tier III · Wind · Works on the world · 12 mana · needs an Amethyst Cord or better
Writes a wind glyph where it lands for 10 seconds: an ally who steps on it is launched high and forward, an enemy thrown back 4 blocks.
How to get it: Fused at the Fusion Altar from any Wind effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Soulbond
Tier III · Life · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Binds you and an ally for 10 seconds: any damage either of you takes is split between you. The bond breaks beyond 16 blocks.
How to get it: Fused at the Fusion Altar from any Life effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Starfire
Tier III · Fire · Harms enemies · 16 mana · needs an Amethyst Cord or better
Five motes of starfire seek up to five enemies within 6 blocks: 2 damage each, and they burn for 3 seconds.
How to get it: Fused at the Fusion Altar from any Fire effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Steam
Tier III · Fire · Harms enemies · 14 mana · needs an Amethyst Cord or better
A scalding burst of steam: 5 damage and Blindness for 3 seconds, and a cloud hangs where it burst: everything in it is blinded and left wet.
How to get it: Fused at the Fusion Altar from any Fire effect and any Frost effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Stormclock
Tier III · Storm · Harms enemies · 16 mana · needs an Amethyst Cord or better
4 damage, and lightning strikes the same spot again 2 and 4 seconds later: 3 damage to enemies within 1.5 blocks each time.
How to get it: Fused at the Fusion Altar from any Storm effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Stormweave
Tier III · Storm · Harms enemies · 18 mana · needs an Amethyst Cord or better
Marks up to 4 enemies within 6 blocks; a moment later lightning weaves between them all: 4 damage each, and 1 more for every other one caught in the web; a target alone takes 2 more.
How to get it: Fused at the Fusion Altar from any Storm effect and any Arcane effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Surge
Tier III · Storm · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Speed I and Strength I for 8 seconds; the blows you land in that time arc on to a nearby enemy for 2 (four arcs at most).
How to get it: Fused at the Fusion Altar from any Life effect and any Storm effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Tempest
Tier III · Storm · Harms enemies · 22 mana · needs an Amethyst Cord or better
A lightning strike for 8 damage, and a gale that hurls targets far away; where they come down a second bolt strikes for 4.
How to get it: Fused at the Fusion Altar from any Storm effect and any Wind effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Linger, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thunderhead
Tier III · Storm · Harms enemies · 20 mana · needs an Amethyst Cord or better
A thundercloud gathers over the target for 4 seconds and strikes an enemy within 4 blocks of it every second: 2 damage, and the rain soaks it so the bolt conducts.
How to get it: Fused at the Fusion Altar from any two Storm effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Timesteal
Tier III · Time · Harms enemies · 16 mana · needs an Amethyst Cord or better
Steals up to 2 of the target’s good effects, with the time they had left (at most 30 seconds), and gives them to you. With nothing to steal it steals a moment: the target drags, and you are quickened, for 2 seconds.
How to get it: Fused at the Fusion Altar from any Arcane effect and any Time effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Transfusion
Tier III · Blood · Helps you and your allies · 12 mana · needs an Amethyst Cord or better
You give up to 4 of your own health (never below 2), and the ally heals three times what you gave and is cured of one harmful effect.
How to get it: Fused at the Fusion Altar from any Life effect and any Blood effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Updraft
Tier III · Wind · Harms enemies · 16 mana · needs an Amethyst Cord or better
Hurls enemies within 2.5 blocks high into the air, where every spell hits them harder; a moment later a downdraft smashes them back down for 4 damage.
How to get it: Fused at the Fusion Altar from any two Wind effects and an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Warp
Tier III · Void · Moves you · 12 mana · needs an Amethyst Cord or better
You and the first creature hit swap places through the void, and you come out unseen for a second. An enemy is left pulled and reeling: Slowness II and Nausea for 2 seconds.
How to get it: Fused at the Fusion Altar from any Wind effect and any Void effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Zephyr
Tier III · Wind · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
A warm breeze that clears the air: allies within 4 blocks get Speed I, Jump Boost I and Regeneration I for 10 seconds, and it blows away blindness, darkness, nausea and slowness.
