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Residues and reagents

  1. What it is
  2. How to get it
    1. The ten residues
    2. Residues never grief
  3. How to use it
    1. Reagent uses
  4. Tips and counterplay

What it is

Strong magic leaves a mark on the ground where it lands. Lightning leaves storm-glass, and frost leaves ice that won’t melt. These marks are residues. Each one fades on its own. Harvest it first and you get a reagent.

How to get it

These leave a residue of their element:

  • A strong spell. The spell must cost 30 mana or more at full price.
    • A 30-mana spell leaves 1 block of residue, a 45-mana spell 2, and a 60-mana spell 3. The biggest spells leave up to 5.
    • Stronger spells also leave residue that lasts longer, up to half again.
  • An overcast. Any spell you pay for by cracking a Heart Circle leaves one, even a cheap spell.
  • Boss spells. These count too, but never inside a dungeon’s warded rooms.
  • Element reactions. About one reaction in three leaves a small residue.

A rune with no element leaves nothing. Each caster leaves at most one residue every 5 seconds.

The ten residues

Residue Element What it does Lasts Gives
Smouldering Ash Fire Warm (nothing in it freezes), glows softly Half a day Cinder Ash
Everfrost Frost Slippery like ice, never melts 1 day Everfrost Shard
Fulgurite Storm Brush past it for Speed I, 3 s 1.5 days Fulgurite Shard
Lingering Eddy Wind Lifts you gently, breaks falls 5 min Bottled Gale
Riven Stone Earth Rumbles and puffs dust 1 day Geode Grit
Wildbloom Life Glowing flower bees visit; seeds a few more 1 day Wildbloom Petal
Void Scar Void Pulls in items and XP from 5 blocks; animals avoid it 5 min Hollow Dust
Star Glyph Arcane Stand on it: invisible things within 8 blocks glow Half a day Star Dust
Stilled Sand Time Slows walkers; dropped items never despawn Half a day Hourglass Sand
Bloodmoss Blood Feeds nearby nether wart; animals avoid it Half a day Sanguine Bead

Times are Minecraft days. Everfrost, Riven Stone and a Void Scar replace the ground they land on. They give it back when they fade or when you harvest them.

Residues never grief

  • They only land on natural ground such as grass, dirt, sand, stone or netherrack. They never land on built blocks or containers.
  • Claims, spawn protection and server settings block them, just as they block spell block changes.
  • There is a cap on how many can exist:
    • 12 per chunk
    • 6 in a small area
    • 64 per caster
  • They fade on time, even across restarts.

Server owners can turn residues off or change the mana threshold.

How to use it

Break a residue to harvest its reagent. Any tool works, but the right one is faster:

  • pickaxe: Everfrost, Fulgurite, Riven Stone
  • shovel: Ash, Sand, Void Scar
  • hoe: Bloodmoss

A Lingering Eddy is only air. Use a glass bottle on it to collect a Bottled Gale.

Your first harvest earns the Lasting Mark feat.

Reagent uses

Reagent On its own At the Fusion Altar (third rune socket)
Cinder Ash Furnace fuel: smelts 4 items, a quarter faster Tempered: keeps the higher rune rank
Everfrost Shard Freezes still water to ice, still lava to obsidian Stilled: half the XP levels, rounded up
Fulgurite Shard Scrapes one weathering stage off copper Charged: a rank I result becomes rank II
Bottled Gale Drink: Slow Falling for 30 s, bottle returned Unbound: signature pairs make the plain element fusion instead
Geode Grit Ores within 8 blocks glow for 10 s Grounded: the amethyst stays on the altar
Wildbloom Petal Works like bone meal Bountiful: two of the result
Hollow Dust Pulls items and XP orbs within 10 blocks to you Hollowed: the lower-tier rune stays on the altar
Star Dust Places a starlight mote that lights a spot for 5 min Exalted: one rank higher (up to III), +3 XP levels
Hourglass Sand Skips a smelting furnace 10 s ahead; ages a baby animal 2 min Familiar: a fusion you’ve made before costs no XP
Sanguine Bead Grows nether wart one stage Bloodbound: pay up to 6 levels in health, half a heart each, never your last heart

The altar shows what a reagent will do. If a reagent would change nothing, the altar refuses it, so you never waste one. You can use one reagent at a time.

Tips and counterplay

  • Cast big spells where you want the marks. Fire in your garden gives furnace ash. Frost on a path gives you a slide.
  • Fight next to a Void Scar and the drops come to you.
  • Put Stilled Sand under a farm’s drop point so items never despawn while it lasts.
  • Save Everfrost Shards for large weaves. Halving a big XP cost is the biggest saving any reagent gives.

Type to find a guide, rune or recipe.