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Resonant Strikes

What it is

A combo between a blade and a spell. Hit the same living foe with elemental spell damage and an Aura strike within 1.2 seconds, in either order, and the two react for bonus damage and a small effect. You can do it alone or with a mage ally.

Bellows Cut unfolding at the visible face of the struck creature in game

How to use it

The swordsman needs Glow or higher, Aura switched on, a weapon in hand and 4 aura to spend.

These blade hits count: a full, coated normal swing, an Aura Slash, and the first hit of an art or written technique. Glancing swings and chain sparks don’t.

The spell’s element picks the reaction. Your breathing method can change its name and look:

Spell element Reaction Special version Effect
Fire Ember Shear Gale: Bellows Cut A little stance pressure
Frost Rime Splinter Ember: Thermal Cleave Brief Slowness I
Storm Forked Edge Stone: Grounding Stroke Moderate stance pressure
Wind Crosswind Hourglass: Borrowed Step Speed I for the swordsman, 2 seconds
Earth Faultline Rime: Gravel Rime Stronger stance pressure
Life Greenwake Crimson: Grafted Edge Heals the swordsman up to 1 health (not against players)
Void Hollow Seam Starlit: Veiled Prism Weakness I on creatures, 2 seconds
Arcane Prism Cut Hourglass: Second Hand Briefly marks the foe Exposed for a follow-up spell
Time Echo Beat Gale: Slipstream Echo Brief Resistance I for the swordsman
Blood Red Thread Hollow: Hollow Pulse Extra stance pressure on wounded creatures

A fused spell uses the element of its first damaging part.

Gravel Rime with physical floor fractures and frost through the incision in game

Damage and limits

  • The bonus is 25% of the weaker hit’s damage, capped at 3 health against creatures and 0.75 against players. Armour, shields and spell defences still apply.
  • After a reaction, both the swordsman and the foe must wait 4 seconds before another. Switching weapons or targets doesn’t reset this.
  • One cast can set up a given foe only once. Beams and storms that hit many times don’t stack it; a fresh cast does.

Tips and counterplay

  • Partners are teammates, or players who can’t hurt each other under the server’s PvP rules. Duel opponents never count. Both must be within 32 blocks of the foe.
  • Against players, slows and stance pressure are shorter, and the Life heal, Void weakness and Blood effect don’t apply.
  • Practise on a Training Dummy. The Life heal doesn’t work on dummies.
  • Pure healing or control spells that deal no damage can’t start a reaction.
  • In a village tournament, a spell that touches your opponent disqualifies you, so practise this outside the arena.

Type to find a guide, rune or recipe.