How to get it: Fused at the Fusion Altar from any Wind effect and any Life effect, with an amethyst shard (3 XP levels).
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Signature fusions
40 more fused runes, each made from two particular effects rather than any two of their elements. The altar asks for a signature first, so the pair below makes its own rune in place of its elements’ fusion, while any other effects of those two elements still make that one. They take modifiers, ranks and further fusions like every fused rune. See Combining.
Ashen Mercy
Tier III · Life · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Extinguishes an ally and removes harmful conditions, converting only actual conditions removed into at most four restored health. Gives five seconds of heat protection. At most eight allies, once per target and paid cast; clean targets receive no healing.
How to get it: A signature fusion: fused at the Fusion Altar from Fireward and Cleanse themselves, with an amethyst shard (3 XP levels). Any other Fire and Life effects make Phoenix Pyre instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Avalanche
Tier III · Frost · Harms enemies · 18 mana · needs an Amethyst Cord or better
Snow and ice crash down round where it lands: 6 damage to every enemy within 3 blocks (half again on a bare head), buried in snow (Slowness III for 3 seconds). Drifts of snow lie where it fell for 10 seconds.
How to get it: A signature fusion: fused at the Fusion Altar from Coldsnap and Stalactite themselves, with an amethyst shard (3 XP levels). Any other Frost and Earth effects make Glacier instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Blood Escrow
Tier III · Blood · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Spend up to three actual health, never below four, to buy one ally a six-second absorption chamber. Crouching or an existing ward refuses. One gift per payment; no refund or renewal.
How to get it: A signature fusion: fused at the Fusion Altar from Leech and Barrier themselves, with an amethyst shard (3 XP levels). Any other Blood and Arcane effects make Hemomancy instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Bloomstep
Tier III · Life · Moves you · 14 mana · needs an Amethyst Cord or better
Steps you through a door of blossoms to where the spell landed (up to 32 blocks). Grass and flowers spring up where you left and where you arrive, and you and your allies within 3 blocks of where you arrive get Regeneration I for 5 seconds.
How to get it: A signature fusion: fused at the Fusion Altar from Grow and Blink themselves, with an amethyst shard (3 XP levels). Any other Life and Void effects make Lifesteal instead.
Modifiers that work on it: Extend, Widen, Frugal, Focus, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Boiling Surge
Tier III · Fire · Harms enemies · 19 mana · needs an Amethyst Cord or better
Lifts nearby real water through a scalding arc, returning each source afterwards. Each enemy takes 5 damage once and two seconds of Weakness. Original steam curls trace the crest.
How to get it: A signature fusion: fused at the Fusion Altar from Tidal Lift and Fire themselves, with an amethyst shard (3 XP levels). Any other Frost and Fire effects make Steam instead.
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Cinder Bulwark
Tier III · Fire · Works on the world · 16 mana · needs an Amethyst Cord or better
Raises a cracked, glowing wall. Enemies brushing against it take 2 magic damage once per cast. Lasts eight seconds and drops nothing.
How to get it: A signature fusion: fused at the Fusion Altar from Strata Rise and Fire themselves, with an amethyst shard (3 XP levels). Any other Earth and Fire effects make Magma instead.
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Cinder Sieve
Tier III · Fire · Works on the world · 12 mana · needs an Amethyst Cord or better
Consumes one carried coal or charcoal to furnace-process up to sixteen visible loose inputs within four blocks. Only commits when complete outputs fit your inventory. Preserves owned, delayed and protected drops; grants no XP. Once per paid cast.
How to get it: A signature fusion: fused at the Fusion Altar from Ember and Collect themselves, with an amethyst shard (3 XP levels). Any other Fire and Void effects make Hellmouth instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Clockroot
Tier III · Earth · Harms enemies · 16 mana · needs an Amethyst Cord or better
Roots remember safe ground for four seconds. A foe fleeing more than two blocks is returned once if its original floor and route are still safe, loaded and permitted. Refuses bosses, anchored or mounted targets and warded arenas. At most eight foes per paid cast; eight-second target rest.
How to get it: A signature fusion: fused at the Fusion Altar from Root and Foresight themselves, with an amethyst shard (3 XP levels). Any other Earth and Time effects make Fossilize instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Frost Molt
Tier III · Frost · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Peel an actual frozen condition into one three-second ice plate. It stops one ordinary projectile of six damage or less; larger, bypass and other attacks pass. Clean allies cannot mint a plate; crouching sheds it.
How to get it: A signature fusion: fused at the Fusion Altar from Frostward and Cleanse themselves, with an amethyst shard (3 XP levels). Any other Frost and Life effects make Frostbloom instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Frostwire
Tier III · Storm · Harms enemies · 18 mana · needs an Amethyst Cord or better
Chills each target (Slowness II for 4 seconds); a moment later a current races through every chilled or frozen enemy within 6 blocks of it, 6 at most: 5 damage each, 7 to one frozen solid.
How to get it: A signature fusion: fused at the Fusion Altar from Chill and Shock themselves, with an amethyst shard (3 XP levels). Any other Frost and Storm effects make Hail instead.
Modifiers that work on it: Amplify, Widen, Frugal, Linger, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Halo
Tier III · Arcane · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
A halo crowns the ally for 8 seconds: every 1.5 seconds it smites an enemy within 6 blocks of them (whoever hurt them, or else the nearest) for 3 holy damage (tripled against undead), and the ally heals 1 each time.
How to get it: A signature fusion: fused at the Fusion Altar from Smite and Regrowth themselves, with an amethyst shard (3 XP levels). Any other Arcane and Life effects make Soulbond instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Last Lantern
Tier III · Arcane · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
Record one allied player’s safe ground for six seconds. Their next fresh crouch requests one safe return within eight blocks. Invalid floor, route, dimension or permission refuses. No health rewind or forced return.
How to get it: A signature fusion: fused at the Fusion Altar from Light and Rewind themselves, with an amethyst shard (3 XP levels). Any other Arcane and Time effects make Timesteal instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Malison
Tier III · Void · Harms enemies · 16 mana · needs an Amethyst Cord or better
4 damage and a curse for 8 seconds: your spells hit it 25% harder, and it’s shadowed. If it dies cursed, the curse passes on, 5% stronger each time (up to 45%), for the time it had left, to up to 3 enemies within 6 blocks of it.
How to get it: A signature fusion: fused at the Fusion Altar from Hex and Resonance themselves, with an amethyst shard (3 XP levels). Any other Void and Arcane effects make Nullify instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Night Seam
Tier III · Void · Works on the world · 12 mana · needs an Amethyst Cord or better
Inspect beyond at most three owned ordinary stone cells for one open-ground and nearby-threat clue. No blocks change, no one moves, and protected, special, block-entity, warded or unloaded walls refuse.
How to get it: A signature fusion: fused at the Fusion Altar from Light and Zipper themselves, with an amethyst shard (3 XP levels). Any other Arcane and Void effects make Nullify instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Nullcatch
Tier III · Void · Helps you and your allies · 20 mana · needs an Amethyst Cord or better
An open mirror pocket catches one hostile front projectile over three seconds. One payment buys one capture; rear, allied, reflected and ownerless attacks pass. No stored attack or refund.
How to get it: A signature fusion: fused at the Fusion Altar from Reflect and Collect themselves, with an amethyst shard (3 XP levels). Any other Arcane and Void effects make Nullify instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Parasite
Tier III · Blood · Harms enemies · 16 mana · needs an Amethyst Cord or better
Plants a parasite in each target for 6 seconds: Poison I, and every second it drains 1 health from it into you. If its host dies with it inside, it leaps to the nearest enemy within 6 blocks for the time it had left (once).
How to get it: A signature fusion: fused at the Fusion Altar from Venom and Leech themselves, with an amethyst shard (3 XP levels). Any other Life and Blood effects make Transfusion instead.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Pocket Current
Tier III · Frost · Works on the world · 16 mana · needs an Amethyst Cord or better
Water envelopes carry up to sixteen ready, permitted loose items into your own tracked chest. Both halves need ownership and permission; full slots, foreign drops, locks and loot tables refuse without item loss.
How to get it: A signature fusion: fused at the Fusion Altar from Bubble and Collect themselves, with an amethyst shard (3 XP levels). Any other Frost and Void effects make Black Ice instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Pulse Ferry
Tier III · Life · Helps you and your allies · 18 mana · needs an Amethyst Cord or better
One sap parcel visits two different wounded eligible allies within four blocks on separate beats. Each receives at most three actual healing, six total. Crouching refuses a visit. No overheal or repeated recovery.
How to get it: A signature fusion: fused at the Fusion Altar from Regrowth and Time Skip themselves, with an amethyst shard (3 XP levels). Any other Life and Time effects make Second Wind instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Quietus
Tier III · Arcane · Harms enemies · 20 mana · needs an Amethyst Cord or better
A visible short escrow waits for one newly cast hostile magic projectile, closes on it and taxes up to eight of its player’s current mana. No hit, free ammunition or mana reward; old and reflected spells pass.
How to get it: A signature fusion: fused at the Fusion Altar from Manaburn and Stasis themselves, with an amethyst shard (3 XP levels). Any other Arcane and Time effects make Timesteal instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Razorgale
Tier III · Wind · Harms enemies · 18 mana · needs an Amethyst Cord or better
A whirl of blades round where it lands: every enemy within 3 blocks is cut for 2 and left bleeding; half a second later the gale comes back round for 2 more, tearing every wound open (Rupture).
How to get it: A signature fusion: fused at the Fusion Altar from Windcut and Bleed themselves, with an amethyst shard (3 XP levels). Any other Wind and Blood effects make Crimson Mist instead.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Red Ledger
Tier III · Blood · Harms enemies · 18 mana · needs an Amethyst Cord or better
Three visible blood gates measure ordinary movement over three seconds. Moving one block spends a gate for a small cut. Standing still avoids all cuts; teleports do not count. Six total damage per payment after bonuses.
How to get it: A signature fusion: fused at the Fusion Altar from Bleed and Reveal themselves, with an amethyst shard (3 XP levels). Any other Blood and Arcane effects make Hemomancy instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Rime Causeway
Tier III · Frost · Works on the world · 16 mana · needs an Amethyst Cord or better
Condenses wind into an ascending three-wide ice causeway. Lasts eight seconds, leaves no farmable ice and cushions allies when it fades.
How to get it: A signature fusion: fused at the Fusion Altar from Wind Steps and Frost themselves, with an amethyst shard (3 XP levels). Any other Wind and Frost effects make Blizzard instead.
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Riposte
Tier III · Time · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
For 10 seconds the ally sees the next 2 blows coming: each is sidestepped, and answered at once with the blow’s own damage (4 to 12) to whoever struck.
How to get it: A signature fusion: fused at the Fusion Altar from Reflect and Foresight themselves, with an amethyst shard (3 XP levels). Any other Arcane and Time effects make Timesteal instead.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Root Bulwark
Tier III · Life · Works on the world · 16 mana · needs an Amethyst Cord or better
Raises a living root wall that gives nearby allies brief Regeneration I. Lasts eight seconds, respects land protections and drops no wood.
How to get it: A signature fusion: fused at the Fusion Altar from Strata Rise and Grow themselves, with an amethyst shard (3 XP levels). Any other Earth and Life effects make Bloom instead.
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Second Bell
Tier III · Time · Harms enemies · 16 mana · needs an Amethyst Cord or better
Two visible electrodes ring after one and two seconds. Leaving the marked spot evades the second discharge. Two targets at most, eight total damage per payment after bonuses; no movement hold.
How to get it: A signature fusion: fused at the Fusion Altar from Shock and Countdown themselves, with an amethyst shard (3 XP levels). Any other Storm and Time effects make Stormclock instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Seethe
Tier III · Fire · Harms enemies · 16 mana · needs an Amethyst Cord or better
Traps each target in a bubble of boiling water for 2 seconds (1 fire damage every half second), then it bursts into scalding steam: 4 damage to every enemy within 2.5 blocks, blinded for 2 seconds and left soaked.
How to get it: A signature fusion: fused at the Fusion Altar from Bubble and Fire themselves, with an amethyst shard (3 XP levels). Any other Frost and Fire effects make Steam instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Shard Compass
Tier III · Arcane · Works on the world · 12 mana · needs an Amethyst Cord or better
Offer one carried raw iron, copper or gold sample to locate a nearby matching loaded permitted deposit with an accessible side. A successful find spends the sample and points a short graded pebble route; refusal preserves it. Never mines or creates rewards.
How to get it: A signature fusion: fused at the Fusion Altar from Prospect and Treasure Sense themselves, with an amethyst shard (3 XP levels). Any other Earth and Arcane effects make Geode instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Skyburst
Tier III · Fire · Harms enemies · 20 mana · needs an Amethyst Cord or better
Flings each target high into the air (3 at most); at the top of its flight it explodes and rains fire down: 7 damage to it and every enemy within 3 blocks of it or beneath it, setting them alight, and the wind that carried it fans the flames (Wildfire). Never breaks blocks.
How to get it: A signature fusion: fused at the Fusion Altar from Launch and Explode themselves, with an amethyst shard (3 XP levels). Any other Wind and Fire effects make Firestorm instead.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Skylatch
Tier III · Wind · Helps you and your allies · 14 mana · needs an Amethyst Cord or better
Lifts an ally about one block and holds vertical height for four seconds while lateral movement remains free. Crouch to release into two seconds of gentle descent. Refuses ceilings, flight abilities, anchors and warded arenas. At most eight allies per paid cast; eight-second target rest.
How to get it: A signature fusion: fused at the Fusion Altar from Levitate and Anchor themselves, with an amethyst shard (3 XP levels). Any other Wind and Void effects make Warp instead.
Modifiers that work on it: Frugal, Kindred, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Springbed
Tier III · Frost · Works on the world · 14 mana · needs an Amethyst Cord or better
Pours one safe Basinfill vessel, then grows up to eight existing bank crops or moist Moonreed buds by one stage. The new water must hydrate their soil. Never creates plants or opens mature Moonreed without pollinators. Once per paid cast.
How to get it: A signature fusion: fused at the Fusion Altar from Basinfill and Grow themselves, with an amethyst shard (3 XP levels). Any other Frost and Life effects make Frostbloom instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Stitchtime
Tier III · Life · Helps you and your allies · 16 mana · needs an Amethyst Cord or better
Heals the ally 4 and stitches the next 4 seconds: every wound they take meanwhile is counted, and when the time is up it all heals back at once (12 at most).
How to get it: A signature fusion: fused at the Fusion Altar from Heal and Countdown themselves, with an amethyst shard (3 XP levels). Any other Life and Time effects make Second Wind instead.
Modifiers that work on it: Amplify, Extend, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Kindred, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thresherwind
Tier III · Wind · Works on the world · 12 mana · needs an Amethyst Cord or better
Three travelling shear lanes harvest up to nine mature crops ahead of the impact. Replants only by consuming a real seed from each crop’s drops. Collects this harvest, preserves full-inventory leftovers, respects loaded land and claims. Once per paid cast.
How to get it: A signature fusion: fused at the Fusion Altar from Harvest and Windcut themselves, with an amethyst shard (3 XP levels). Any other Life and Wind effects make Zephyr instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thunder Tide
Tier III · Storm · Harms enemies · 19 mana · needs an Amethyst Cord or better
Suspends real borrowed water inside electrical rings and drives it forward. Each enemy takes 5 damage once, is soaked and slowed for one second. Water returns safely.
How to get it: A signature fusion: fused at the Fusion Altar from Tidal Lift and Shock themselves, with an amethyst shard (3 XP levels). Any other Frost and Storm effects make Hail instead.
Modifiers that work on it: Amplify, Frugal, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thunder Walk
Tier III · Storm · Works on the world · 16 mana · needs an Amethyst Cord or better
Builds five copper-lit wind stepping stones. Each enemy touching a stone takes 2 magic damage once per cast; allies receive slow falling before expiry.
How to get it: A signature fusion: fused at the Fusion Altar from Wind Steps and Shock themselves, with an amethyst shard (3 XP levels). Any other Wind and Storm effects make Tempest instead.
Modifiers that work on it: Extend, Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thunderquake
Tier III · Earth · Harms enemies · 20 mana · needs an Amethyst Cord or better
The ground booms like thunder: three shockwaves roll out from where it lands over a second, reaching 2, 4 and 6 blocks. Each strikes every enemy it reaches for 4 and tosses it up, so the nearer, the harder: 12 at the heart.
How to get it: A signature fusion: fused at the Fusion Altar from Thunderclap and Tremor themselves, with an amethyst shard (3 XP levels). Any other Storm and Earth effects make Magnetize instead.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Thunderstep
Tier III · Storm · Moves you · 18 mana · needs an Amethyst Cord or better
You come down as a bolt of lightning where the spell landed (up to 24 blocks), right behind the first enemy it hit: 8 damage to every enemy within 2.5 blocks of you, stunned for half a second. On Self it strikes where you stand.
How to get it: A signature fusion: fused at the Fusion Altar from Shadowstep and Lightning themselves, with an amethyst shard (3 XP levels). Any other Void and Storm effects make Riftbolt instead.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Wayline
Tier III · Arcane · Moves you · 18 mana · needs an Amethyst Cord or better
Latch a short line to owned safe ground within six blocks. Hold forward for a bounded two-second tow; crouch to release. Normal collision remains, no one else is moved, and no flight ability is granted.
How to get it: A signature fusion: fused at the Fusion Altar from Span and Grapple themselves, with an amethyst shard (3 XP levels). Any other Arcane and Void effects make Nullify instead.
Modifiers that work on it: Frugal, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Cometfall
Tier IV · Arcane · Harms enemies · 32 mana · needs an Echo Cord
A comet streaks down on the point a second later: 16 damage to every enemy within 4 blocks, setting them alight, and five shards of it scatter into the nearest other enemies within 10 blocks for 4 each. Never breaks blocks.
How to get it: A signature fusion: fused at the Fusion Altar from Starfall and Meteor themselves, with an amethyst shard (3 XP levels). Any other Arcane and Fire effects make Starfire instead.
Modifiers that work on it: Amplify, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Doomclock
Tier IV · Time · Harms enemies · 28 mana · needs an Echo Cord
Sets a clock ticking on each target (3 at most) for 3 seconds: every blow it takes meanwhile (up to four a second) winds it 2 tighter, 12 at most. At zero it bursts: 8 damage and all it was wound, to it and every enemy within 3 blocks (an enemy takes one burst a cast). Never breaks blocks.
How to get it: A signature fusion: fused at the Fusion Altar from Primer and Stasis themselves, with an amethyst shard (3 XP levels). Any other Fire and Time effects make Everburn instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing
Dust Devil
Tier IV · Wind · Harms enemies · 26 mana · needs an Echo Cord
A dust devil touches down where it lands and chases the nearest enemy for 5 seconds. Enemies within 2 blocks of it are caught up and whirled round it, blinded and scoured for 3 damage a second; when it blows out it flings them high.
How to get it: A signature fusion: fused at the Fusion Altar from Summit Wind and Sandstorm themselves, with an amethyst shard (3 XP levels). Any other Wind and Earth effects make Downdraft instead.
Modifiers that work on it: Amplify, Extend, Widen, Frugal, Focus, Overcharge, Execute, Trial Key, Kindled, Unstable, Thirst, Belated, Steady, Magnetic, Sowing, Furrowing, Fertile, Torchset, Ore Sensing, Sunlit, Fleecing